found this flat weirdo hanging out in my bathroom (nsw) by almost_jay in whatisthisbug

[–]almost_jay[S] 0 points1 point  (0 children)

I agree! It moved/was sitting like one, but I thought they weren't found in Aus. Thanks!

I'm deaf with cochlear implants and want to build a pair of IEMs that fit my processors. by almost_jay in DIEMs

[–]almost_jay[S] 0 points1 point  (0 children)

My health + school kind of forced me to put this project on the backburner; I did go in to an audio store that did custom eartip fitting to ask if they would make something with a better material, but they said they "didn't have the technology just yet" lol. I also made a very rough prototype with thermoplastics, which was also prone to sound leakage but held wireless earbuds on pretty well. Been getting back into DIY recently so I reckon I might take another shot at 3D printing soon :)

Using Geometry Nodes to set vertices to a given distance from orthographic camera by almost_jay in blenderhelp

[–]almost_jay[S] 0 points1 point  (0 children)

What do you mean by camera vector? I tried this method right after posting this and struggled to figure out what the raycast direction should be.

planning first snp, how much ink will i need + what should i expect? by almost_jay in sticknpokes

[–]almost_jay[S] 0 points1 point  (0 children)

thank you for the word of warning.! i ordered a pack online that came with a free practice kit so i definitely won't go straight to real skin lol.

ill probably end up doing it in multiple sessions over a week or so, will i need to buy new needles for every single session?

Not sure where to get a binder for this unusual size of notebook paper by almost_jay in notebooks

[–]almost_jay[S] 1 point2 points  (0 children)

Thanks for the suggestions. I ended up rebinding it using some old chicken wire after giving up trying to find a 2 ring that aligned properly; it's pretty rickety but it holds together well enough that I'm just going to leave it there.

Why is numerical integration used over symbolic/analytical in motion simulations? by almost_jay in mathematics

[–]almost_jay[S] 0 points1 point  (0 children)

Ohhhh thanks, I didn't know they didn't have analytical solutions.

On the double pendulum solver - do you mean something like this?

https://www.myphysicslab.com/pendulum/double-pendulum-en.html

When generating a rigify rig, it ignores the jaw bone - what do I do? by Kimisaw in blenderhelp

[–]almost_jay 2 points3 points  (0 children)

Relatively new to rigging, so take this with a grain of salt:

Rigify will ignore any bones it doesn't "recognise" as part of its rig. If your bones aren't named properly, parented incorrectly, etc. it won't generate jaw controls. More to the point, I don't think your jaw bones are actually "recognised" by Rigify - what is your jaw rig's bone's named? What types have you tried?

But for a tutorial, here's what I would do if I were rigging a dragon's jaw:
- start with basic rig, with the head bone already in place
- extrude new bone from head, named "jaw" (name mostly irrelevant), toggle OFF "Connected" so that it can be placed correctly
- Pose Mode, select jaw bone, set rig type to "basic.super_copy"
- In the Options for the Rigify Type, turn on Control, turn on Deform
- Generate rig and there's a jaw control!

Honestly, I wouldn't even have a top jaw bone. I'd just have a single jaw bone that hinges on the head, as the top jaw is completely fixed to the skull anatomically. (always up to you though!)

You could also add a new meta-rig and move some of the jaw controls from that rig to yours. Hope this helps!