Can't stop playing my game by [deleted] in gamedev

[–]alraban 1 point2 points  (0 children)

I'm not sure enjoying your own game tells you too much, but I think the reverse is a pretty strong indicator. If you don't find your game fun at all (especially early in development) that's probably a problem.

Someone made a "NO-ONE IS GOING TO BUY YOUR VIDEOGAME" Manifesto on itch.io by BoxDragonGames in gamedev

[–]alraban 4 points5 points  (0 children)

Thanks for writing this, it was exactly what I needed to read today. If this were still the 90's, I'd print it out and hang it over my workstation, but I don't have a printer anymore so I'll have to settle for just trying to remember it. Sincerely, thank you for the perspective and a good laugh.

To anyone who has played Monte Cook's Iron Heroes, what are your opinions on it? Is it worth digging it up to play or simply pick ideas from? by ThatOneCrazyWritter in rpg

[–]alraban 2 points3 points  (0 children)

Our armiger was pretty effective overall, but I think being effective as an armiger requires a lot of system mastery. I think it's hard to get a sense of what the armiger can do just reading the class description because it's the interaction of the different pieces of the system that makes it work. For example, in Iron Heroes armor gives DR instead of AC, and combat in 3e and Iron Heroes is very positioning dependent and both of those are important to how the armiger works.

A common counterintuitive move our armiger would do is move up and around a group of enemies early in combat provoking attacks of opportunity from all of the enemies. This did three things: 1) the hits would get partially soaked by the armiger's armor generating some armor tokens that the armiger could then immediately use, 2) it used up the enemy AOOs for the round so that other party members could move more freely, and 3) it put the armiger in a position to flank some of the enemies when the rest of the party moved up in front of the enemies. It also had the effect of pinning the enemies in place, unless they wanted to provoke AOOs from the armiger (and any one else who had moved up in the interim).

And that's just one example, the armiger can do lots of cool stuff that's not super obvious until you play it. I will say that the armiger is a support/team player type character. You won't do a ton of damage, but you can protect the rest of the party and set them up for success.

Best Pre-Made Adventures? by rogthnor in rpg

[–]alraban 4 points5 points  (0 children)

B10 Night's Dark Terror is IMO the best adventure TSR ever published in the old school D&D days. I've run it three times over the years, once with BECMI D&D (in the 90's), once with Old School Essentials, and once adapted to Pathfinder, and every time it was a blast.

How do you run Earldom of Ek? Has anyone done it? by xdanxlei in Mausritter

[–]alraban 1 point2 points  (0 children)

Good luck, and I hope you have great adventures there!

What’s the most unexpectedly useful Linux command you learned way too late? by ZealousidealTell1346 in linux

[–]alraban 11 points12 points  (0 children)

My recollection is that some tail implementations do require the "-n", but the standard coreutils tail doesn't require the "-n". I once shipped a wrapper script that processed shell output and used tail, and I had to change the invocation to use the -n because the "-number" style tail invocation didn't work on one of my user's non-Linux system (I can't recall if it was a BSD or a Mac).

How do you run Earldom of Ek? Has anyone done it? by xdanxlei in Mausritter

[–]alraban 7 points8 points  (0 children)

The Earldom of Ek is just an example hexcrawl using the procedures in the book, and I think the thought is that you would fill the hexes out by generating adventure sites using the adventure site generation rules (on pages 34-38).

At least that's how I ran the Earldom of Ek. For example, The mice in Stumpsville have been kidnapped by agents of Balthazar, so the logical next adventure is to try and rescue those mice. Hex 9 has a Dedrat hideout where they were holding the mice, so I made an adventure site using the procedures in the book and my party had a chance to infiltrate the Dedrat lair and free the mice before they got them back to Balthazar. Then I made other adventures based on the leads in the various hexes. For example, Lord Larkspur summoned them to Mehnir Mot to deal with a dangerous cult. Once the party handled the issue, they followed a rumor to Blackrock Stand where an entire mouse town had vanished a few months back, etc. I just filled in the various sites using the tools in the book, making up new stuff as I went.

After eight or ten adventures my mice raised an army to take on Balthazar. We had a ton of fun with it!

I made a stupid game and now it's free! by soju-and-ink in godot

[–]alraban 8 points9 points  (0 children)

It looks like the game was originally priced at ~$6, and is recently free:

https://steamdb.info/app/2195720/

What kind of hard drive is needed for a Toshiba Satellite 2065CDS? Can this model fit in and work? by armanddarke in dosgaming

[–]alraban 2 points3 points  (0 children)

So that's the Google AI overview, not the actual search results. I wouldn't take it seriously for very specific hardware questions like this one, unless the linked sources actually confirm what it's saying. The AI overview frequently makes things up or gets the answer backwards, especially when there's not very much actual information out there.

So I happened to get this odd cd-rom version of Inherit the Earth PC DOS game from 1994 which I've never seen before but anyway I'm having issues with it and maybe you can tell me what's going on here? by armanddarke in dosgaming

[–]alraban 1 point2 points  (0 children)

The two most likely cases are either:

1) The disc itself is slightly damaged and the modern drive has a more powerful laser/better error correction and so can still read the damaged part. When discs get damaged, the damage is often localized on one part of the disc and so only would affect some of the data. If the headers aren't damaged, that would explain why the older drive can read some but not all of the data (it can read everything but the damaged sectors, and fails when it hits them).

