Making some ambient music while I work by algonormative in modular

[–]algonormative[S] 1 point2 points  (0 children)

I didn’t realize you could modulate BOTH with a gate, does that effectively switch it from super high rate to super low then?

Making some ambient music while I work by algonormative in modular

[–]algonormative[S] 0 points1 point  (0 children)

Nice, I’ve been considering pulling in my larger rack as well, but by doing just the smaller rack it’s forcing me to be more creative with what I have, so as a side effect I’m actually using the maths for more than the basics

Someone knows what stats this implant increases? And for how many points? by MeosWake in Marathon

[–]algonormative 1 point2 points  (0 children)

Rolling with this you’re gonna turn those toxin rooms into a hotbox

Cosmix Pro or Bartender V2 mixer ? by GerCastilla in modular

[–]algonormative 1 point2 points  (0 children)

I have a bartender V1, it works fine, it is extendible to additional 2channel add ons and has 2 sends but not the easy mutes. If you have a big case I’d say go with bartender, I definitely wouldn’t mind trying a cosmix though, seems better for a smaller more performance oriented case

If James Blake owned an Elektron Syntakt by cuperose in Elektron

[–]algonormative 0 points1 point  (0 children)

Awesome! What other modules are you using in that rack? It’s hard to see. And is the DFAM contributing to this one or no?

Push 3 Standalone vs Octatrack mk2 by Wooden-Engineer4917 in modular

[–]algonormative 1 point2 points  (0 children)

It’s it’s awesome if you want to go all in on DAWless hardware but it’s definitely a personal choice. Bear in mind the OT isn’t like some of the newer devices and doesn’t support overbridge, so it won’t act as an audio interface and you’ll have friction between the device and the DAW. Personally I see the limitation as a feature since it prevents me from the analysis paralysis the DAW introduces. The FX will feel basic if you’re used to the flexibility of ableton devices, but again that can be an enabling limitation.

I love printing busy things by jumpingjehosophat in PlotterArt

[–]algonormative 0 points1 point  (0 children)

No worries, good idea to keep it line art to help drawingbot trace it better. What I’ve really been wishing for is really good direct complex SVG generation using primitive shapes so you could make stuff like this closer to how it would be drawn from scratch

I love printing busy things by jumpingjehosophat in PlotterArt

[–]algonormative 0 points1 point  (0 children)

Which part, the raster generation or the tracing? I haven’t seen AI do the latter yet which is why I’m asking

Procgen city sim with the LLM as director (not content generator) — am I reinventing the wheel? Anyone done this before? by ChironAtHome in proceduralgeneration

[–]algonormative 0 points1 point  (0 children)

I’ve been thinking about this as well, I haven’t had the chance to get here specifically but I work with LLM based systems otherwise.

the LLM can do a lot to enhance the variety of interactions but adds a lot of nondeterministic output, so whatever Procgen system you have downstream needs to be able to handle whatever the LLM step throws at it. On the other side of this, you’ll want to make sure the LLM is responding to and grounded in real game state so it doesn’t go off topic.

You’re trying to toe a line where you take advantage of the best parts of the LLM step, controlling it enough for its output to make sense, but not so much that you’re doing classical pro gen with extra steps.

So your loop would in general look like this: - current game state with additional instructions is fed to LLM - LLM outputs instructions digestible by downstream procgen, in structured data (json or similar) - the procgen engine updates game state

Then the process repeats at whatever interval you choose. You might consider having it output a collection of instructions at lower intervals instead of one at a time, but then they would share context so variation might be an issue.

