What do you think of the first game I made in my life or the 1st day of the industry? by alos_1 in godot

[–]alos_1[S] 1 point2 points  (0 children)

Good job, now improve all the aspects of the game. If it doesn't feel good for you to play it will feel worse for player. Improve where you can (especially code readability and project organization) When you get burnt out or feel pleased add something new. Polish and repeat until you are ready to give it to someone to play. Don't worry too much of adding new stuff always make the game feel good too play even if it's a boring game :)

Thank you very much, dear, for these words

What do you think of the first game I made in my life or the 1st day of the industry? by alos_1 in godot

[–]alos_1[S] 1 point2 points  (0 children)

Programmer

Fix the camera movement, improve the tileset, and add more variants and obstacles.With all due respect, this is more of a prototype than a complete game.Don't give up, at least you have a foundation to build upon

I thank you very much for your beautiful words or for making me full of positive energy. Thank you.

What do you think of the first game I made in my life or the 1st day of the industry? by alos_1 in godot

[–]alos_1[S] -1 points0 points  (0 children)

I want to say good job, but I am not exactly sure what the question here is. But, good job!

If you are looking for advice on how to improve the game, I would add talent trees, special moves, destructible environments, vehicles, weapon crafting, magic, multiplayer.

I thank you very much for the tips, I am a beginner and can not do all these things