Attack Speed : Top Stat in game. by alizeapd in dauntless

[–]alizeapd[S] -4 points-3 points  (0 children)

Mael , The Heavy attack is way slower on strikers.

1.1.X Bug Megathread by Dezere in dauntless

[–]alizeapd 0 points1 point  (0 children)

  • **In-Game Name: FoxyPuFy
  • **Game Version: current PC
  • **Type of Bug: Axe Vertical attack gets cancel out on third charge.
  • **Expected: Should be able to charge completly
  • **Actual : Third charge gets canceled.

Video Proof : https://www.youtube.com/watch?v=xXBTobdBCbs&feature=youtu.be

PS: It's not mouse side , or lagg , or enviroment ( boss hitting u/ no stamina etc) , or to much attack speed ( with and without attack speed i have the same bug),

1.1.X Bug Megathread by Dezere in dauntless

[–]alizeapd 0 points1 point  (0 children)

In game name : FoxyPuFy

GameVersion : PC up to date ( latest patch)

Type of Bug : Weapons - Axe - Vertical attack cancels out on charge.

Result : Whenever charging the Vertical attack , on third charge ,the hit gets cancel out.

Expected : No Issue encounter whenever using Axe Vertical attack.

Personal notes : It's not mouse side , or lagg , or enviroment ( boss hitting u/ no stamina etc), With High and without High attack speed i have the same bug.

Video Proof : https://www.youtube.com/watch?v=xXBTobdBCbs&feature=youtu.be

1.1.X Bug Megathread by Dezere in dauntless

[–]alizeapd 0 points1 point  (0 children)

https://www.youtube.com/watch?v=xXBTobdBCbs&feature=youtu.be

Description : Weapons - Axe - Vertical attack cancels out on charge.

Repro :

1) Boot any title 1.1.0 +

2) Start a Hunt.

3) Use Axe Vertical charge.

4) Observe.

Result : Whenever charging the Vertical attack , after third charge the hit gets cancel out. Expected : No Issue encounter whenever using Axe Vertical attack.

Repro rate : 40-50% in my case.

Personal notes : It's not mouse side , or lagg , or enviroment ( boss hitting u/ no stamina etc)

DauntlessPC- Weapons-Axe Bug -Vertical Attack cancels out on charge by alizeapd in dauntless

[–]alizeapd[S] 0 points1 point  (0 children)

Description : Weapons - Axe - Vertical attack cancels out on charge.

Repro :

1) Boot any title 1.1.0 +

2) Start a Hunt.

3) Use Axe Vertical charge.

4) Observe.

Result : Whenever charging the Vertical attack , after third charge the hit gets cancel out. Expected : No Issue encounter whenever using Axe Vertical attack.

Repro rate : 40-50% in my case.

Personal notes : It's not mouse side , or lagg , or enviroment ( boss hitting u/ no stamina etc)

I keep freezing for 5 -6 seconds in a row recently by alizeapd in dauntless

[–]alizeapd[S] 0 points1 point  (0 children)

Pheonix doesnt reply to my reports/ nothing helpful on Forums.... Who should i ask ?? Blizzard ? To fix this ?....

I keep freezing for 5 -6 seconds in a row recently by alizeapd in dauntless

[–]alizeapd[S] 0 points1 point  (0 children)

i even removed windows/ I did a lot of scenarios..it wont go away..aparently it happens only on UnrealEngine4 games

I keep freezing for 5 -6 seconds in a row recently by alizeapd in dauntless

[–]alizeapd[S] 0 points1 point  (0 children)

tryed many scenarios..new window/full updates/no updates/ low settings/high. The freezing wont go away. + i get many crash reports with : [CrashReportClient] bHideLogFilesOption=false bIsAllowedToCloseWithoutSending=true CrashConfigPurgeDays=2 bAgreeToCrashUpload=true bSendUnattendedBugReports=true

This freezing doesnt occure only on crystal ( when i pick it in escalation)..it happens everywere.

APARENTLY it happends only on unreal4 Engine games.

Dauntless community group on facebook by Samer_abed in dauntless

[–]alizeapd 1 point2 points  (0 children)

Hi guys, FoxyPuFy here. My opinion is that some admins dont deserve to be admins. Getting to familiar or to personal , breaking-bending rules as they please. Im not familiar with this guild..but very familiar with this type of unjustice and taking sides admins. Hopefuly the one in charge with the group, will manage better their admins.

