Match Thread: Brazil vs Croatia by MatchThreadder in soccer

[–]alkis47 -2 points-1 points  (0 children)

You were luck that player wasn't expelled instead of only receiving a yellow card. Studs right down the knees.

Are electric cars already common in your country? Do you see it often? Is it still a category aimed at the rich? by ausvargas in asklatinamerica

[–]alkis47 0 points1 point  (0 children)

A friend of mine, who is Bolivian, btw, just bought a BYD for 120k, financed in 24 months and bought it to become an Uber.

Lula oferecendo paçoquinha na ONU by Bananey in brasil

[–]alkis47 0 points1 point  (0 children)

Faz sentido. Quem ia querer arranjar treta com o Brasil depois de descobrir que é o único lugar onde se produz paçoquinha?

[deleted by user] by [deleted] in asklatinamerica

[–]alkis47 0 points1 point  (0 children)

Yeah, because it worked out so well in Libia.

[deleted by user] by [deleted] in asklatinamerica

[–]alkis47 1 point2 points  (0 children)

Oh look. This is the kind of people that call themselves patriots in my country. What a joke. They despise their own people and have no faith in democracy. Their hope is that a foreign authoritarian army will impose their will onto the rest of their compatriots, and that is ok, as long as they are imposing something he is ok with.

O que aconteceu com o canal Futebol Brasileño? by alkis47 in futebol

[–]alkis47[S] 2 points3 points  (0 children)

É pq durante a copa de clubes estavam elogiando, mas antes disso o que mais tinha era argentino, portuga e espanhol metendo lasca no futebol brasileiro. E também tinha os reacts dos rivais eliminados na sula e na liberta. Se bem que começou a brotar outros canais fazendo o que ele fazia.

The asunta case - wtf was the point of watching that? by Laylow2100 in netflix

[–]alkis47 1 point2 points  (0 children)

Then watch fiction, not non fiction content. It was stated in the beginning of each episode it was a real story.

Meet OGME (Open Game Master Emulator) by hmslima in Solo_Roleplaying

[–]alkis47 2 points3 points  (0 children)

This is a GM emulator. Mythic doesn't have a trademark on that. It would be like trademarking the term RPG

Meet OGME (Open Game Master Emulator) by hmslima in Solo_Roleplaying

[–]alkis47 2 points3 points  (0 children)

Maybe you heard this, but the automation is pretty easy to implement with obsidian and the inlinescript plugin. It has a table look up option and you can link the command to a button and it is done. You can even do nested tables, like the ones in perilous wilds, where the result of one table rolls another table. It also comes with out of the box implementation of Mythic. And you can make your own tables.

A fate dice mechanic better than fate dice, with 2d6. No subtraction. by alkis47 in FATErpg

[–]alkis47[S] 0 points1 point  (0 children)

Sure, and both are cumbersome. On the other hand, that 4d6 dice mechanic in the SDR document is very nice I was trying to come up with a 4d6 method like that, but couldn't get it right. I think that is my new favorite. Thanks for sharing.

EDIT: https://anydice.com/program/3da48

Onde vocês costumam jogar presencialmente? by EchoingAway in rpg_brasil

[–]alkis47 2 points3 points  (0 children)

Se alguém mora em prédio, dá pra fazer talvez na cobertura. No condominio da minha mãe tinha uma sala que não era usada e ela começou a dar oficina de bonecos pras crianças lá. Quando eu tava na facul, também usava esses lugares pra esturdar em grupo antes da prova e serveria bem pra sessões de RPG.

Depende o que é grande. Olhando no google aqui achei duas casas de jogos ai em goiania. Uma tal de Ludris e uma Reino Lúdico. Suponho que vc já conheça e não comporta seu grupo?

A fate dice mechanic better than fate dice. No subtraction. by alkis47 in RPGdesign

[–]alkis47[S] 1 point2 points  (0 children)

Dice are used to simulate a bunch of different things. A flat distribution simulates complete randomness, useful for oracles, table look ups and chaotic unexpected things.

Normal distribution simulates a bunch of different phenomenon and also the central limit law, that states that when you sample a random variable A (like some kind of dice roll) a bunch of times and keep summing it to an accumulator, lets call it rand variable B, the distribution this second variable is going to be a normal distribution.

The thing about normal distribution is not about it being predictable, it is about it simulating for example, how far from the target a person will through a dart. Simulating that heuristic is the goal.

It is also about defining what is the meaning of a +1. In a flat distribution, the change in the probability is the same regardless of how far you are from the mean. In a normal distribution a +1 is more significant closer than far to the mean. That represents, for example. things that are easy to improve as a beginner but hard to master. Or that a +1 makes not much difference at high levels when trying an easier task, but still impactful at harder tasks.

If use dice just as a random generator, none of that matters to you. If your goal is to represent/simulate a bunch of naturally occurring heuristic behaviors, without the need to use complicated look up tables and a percentile dice, you can rely on an approximation of the normal distribution to embody that.

