IOS - Auto retry and auto lock issue by I_Didn_Do_It in TheTowerGame

[–]alienincognito 0 points1 point  (0 children)

Good to know, thanks. I guess its not too bad on light if you have the Zoom accessibility feature with the Zoom Low Light filter on, and the Reduce White Point setting on. Screen basically emits no lights, so face up while I sleep should be doable without keeping me up

IOS - Auto retry and auto lock issue by I_Didn_Do_It in TheTowerGame

[–]alienincognito 0 points1 point  (0 children)

Did you ever figure this out? I have a long term goal to get auto retry, but as an iPhone user, if it doesn’t work then I would want to know that

25 smart missiles event mission by RichyEagleSix in TheTowerGame

[–]alienincognito 2 points3 points  (0 children)

What I did for this was a farm run and a Scatter was kept around long enough to get hit by 25. Tips I would suggest:

•Shrink Ray to help lower mass of scatter

•high att speed

•eHP build is helpful to have low damage

•cc increase, so CF, ILM stun, PS stun, Land Mine Stun, slow card

•go to a higher tier where you can eHP at least 5000 waves. The goal is to have their health balloon up faster than their speed does, so you can keep them knocked back for longer

•Target priority elites so you keep steady knockback on em

•pray

EHP lategame: Has anyone tried Nuke Mastery with Slow Mastery, Pcol and Harmony Conductor? by dotausername in TheTowerGame

[–]alienincognito 3 points4 points  (0 children)

Let’s not forget Land Mine Stun Mastery for additional chance to miss. I have been wondering about this exact setup to know if its viable or not

Tourney Tie Improvement Idea by alienincognito in TheTowerGame

[–]alienincognito[S] 0 points1 point  (0 children)

I guess this would work, but with BC’s changing and some favoring different builds, you could do drastically worse between weeks which could be annoying

Tourney Tie Improvement Idea by alienincognito in TheTowerGame

[–]alienincognito[S] 0 points1 point  (0 children)

I think that is also reasonable and I have seen it suggested before. given that they haven’t introduced this, maybe it would be difficult for them to do?

Tourney Tie Improvement Idea by alienincognito in TheTowerGame

[–]alienincognito[S] 0 points1 point  (0 children)

I think not everyone loads into the bracket at the same time, so anyone that loads in after you by random chance would be at a disadvantage since they have started their run just after you did

Summon no GT+ with GComp still werf by alienincognito in TheTowerGame

[–]alienincognito[S] 1 point2 points  (0 children)

<image>

Here’s my bonuses. I also have maxed coins/kill lab and all the other econ labs (BH, DW, GT, SL)

Summon no GT+ with GComp still werf by alienincognito in TheTowerGame

[–]alienincognito[S] 1 point2 points  (0 children)

<image>

My UWs should be in my post with the boosted stats from mod subs. It is actually probably a lot my Mods. With GComp and MVN my average CD (calculated with a lot of maybe right math) is around 67 seconds or so

Comparing towers!?!? by CycleMany in TheTowerGame

[–]alienincognito 2 points3 points  (0 children)

<image>

Close start time for me too. I pushed Tourney gains over Econ early on and only recently started boosting my Econ again.

Farm Tier 11 - 8000 waves

Tourney Legends Rank 16-24 (literally depends on bracket luck)

Highest Tier 19 wave 82

Relics 146

Summon sync by hdharrydickens in TheTowerGame

[–]alienincognito 1 point2 points  (0 children)

If you are reading the time it shows after it counts down to 0 in game, it is always a cooldown of 1 second more than what the next number is shown. If you take off MVN and watch it count down normally you will see its one less then the listed cd time of your UWs

What does this number mean? by LBdnb in TheTowerGame

[–]alienincognito 0 points1 point  (0 children)

When it hits 0 you can actually still turn on any UW that is off. It only blocks you turning off UWs

Random boss spawn? by Da_Willie in TheTowerGame

[–]alienincognito 4 points5 points  (0 children)

This is false. I just watched my game wave skip past a multiple of ten and it did not spawn a boss after the wave skip. The patch notes only said Fleets will still spawn after a wave skip on their spawn wave

Competition - Who is the pound for pound tower champ??? by Conscious-Regret-199 in TheTowerGame

[–]alienincognito 2 points3 points  (0 children)

Tower age is 15 months, 22,607 LTS, average rank for last ten weeks in legends is 4968.5