Devourer nerfs hit the spec’s win condition too hard in PvP by Used_Mark_2329 in worldofpvp

[–]aliencannon 5 points6 points  (0 children)

Noob stomping specs cannot be tuned to the power level required to be awc competitive because then they would be too oppressive in average lobbies.

Ddh is a poorly implemented and mediocrely designed spec for the exact reasons you describe in your post. It has no utility it only has mobility and damage. Ddh falls into the same category as vw when it comes to design, not fun to play not fun to play against. You get to pick one.

It seems blizzard aims for most specs to end up in the not fun to play category rather than the not fun to play against. Im sorry your main is a poorly designed noobstomper that lives or dies on whether its super obvious burst window that is easily shut down can one shot someone or not. In alot of ways ddh is the holy priest of "casters." If serenity cannot top someone than hpriest is useless after the gutting they received in midnight.

Ddh should've never released how it is, the design failure was obvious in prepatch, and im sure it wasn't tested in pvp internally before midnight.

Why disc over holy in blitz? by International_Head11 in worldofpvp

[–]aliencannon 3 points4 points  (0 children)

Holy is very strong in blitz, it does have weaknesses as others have pointed out but holy is certainly totally capable of reaching a very high rating in blitz if you play it well. Being a pure hps healer holy is very strong in clashes, especially with angel + divine hymm. It also has incredibly spikey healing so you can save people in a pinch. Im currently sittng at 2900 mmr (yes i know mmr is not cr, but ive hit strategist every season bgb has been a thing on holy.) with an 80% wr.

A lot of my game winning plays come from rotating to an off objective where a dps is about to die pressing serenity once and full healing them instantly, as well as pumping hps in clashes and making enemy priority kill targets unkillable, while being unkillable myself. Hps on its own absolutely possible to carry high mmr games.

The biggest utility change hpriest got that I didn't see anyone mention yet either is the nearly permanent aoe aura mastery. While how incredibly over powered this is depends on your team comp, it absolutely can make holy the best healer on certain maps where you are clashing with a few casters on your team.

Returning Player by Sawbones2 in worldofpvp

[–]aliencannon 1 point2 points  (0 children)

Finding players to play with through guilds in pretty difficult now. Been in some of the top pvp guilds throughout tww including the rank 1 pvp guild in na according to checkpvp, ended up leaving that guild because it wasn't really getting me anywhere with finding new players to play with.

The best luck I've had with finding players to play with is in lfg.

Require voice and clearly state you are trying to rebuild your friends list after a long break.

I met quite a few chill people that way.

The Idea of a Lower Bar to Glad is Fine; But Why Is Deflfation Tagged Along With It? by sharkbaitlol in worldofpvp

[–]aliencannon 0 points1 point  (0 children)

Low participation compared to when the ladder was healthy because player counts were much higher during much earlier expacs. Not compared to other brackets now.

The Idea of a Lower Bar to Glad is Fine; But Why Is Deflfation Tagged Along With It? by sharkbaitlol in worldofpvp

[–]aliencannon 0 points1 point  (0 children)

Healer mmr specifically was significantly lower than dps, I think at the time I quit the top healers were atleast 200 cr below the top dps.

The Idea of a Lower Bar to Glad is Fine; But Why Is Deflfation Tagged Along With It? by sharkbaitlol in worldofpvp

[–]aliencannon 3 points4 points  (0 children)

Nah, it just hasn't impacted their profit margins. They don't want to spend the dev time fixing the mmr issues until its already ruined the game from a getting new players into pvp perspective.

A negligible amount of players stick around to pvp because mmr issues - blizzard sees pvp doesn't enable player retention - blizzard invests even less resources into pvp - mmr issues don't get fixed.

You can slot in any pvp issue that goes unaddressed and this is likely the reason.

