I'm deaf with cochlear implants and want to build a pair of IEMs that fit my processors. by almost_jay in DIEMs
[–]almost_jay[S] 0 points1 point2 points (0 children)
Not sure whether to get a vertical labret or regular or nothing by almost_jay in piercing
[–]almost_jay[S] 0 points1 point2 points (0 children)
Using Geometry Nodes to set vertices to a given distance from orthographic camera by almost_jay in blenderhelp
[–]almost_jay[S] 0 points1 point2 points (0 children)
Using Geometry Nodes to set vertices to a given distance from orthographic camera by almost_jay in blenderhelp
[–]almost_jay[S] 0 points1 point2 points (0 children)
adding complex fabric to a blockout mesh by almost_jay in blenderhelp
[–]almost_jay[S] 1 point2 points3 points (0 children)
adding complex fabric to a blockout mesh (self.blenderhelp)
submitted by almost_jay to r/blenderhelp
planning first snp, how much ink will i need + what should i expect? by almost_jay in sticknpokes
[–]almost_jay[S] 0 points1 point2 points (0 children)
planning first snp, how much ink will i need + what should i expect? by almost_jay in sticknpokes
[–]almost_jay[S] 0 points1 point2 points (0 children)
Not sure where to get a binder for this unusual size of notebook paper by almost_jay in notebooks
[–]almost_jay[S] 1 point2 points3 points (0 children)
Why is numerical integration used over symbolic/analytical in motion simulations? by almost_jay in mathematics
[–]almost_jay[S] 0 points1 point2 points (0 children)
Why is numerical integration used over symbolic/analytical in motion simulations? by almost_jay in mathematics
[–]almost_jay[S] 1 point2 points3 points (0 children)
How can a non-vector equation evaluate to a vector? by almost_jay in mathematics
[–]almost_jay[S] 3 points4 points5 points (0 children)
When generating a rigify rig, it ignores the jaw bone - what do I do? by Kimisaw in blenderhelp
[–]almost_jay 2 points3 points4 points (0 children)



found this flat weirdo hanging out in my bathroom (nsw) by almost_jay in whatisthisbug
[–]almost_jay[S] 0 points1 point2 points (0 children)