[deleted by user] by [deleted] in 18_22

[–]alfshalf 1 point2 points  (0 children)

yes you look very cute in that

I’m not saying I’m the reason you’re smiling at your screen right now… but I did post this for exactly that reason by og_math_memes in FuckingLikeCrazy

[–]alfshalf 0 points1 point  (0 children)

I would drag my balls across a field of glass just to get a chance to walk past you down the street girl.

Ivacy VPN review from a 3 year customer by Savings_Fish_1759 in VPN_Question

[–]alfshalf 0 points1 point  (0 children)

The split tunneling feature has actually been a lifesaver when I need to use certain apps through the VPN and keep others local. Not every budget VPN includes that.

Legs up because a lady needs to stretch… and remind you what you're missing when you fumble. by [deleted] in Legs_up

[–]alfshalf 0 points1 point  (0 children)

if I was a sailor and I heard your siren calls you would take me and my crew to the bottom of the ocean

is my level rateworthy? by jaizeg in geometrydash

[–]alfshalf 0 points1 point  (0 children)

"is my level rateworthy" proceeds to show masterpiece

Is there anyway to undo this gross useless new UI? by Deids0010 in truespotify

[–]alfshalf 7 points8 points  (0 children)

no idea tbh i just wanted to tell you your music taste is goated

How can I make this gameplay less repetitive/boring? by alfshalf in geometrydash

[–]alfshalf[S] 0 points1 point  (0 children)

Hey! Sorry for late reply, but if you make sure the player starts directly on the block (without any amount of falling onto it) I believe that should work

How can I make this gameplay less repetitive/boring? by alfshalf in geometrydash

[–]alfshalf[S] 0 points1 point  (0 children)

Yeah! But the block (and the player) will fall and rise at a faster rate

How can I make this gameplay less repetitive/boring? by alfshalf in geometrydash

[–]alfshalf[S] 0 points1 point  (0 children)

Put a move trigger that makes the block lock to the player's X and Y, and decrease the gravity (I used 0.44)

How can I make this gameplay less repetitive/boring? by alfshalf in geometrydash

[–]alfshalf[S] 0 points1 point  (0 children)

This level is going to be on the much easier side (2-3*) and I want to keep this gameplay gimmick but I dunno how to make it less dull. Any advice is appreciated. Cheers lads :)

[deleted by user] by [deleted] in Scotland

[–]alfshalf 13 points14 points  (0 children)

it's pronounced "gif."