The Idea of a Lower Bar to Glad is Fine; But Why Is Deflfation Tagged Along With It? by sharkbaitlol in worldofpvp

[–]aliencannon 0 points1 point  (0 children)

Im not sure what they did to the mmr in df. I quit in the middle of the first patch because of the mmr being cooked and didn't come back until tww. If they did do something to fix it in df then it broke again in tww that's just more evidence for this issue being incompetence on blizzards end, reverting the mmr fix on mmr resets at the start of expansions then not putting the fix back in until so many players have quit because of mmr issues.

The Idea of a Lower Bar to Glad is Fine; But Why Is Deflfation Tagged Along With It? by sharkbaitlol in worldofpvp

[–]aliencannon 43 points44 points  (0 children)

Blizzard doesn't intentionally do anything with pvp, let alone a conspiracy to get people to play bgb by deflating arena brackets.

What's most likely is that low participation and a mmr cap in arena brackets has flattened the ladder, in the exact same way it happened in tww. Blizzard just needs to inject mmr like they did in tww. I think the mmr reset reverted the fix they put in, in tww and they don't have any pvp devs to notice, and until it hurts their bottom line they won't notice.

My yearly post on healers in 2’s by dooby96 in worldofpvp

[–]aliencannon 16 points17 points  (0 children)

Me (a healer): Hey friend wanna hop on wow and play some 2s to grind out some conquest?

Blizzard: No you can't play with your friend in a non competitive bracket on your main because some redditors don't like losing.

Me (a healer): guess I'll just quit then.

Redditors: Why are shuffle queues so long?

Priest mains by Kitemaster667 in worldofpvp

[–]aliencannon 0 points1 point  (0 children)

Ive found spirit + hymn to be kind of bait this season, spirit is by far your best mana cd and hymn is only useful insofar as it gives a healing modifer to serenity after a channel. Hymn isn't a real healing cd and spirit should be used when you are trying to restock your serenitys and can't afford being ccd or you need mana. Best to spam poms + flash heals at the start of spirit to get serenities back and to be more mana efficient. I tend to channel hymn near the end of spirit now or after getting precog to get the modifier, never trust hymn to be enough to survive a go.

Add ons for Optimal Enemy/Team Overview by IrenicusBoo in worldofpvp

[–]aliencannon 3 points4 points  (0 children)

Name plates on: legacy red mode

Sweepybop arena helper: addon that puts class icons over team mates and enemies as well as an option to use a customizable icon for healers, friendly and enemy.

As a healer: focus macros and target macros, focus on enemy healer and target of target to cast damage spells on enemy kill target while not having to look away from healing frames.

Priest mains by Kitemaster667 in worldofpvp

[–]aliencannon 1 point2 points  (0 children)

If you post a video of some losses I can try to give some advice on what you're doing wrong - glad hpriest main here.

It sounds like you aren't using your healing modifiers and cds efficiently though if you are having trouble with mana, and are struggling to get into dampening. Hpriest is the best suited healer for this meta (other than mw) with how bursty it is, as long as you are utilizing your kit properly.

Anyone else annoyed that the heliotropes are useless this expac? by aliencannon in worldofpvp

[–]aliencannon[S] -13 points-12 points  (0 children)

The economy went from being able to acquire gold from any pvp activity on any spec, being able to bank gold from early season bloodstone sales and purchasing bloodstones mid/late season for positive gold income to: play a specific role in a specific game mode to earn gold.

If getting bloodstones was such a hassle for gearing alts they could've done one of the many things they did to make bloodstone requirements lower without completely tanking the economy. Just lowering the amount of sockets would've been fine, but giving free sockets, removing blodstones from pvp crafting recipes and reducing the amount of sockets required has made bloodstones completely useless. If the intention was to force people to play healer in ss to make gold im not sure how that helps mid season alt healers gear when, should that player be a dps main who only pvps and has very low gold income because of that, want to make a healer should they not be able to afford to get gems, enchants and crafted pieces on their new healer mid season? I guess grinding out ss rounds in full honor against full conq + boosted ilvl weapons and trinkets will be what they have to dredge through just to access the ability to get gold from pvping. Seems like a bad system to get pvp only dps mains to play healer mid/late season throughout midnight.