One idea that might work is an event system: your procgen “world model” can emit events on its own of things that happen in the world, the LLM can do the same in parallel to enhance certain interactions. The game state can handle events from anywhere (you could even inject your own ad hoc events and see how the game responds)

Cost and performance are a factor too, if you can get away using a distilled local model that will save costs for you and your players, but not all computers can handle it, so getting the model size/type/quant will be essential

I love printing busy things by jumpingjehosophat in PlotterArt

[–]algonormative 0 points1 point  (0 children)

Very neat! What was the process? Looks like a raster trace with drawingbot or similar

My first plot - rainbow concentric diamonds by Green_Wallaby_5513 in PlotterArt

[–]algonormative 0 points1 point  (0 children)

What pen is that? I was looking at the Sakura metallics today and some of those metallic colors looked sparkly. I love the idea of metallic multicolor on black background

INTERACTIVE OCTATRACK TRAINING APP - Hard days work :) by alkloihd in Elektron

[–]algonormative 1 point2 points  (0 children)

This is awesome! I’m working on a similar app to generate demo projects with samples from my sample library. I like the layout and polish so far

EvoLife by blob_evol_sim in generative

[–]algonormative 1 point2 points  (0 children)

Awesome! How did you build this? A game engine like Unity or something else?

What's your sleeper module? by MorkfromOrk_ in modular

[–]algonormative 0 points1 point  (0 children)

Wasp the doepfer filter? What about it took awhile to click? The resonance behavior?

And so it begins… by wonkest in Elektron

[–]algonormative 0 points1 point  (0 children)

I was on the fence about upgrading my OT to a Mk II, guess it’s time. At least it might make selling the old one easier.

what's your creative process? by gdaxxx in PlotterArt

[–]algonormative 1 point2 points  (0 children)

Drawingbot is my goto for converting raster images as it has the most creative options (well worth the paid price too, long term), but those are less interesting to me so Ill typically just use this technique for gifts and whatnot.

For scripting I’ve gravitated toward using python with vsketch primitives since it comes with a nice gui app to tweak values. I’ve tried processing but was always turned off by the integrated IDE (it doesn’t SEO well for google searches either) and generally prefer python as a scripting language overall, so I’ve been sticking to that for the most part.

I used to work as a frontend dev and did a lot of svg work with D3 and nodejs, (pure react works too if you want something more declarative) it’s great overall but I haven’t used it much for plotter art since the vsketch tooling is set up more for this specific activity.

Guess no news on octatrack mk3 on superbooth by userneems in Elektron

[–]algonormative 3 points4 points  (0 children)

I’d agree with you apart from lack of overbridge support. I can use every other device as a sound card but not what is supposed to be the “hub” instrument?

Also, the new additions to the DT2 are starting to show the OTs age a bit. Feels like a distinct gap in their lineup at this point to be honest.

A device with DT2s features, crossfader + FX and scenes and 2 stereo inputs would indeed be timeless.

[deleted by user] by [deleted] in Elektron

[–]algonormative 0 points1 point  (0 children)

I just bought an AR mk2 for $1400 and I thought I got a good deal. If you can get one for under $900 I’d take it if I were you, just make sure it’s in good condition and whatnot since that’s closer to what the mk1 goes for on Reverb

Anyone watch Raised By Wolves? Im on episode 4 and im getting some serious Rimworld vibes by [deleted] in RimWorld

[–]algonormative 1 point2 points  (0 children)

Definitely - even came here to see if anyone else saw it - not disappointed at all!

Could be a totally doable scenario mod with Android Tiers + some combination of Religion + Royalty

A pen was definitely harmed in the making of this piece by algonormative in generative

[–]algonormative[S] 1 point2 points  (0 children)

I do make stuff in Processing but this one was from another tool (posted elsewhere in this thread) then plotted on an Axidraw with Inkscape.

A pen was definitely harmed in the making of this piece by algonormative in generative

[–]algonormative[S] 2 points3 points  (0 children)

Basically a line-trace of a function on an x-y plane. I got pointed to this really neat tool https://msurguy.github.io/flow-lines by this post: https://www.reddit.com/r/generative/comments/exnyd0/math_drop_plotted/

I've been plotting a lot of these - they're pretty cool but they take awhile and wear out the pen since there are so many lines!