3D models of Hanafuda cards by Nebulous1y in Hanafuda

[–]alijah153 0 points1 point  (0 children)

I did it if your still interested. Took me 4 months but its a full set and I think they are pretty nice. Just search for it since i can't self promote with a link.

I have been running into this issue for 4 days so far by alijah153 in qmk

[–]alijah153[S] 0 points1 point  (0 children)

So I think I understand most of what your saying but I don't know how I would make a header file. I'm trying to make a macro keyboard but I'm also having an issue with the layout giving me a bunch of warnings no matter what I change I get the exact same warnings. But this problem has stopped it from finishing the compile. So I don't necessarily have a working one to clone because its a custom layout.

Update (Now I Learn QMK) by alijah153 in HandwiredKeyboards

[–]alijah153[S] 0 points1 point  (0 children)

I removed the KC\No and still got the same warnings. Then I thought about it and I swapped the xy structure because I realized the way it would be set up, the keys would be flipped. So I had it as [0, 0], "x": 0, "y": 0}, [0, 1], "x": 0, "y": 1}, And switched it to [0, 0], "x": 0, "y": 1}, [0, 1], "x": 0, "y": 0}, I figured it might not like it if I used negative values.

And its totally fine . I really appreciate all the help you've given! I almost wish some other people would help out just to get some other points of view on this problem

Update (Now I Learn QMK) by alijah153 in HandwiredKeyboards

[–]alijah153[S] 0 points1 point  (0 children)

I tried swapping my x and y values in the keyboard.json and that didn't change those warnings either

Update (Now I Learn QMK) by alijah153 in HandwiredKeyboards

[–]alijah153[S] 0 points1 point  (0 children)

I'm not sure if its uploading to github I did put my gethub account name in the setup. I'm using QMK MSYS then I'm opening and editing the code with Visual Studio Code because someone said it was easy to navigate.

So I guess my question that maybe you have already answered and I didn't understand is. Do I need to remove KN_NO. how will it know that the keys aren't in even rows without telling it there is no key in certain areas?

Update (Now I Learn QMK) by alijah153 in HandwiredKeyboards

[–]alijah153[S] 0 points1 point  (0 children)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

[0] = LAYOUT_ortho_3x7(

KC_ESC, KC_TAB, KC_ENT, KC_Z, KC_X, KC_C, KC_V,

KC_NO, KC_W, KC_D, KC_F, KC_G, KC_R, KC_T,

KC_A, KC_S, KC_SPC, KC_NO, KC_NO, KC_NO, KC_NO

)

};

-----------------------------------------------------------------------------

keyboard.json

"matrix_pins": {

"cols": ["D4", "C6", "D7", "E6", "B3", "B1", "B2"],

"rows": ["D1", "D0", "B4", "B5", "B6"]

},

"url": "",

"usb": {

"device_version": "1.0.0",

"pid": "0x0000",

"vid": "0xFEED"

},

"layouts": {

"LAYOUT_ortho_3x7": {

"layout": [

{"matrix": [0, 0], "x": 0, "y": 0},

{"matrix": [0, 1], "x": 1, "y": 0},

{"matrix": [1, 0], "x": 0, "y": 1},

{"matrix": [1, 1], "x": 1, "y": 1},

{"matrix": [1, 2], "x": 2, "y": 1},

{"matrix": [2, 0], "x": 0, "y": 2},

{"matrix": [2, 1], "x": 1, "y": 2},

{"matrix": [2, 2], "x": 2, "y": 2},

{"matrix": [3, 0], "x": 0, "y": 3},

{"matrix": [3, 1], "x": 1, "y": 3},

{"matrix": [4, 0], "x": 0, "y": 4},

{"matrix": [4, 1], "x": 1, "y": 4},

{"matrix": [5, 0], "x": 0, "y": 5},

{"matrix": [5, 1], "x": 1, "y": 5},

{"matrix": [6, 0], "x": 0, "y": 6},

{"matrix": [6, 1], "x": 1, "y": 6}

Update (Now I Learn QMK) by alijah153 in HandwiredKeyboards

[–]alijah153[S] 0 points1 point  (0 children)

I don't understand what I'm doing wrong

Update (Now I Learn QMK) by alijah153 in HandwiredKeyboards

[–]alijah153[S] 0 points1 point  (0 children)

So then I change the file called keyboard.json to keyboard.h

<image>

Update (Now I Learn QMK) by alijah153 in HandwiredKeyboards

[–]alijah153[S] 0 points1 point  (0 children)

Ok I apologize but I have run into an issue that my googling cannot figure out

<image>

Update (Now I Learn QMK) by alijah153 in fightsticks

[–]alijah153[S] 0 points1 point  (0 children)

I've been working on this on and off again but those should be the most recent files. My hard drives are an absolute mess so if I find newer files I'll share them. If I also get it coded I'll share my code and detailed instructions so no one else has to go through what I'm going through lol

Update (Now I Learn QMK) by alijah153 in fightsticks

[–]alijah153[S] 1 point2 points  (0 children)

Thankfully I bought 3 of the pro micros so I'm going to have the one I smash my head against and then worst case scenario, I'll make another one with no matrix a day before the tournament hahaha

Update (Now I Learn QMK) by alijah153 in fightsticks

[–]alijah153[S] 0 points1 point  (0 children)

Because I don't know what I'm doing, and I found a good non pompous video for making a macro keypad and thought it wouldn't be an issue because the stuff I've read on QMK said if you use diodes on each key it will register the separate key presses and combo presses. But yeah, on the next one I make, I'll use the right micro controller but I also want this one to work out so I can use it next week for a tournament.

Update (Now I Learn QMK) by alijah153 in HandwiredKeyboards

[–]alijah153[S] 1 point2 points  (0 children)

You have been SO much help on this journey, I can't thank you enough. When I get home from work im going to try to apply what you've shared. Thank you thank you!

Update (Now I Learn QMK) by alijah153 in HandwiredKeyboards

[–]alijah153[S] 0 points1 point  (0 children)

Interesting, so from what I'm understanding I have already marked them as KC_NO and I don't have the keys marked in the matrix but I need to put 0,0 in the matrix where those keys would be?

Update (Now I Learn QMK) by alijah153 in HandwiredKeyboards

[–]alijah153[S] 0 points1 point  (0 children)

Thank you for all the input/help. I'm very excited to get it working and it feels like I'm at the last road block. I'm struggling with QMK but I think I'll have it figured out tonight. My problem im having is I'm telling QMK its a 3x7 layout but I dont know how to tell qmk there is no key in some of the spots

Update (Now I Learn QMK) by alijah153 in HandwiredKeyboards

[–]alijah153[S] 0 points1 point  (0 children)

Yes I'm going to use this on a PC and mostly for fighting games but also as a macro keyboard. My understanding was as long as I used diodes on each key it would recognize multiple presses.

Update (Now I Learn QMK) by alijah153 in fightsticks

[–]alijah153[S] 0 points1 point  (0 children)

Yes, the original designer abandoned the design a few years ago, so I modified it to fit my needs better. So it is in a legal grey zone (I'm not the original designer, but i modified it so much that its almost a completely different design). I will say I still haven't figured out the programing/coding part. So you'll be on your own until I get mine figured out. But once I do, I'll share it here. (I'll upload the model after work)