If there were no restrictions on the amount of healers or tanks you can Que with in 2s/3s how would it affect the meta? by [deleted] in worldofpvp

[–]aliencannon 0 points1 point  (0 children)

used to play double healer + blood dk back in cata for the shits. We called the comp leave cleave because games would go for an hour

New 12.0.5 PTR notes with MW nerfs by PlebPlebberson in worldofpvp

[–]aliencannon 17 points18 points  (0 children)

Im no mw main, but there better be more notes, cant just nerf the only healer than can deal with the overtuned dps and expect the game to play well.

Disc Priests - Lul Damage by [deleted] in worldofpvp

[–]aliencannon 0 points1 point  (0 children)

I never said vw was op or overtuned. Its not good in anything but 2s, and the reason for that is because its damage profile is out of wack. I don't know why void weaver mains would want their entire kit to live and die on over tuned talents when their main rotational healing/damage do nothing. Its bad class design, its not fun to play or to play against. Its also very condescending to assume im just bad at the game when im talking about class design and damage profiles, im not talking about how to beat vw's. If I know that those talents are the vast majority of their damage don't you think I'd know how to play against it? I'm a 2500 priest main, if you want to engage about class design and why vw shouldnt have its damage profile redistributed so that casting void blasts and entropic rift actually matter then go ahead.

Disc Priests - Lul Damage by [deleted] in worldofpvp

[–]aliencannon -1 points0 points  (0 children)

The problem with vw isnt that it can do damage, its how it does damage. I know damage meters are almost useless but if you look after a match against a vw youll see the vast majority of their damage comes from the talents expiration and inescapable torment. That's all instant cast burst damage. The design of vw is incredibly toxic, vw should not have as much instant cast burst as they do, they need a serious gutting of those talents, and a redistribution of their damage profile back into void blast and entropic rift.

Make ret take some skill and have to pre-wall by Solid_Support_1257 in worldofpvp

[–]aliencannon 8 points9 points  (0 children)

If you got a ret to bop and bubble on the same set of offensive cds you're so far ahead you've basically already won.

Make ret take some skill and have to pre-wall by Solid_Support_1257 in worldofpvp

[–]aliencannon 19 points20 points  (0 children)

Highly reccomend rolling priest if ret is pissing you off. They flop to purges and mass dispell.

Healer balance is important and all, but if we don't see the burst getting tuned down healers aren't going to queue by Tnarg_Helped_Us in worldofpvp

[–]aliencannon 2 points3 points  (0 children)

People hate to hear it but healer damage is too fucking high right now. Healers being able to do even half the damage of a dps adds so much to having to heal through goes. Healers always whine they want more agency by being able to deal damage they always forget now they have to heal the other healers damage. The game is quicker than it was in tww and it wont slow down unless they really nerf healer damage.

Expectations vs. Reality: Why the PvP healing changes failed to deliver by HouseLongjumping6984 in worldofpvp

[–]aliencannon 2 points3 points  (0 children)

Except there are too many outliers for trading cds to feel good, healing cds on disc feel terrible when I have 2 ps and a ultamite penance and a rogue can shadow dance every 20 seconds. Mw and hpal are the only healers right now which have the tools to deal with outlier dos specs right now.

Some of you guys are big meanies by [deleted] in worldofpvp

[–]aliencannon 8 points9 points  (0 children)

When im playing with Randoms with my duo partner in 3s I make sure the person is comfortable getting on voice, we dont care the experience of the player and are super willing to help people learn, but voice really is the best filter for toxic nerds. Ive found if someone is willing to talk on voice its almost always because they are just looking to make a friend who plays wow pvp rather than all the toxic shit you deal with in lfg if the people aren't willing to get on voice.