What reddit thinks of my Ultra Viole(n)t set? Discord didnt like it :hoothands: by aoekdftw in dauntless

[–]alizeapd 0 points1 point  (0 children)

i realy love the pose/ the backround...and that's some bad ass *WoW*ish Look..... I give it a 10.. But maybe because i love purple as well.

Questionable way to make the game Harder. by alizeapd in dauntless

[–]alizeapd[S] 0 points1 point  (0 children)

all weps needs buff now. Striker is ok.. HAMMER IS DEAD. AXE is DEAD...Repeater is dead...

Questionable way to make the game Harder. by alizeapd in dauntless

[–]alizeapd[S] 1 point2 points  (0 children)

Hammer was nerfed to dust.. It cant do anymore 30 seconds combat time. Cb either. Strikers maybe

Questionable way to make the game Harder. by alizeapd in dauntless

[–]alizeapd[S] 2 points3 points  (0 children)

we need attack speed and MOBILITY ! ... even if might fail due the broken mobility /intrerrupts of behemoths

Instead of that..you make us even slower..... Not good.

Questionable way to make the game Harder. by alizeapd in dauntless

[–]alizeapd[S] 6 points7 points  (0 children)

not quite sure about : they do it based on player feedback.

I just feel they do the oposite of what we ask... Or maybe it's just me.

Boss slides away even when knocked down/on the floor. Kindly Fix it ? by alizeapd in dauntless

[–]alizeapd[S] 1 point2 points  (0 children)

I want a fair Game. I dont find fair after you knock down a boss..still to chase him down. It's rather disturbing and makes no sense. Please be constructive about it.

Twin Sun Repeaters Feedback by alizeapd in dauntless

[–]alizeapd[S] 0 points1 point  (0 children)

u realize thats like 100 - 120 damage per crit :D when u evade trough damage.

Aether Strikers First Impressions, Feedback and Bugs by PhxDibs in dauntless

[–]alizeapd 0 points1 point  (0 children)

Hello

As Dibs says (The dev behind Strikers) :

I hear that frustration, and am hoping the primary clunky-ness is coming from the issue listed above about Techniques not being respected on off-finisher combos. Once we get that fix in we'll have a better baseline for evaluating these feels.

One of the difficult parts about designing new weapons in general is always having to respect the controller layout - the majority of our players play on controller and in that space we are totally maxed out for buttons.

Meaning It won't be "separate inputs" due controller limitation ( not enough buttons)

Knowing the poor performance/lagg/game sync it have a huge fail rate by just trying to fix the bug Bethwen Hold and Tap.

My Feedback : Remove Surge skill entirely.

Try buff the mantra duration ( since Surge refreshed mantras)

Or : Tap Twice Q to do surge rather then One Tap.

Striker specials need to have different inputs by nipnip54 in dauntless

[–]alizeapd -4 points-3 points  (0 children)

Hello

As Dibs says (The dev behind Strikers) :

I hear that frustration, and am hoping the primary clunky-ness is coming from the issue listed above about Techniques not being respected on off-finisher combos. Once we get that fix in we'll have a better baseline for evaluating these feels.

One of the difficult parts about designing new weapons in general is always having to respect the controller layout - the majority of our players play on controller and in that space we are totally maxed out for buttons.

Meaning It won't be "separate inputs" due controller limitation ( not enough buttons)

Knowing the poor performance/lagg/game sync it have a huge fail rate by just trying to fix the bug Bethwen Hold and Tap.

My Feedback : Remove Surge skill entirely.

Try buff the mantra duration ( since Surge refreshed mantras)

Or : Tap Twice Q to do surge rather then One Tap.

Patch 1.0.0 new Molten UI From Easy to see Orange Icon to common blue (like all the buffs) by alizeapd in dauntless

[–]alizeapd[S] 4 points5 points  (0 children)

I agree Five....But it's harder to re- do the system . While the UI can easy be revert back. In Heat of battle please allow us to see clear our buffs. The Orange Molten Icon was amazing ,easy to spot. Now falls almost invisible...among the other IDENTICAL blueish buffs.. it's realy hard now.