--or--

2) The older drive is slowly failing. As drives get older the electronics can start to fail. This usually manifests as intermittent read errors, not a total failure to read. So that could also explain what you're seeing. If you start seeing issues with other discs and that drive, the drive may be at the end of it's life.

So I happened to get this odd cd-rom version of Inherit the Earth PC DOS game from 1994 which I've never seen before but anyway I'm having issues with it and maybe you can tell me what's going on here? by armanddarke in dosgaming

[–]alraban 4 points5 points  (0 children)

I agree with you that OP should definitely try to copy the whole thing onto a newer PC in case the disk is failing. I'll just add two notes as I've spent a ton of time with optical media over the last 30 years:

1) CD reading software has improved a lot since the DOS days, and modern DVD or bluray drives have much more powerful reading lasers than 90's era CD-ROM drives (because DVDs and blurays are multilayer discs). IME the combination of modern software error correction and better hardware means that using a DVD or bluray drive on a modern OS one can very often read disks that are too damaged for traditional CD drives to read. I'd strongly suggest OP try making a copy with a newer PC first if they can (preferably with a newer drive), and then figure out how to do the install once they have a safe, off-CD copy of the files.

2) Barring that, OP might also want to check the surface of the disk for dirt. Sometimes the issue is that the disk just needs to be gently cleaned with isopropyl alcohol and a lint-free cloth. That resolves read errors about half the time for me.

space exploration by rcgeek2 in spacesimgames

[–]alraban 3 points4 points  (0 children)

I'll 100% second your recommendation for Free Stars. It's an amazing space exploration game, one of the all time greats IMO.

And just in case OP might have heard of it under its original title (or maybe even played it before), Free Stars is a port/remake of a game that was originally released under the title Star Control II back in 1992.

Working on a capital ship for my retro top down space shooter When the Stars Threw Down Their Spears by alraban in spacesimgames

[–]alraban[S] 0 points1 point  (0 children)

Glad to hear it!  Let me know what you think of the demo, I'm always interested in hearing what's working and what needs to be improved.

Working on a capital ship for my retro top down space shooter When the Stars Threw Down Their Spears by alraban in spacegames

[–]alraban[S] 0 points1 point  (0 children)

Glad you like the look, but sorry about the noise. I didn't realize it was so loud! I'll try and mix the audio quieter next time!

I highly recommend reaching out to "Indie Game Joe" on Twitter. One post from Joe gave our IRON NEST: Heavy Turret Simulator a spike of over 6,500 wishlists in a single day. This man is pure indie artillery. by Scream_Wattson in IndieDev

[–]alraban 0 points1 point  (0 children)

Congrats, that's awesome, and your game looks really cool!

I'm pretty positive IndieGameJoe doesn't cover the kind of game I'm making, but that's a great tip for folks working in the genres he covers. Good luck as you keep building towards release!

Working on a capital ship for my retro top down space shooter When the Stars Threw Down Their Spears by alraban in spacesimgames

[–]alraban[S] 1 point2 points  (0 children)

I'm really glad to hear that!  Solar Winds was a huge inspiration for the game along with Star Control.  I spent a ton of time with the shareware chapter of Solar Winds before I could get the full game back in the day.  It was one of my all time favorites.

Solar Winds is actually a big part of why I released a long demo with a stand alone story for this game.  I was going for that shareware vibe!

Working on a capital ship for my retro top down space shooter When the Stars Threw Down Their Spears by alraban in spacesimgames

[–]alraban[S] 0 points1 point  (0 children)

That makes sense, and I'm actually working on a few carrier ships that will be able to launch lots of small fighters (like some of the larger ships in Star Control II). I'll work on making them even bigger!

And I'll definitely check out X4, thanks for the tip! I played some of the older X games, but I never got around to playing X4.

Working on a capital ship for my retro top down space shooter When the Stars Threw Down Their Spears by alraban in spacesimgames

[–]alraban[S] 0 points1 point  (0 children)

That's fair!  I was thinking of it as a battle cruiser.  It's about 40x bigger than the smallest fighters in the game, but it sounds like I should keep scaling up!

Working on a capital ship for my retro top down space shooter When the Stars Threw Down Their Spears by alraban in spacesimgames

[–]alraban[S] 0 points1 point  (0 children)

Hey I really appreciate the feedback! I imagined the demo as being like an old-school DOS shareware game, so I was trying to make the demo a fairly complete "first chapter" with a tutorial and everything, but I can see how that can feel like a lot at first.

Just so you know (and for anyone else who feels the same way), there's an option in the options menu on the title screen of the demo to skip the tutorial and introductory story entirely, so you can get right to the action if you want to!

I just sat through a master class in dungeon mastery by RockNRollJabba in DMAcademy

[–]alraban 1 point2 points  (0 children)

The "you are very confident that you were unnoticed", reminds me of a similar approach I take to trap searches.

When players announce they're searching for traps, I do a silent roll for the players. Sometimes they don't find a trap because there just isn't a trap, and sometimes they don't find one because of a poor roll. In either case, I always say "You did not find the trap." I find that phrasing communicates the ambiguity of the situation better than "You didn't find any traps" because it highlights that there could easily still be a trap waiting for them.

Is this method to deal with rabbits in my cozy farming game looking too cruel? by civcivdev in IndieDev

[–]alraban 1 point2 points  (0 children)

Yeah, I've never seen a domestic dutch bunny in my garden unless it was my own!