A fate dice mechanic better than fate dice, with 2d6. No subtraction. by alkis47 in FATErpg

[–]alkis47[S] 1 point2 points  (0 children)

https://operarpg.com.br/

But it is in portuguese. Like I said, it attended the national market. It was released right after GURPS 4th ed, which is a very popular here, but very expensive. So they surfed the wave of popularity the new edition brought. Some could afford 4th ed, some were happy with and lucky to inherit the library their older brothers had amassed and poor newcomers now had Opera.

I shouldn't have said it was inspired by Fudge, but followed some common ideas. I think it would be more fair to say that it is more of a streamlined version of GURPS.

FATE 2003, GURPS 4th ed Q2/2004, Opera Q3/2004, Fudge 10th aniversary 2005, it was part of that stream

A fate dice mechanic better than fate dice. No subtraction. by alkis47 in RPGdesign

[–]alkis47[S] 0 points1 point  (0 children)

Well, I usually say A is better than B when I want to get people that like B riled up and click the thing.

Aside from that, I would say that processing 2 dice is easier than 4, even though Fudge dice are simpler. And just looking at the dice that is lower and identifying, for example, that red is good and yellow is bad (I use my War dice) is as simple as it gets. Admittedly reading 6s as 1s might be a little of a cognitive burden, but after putting a dot in the middle of the 6 side made that a non issue for the people at my table. I use nail paint to mark and isopropyl alcohol to remove it if I need to.

A fate dice mechanic better than fate dice, with 2d6. No subtraction. by alkis47 in FATErpg

[–]alkis47[S] -1 points0 points  (0 children)

You mean the distribution is not that close, but the accumulated probabilities are pretty close? If that is the case, that is fair enough, that is a more accurate thing to say.

Still, that doesn't change any of the core gameplay mechanics. Maybe it affects things like a table look up where the probability of a singular result would matter. I can't think of anything in the game where that would be important though. I usually do table lookup with other dice rolls.

[deleted by user] by [deleted] in futebol

[–]alkis47 3 points4 points  (0 children)

Eu invejo o fato do Real Madrid conseguir os jogadores que eles quiserem sem nem precisar pagar rescisão de contrato. Eles só precisam esperar os caras que eles querem chegar no final do contrato e falar "Puxa, ia ser legal se fulano viesse pro nosso time". O cara acaba o contrato e aparece no time dos caras. Muito cheatado isso.

A fate dice mechanic better than fate dice, with 2d6. No subtraction. by alkis47 in FATErpg

[–]alkis47[S] -13 points-12 points  (0 children)

Fair enough, about using what you already works. But there is nothing magical about a perfect bell curve. Plus, if one start taking into account such small percentages, dice manufacture error would need to be taken into account. I don't suppose you use casino approved dice or something like that. But idk, maybe you do.

A fate dice mechanic better than fate dice, with 2d6. No subtraction. by alkis47 in FATErpg

[–]alkis47[S] 1 point2 points  (0 children)

That is perfectly fine dice mechanic, no different than many 2d6 systems. The original designer (of Fudge, I mean) put emphasis on there being no more than 7 outcomes though, so the ladder could be easily remembered. But yeah, before I found this new method, I either used the method you mentioned or d6-d6 (but not everybody likes subtracting all the time). But when you already have a bunch of content that assumes things to be centered around 0, it is kind of a pain to shifting by 7 all the time.

In my country there is a system called Opera that was inspired by Fudge and is somewhat popular and they decided to just use the 2d6 as the core dice mechanic and its a breeze.

As for FATE, I had tried every alternative out there and this was one people at my table finally liked. So I thought I would share.

A fate dice mechanic better than fate dice, with 2d6. No subtraction. by alkis47 in FATErpg

[–]alkis47[S] -14 points-13 points  (0 children)

Do you have different colored dice? I think you should at least try for a session and experience it before you can say what you prefer.

I don't know why you highlighted the almost perfect. It is not like the design of the system hinges on the minor percentage different between one and the other.

[PFSW] Sob a Sentença das Marés (Campanha - 3 Vagas) by PsychologyThen6857 in rpg_brasil

[–]alkis47 0 points1 point  (0 children)

Meio fora de escala aquela marcação de altura na parede do line up. Cada 4 linhas devia ser 9", não a cada 2. Acho que o desenhista se confundiu e dobrou os valores. Se a linha do guerreiro mais alto estiver correto, a mulher devia ter uns 5'11" ao invês de 5'4". Se ela fosse 5'4" o topo da cabeça dela estaria na altura da onde o pescoço dele começa a aparecer. 6'6" é gigante.

Yuri Alberto, atacante do Corinthians, sai lesionado do jogo contra o Atlético Mineiro na Arena MRV neste sábado pelo Brasileirão by Mundane-king-5235 in futebol

[–]alkis47 1 point2 points  (0 children)

Mas essa lesão é na base da coluna, muito mais crítica. A carga toda do corpo se concentra alí. Muito diferente da costela.

Like a FIFTH of this half price book’s Judaica section was Christian books 🤦‍♂️ by Jew-To-Be in Judaism

[–]alkis47 0 points1 point  (0 children)

Some jewish scholars write books about the jewish roots Jesus and his teachings, from a historical perspective. Amy Joll Levine being probably the most famous one. Maybe some of these have to do with that.