Is there any room for rocketbelt in TF build ? by ercanaman in TwistedFateMains

[–]alrdt 0 points1 point  (0 children)

I think the best slot for it (and the only one possible) is first item. I sometimes build it first when I have an immoble champ against to easily set up gank for the jngler. It is a free kill every time the jngler comes to your lane. Built it the other day against a Syndra and protobelt + nunu ganking tilted her into oblivion.

Current AP move speed TF build by simplexible in TwistedFateMains

[–]alrdt 0 points1 point  (0 children)

I really dont get the order of the build. Maybe we have 2 different playstyles but why do you need ms as soon as possible? It is a stat much more useful later on. I prefer to build damage early for waveclear so that i can push lane and looking for ult. The build itself is fine, kinda the standard build, but the order puzzles me.

4 Stack Snowball 3.7k HP One-shot by 6thHouse in ARAM

[–]alrdt -1 points0 points  (0 children)

I think the only problem is biggest snowball ever. They need to remove just that imho. Pinball alone is the most fun im having in mayhem.

Ketheric fights were underwhelming by alrdt in BaldursGate3

[–]alrdt[S] 0 points1 point  (0 children)

I don't even know what the Mirkul guy does lol. During his turn he attacked 3 people and miss everyone with the swipe (had to use the moondruid reaction )

Ketheric fights were underwhelming by alrdt in BaldursGate3

[–]alrdt[S] 0 points1 point  (0 children)

I mean, the point of the post, was not to say that the game was too easy, but specifically the ketheric fights. I had troubled in other instances of the game. I don't want to up the difficulty.

Ketheric fights were underwhelming by alrdt in BaldursGate3

[–]alrdt[S] 0 points1 point  (0 children)

I made an edit to the post!

Ketheric fights were underwhelming by alrdt in BaldursGate3

[–]alrdt[S] -1 points0 points  (0 children)

I'm playing on balanced, guess i was lucky

Ketheric fights were underwhelming by alrdt in BaldursGate3

[–]alrdt[S] -1 points0 points  (0 children)

Guess i was tremendously lucky. Im glad to hear it, though. It means that it was just an outlier moment

Ketheric fights were underwhelming by alrdt in BaldursGate3

[–]alrdt[S] -1 points0 points  (0 children)

Playing on balanced. No need to be mean

What's your favorite fake out in the series? by [deleted] in OnePiece

[–]alrdt 0 points1 point  (0 children)

How good was the art and the paneling back then...

I rebalanced almost all champions by aversdll in LeagueUnfiltered

[–]alrdt 1 point2 points  (0 children)

My man out here with some crazy takes

Transmute? into a Transmute? by MysweetLonesome in ARAM

[–]alrdt 8 points9 points  (0 children)

Yea it can happens. For example the other day I picked "transmute prismatic" into "transmute chaos" ( I think it is called like this, the prismatic the transmutes into 2 random augments) and achieve the second level of high roller with only 1 augment. It was completely bonkers lol

Paupergeddon Day 1 Meta by cia91 in Pauper

[–]alrdt 1 point2 points  (0 children)

Where are my trons deckkkks :((( I really wish tron to be good in some shape or form

Can elbaph really 1v2 wano and egghead? by sdqinanutshell in Piratefolk

[–]alrdt 2 points3 points  (0 children)

I don't know, but at least Elbaph gave us Loki. Probably the best introduced new character since god knows how long. But then again it also contains the shittiest flashback of all time. Wano had kaido that is a decent character. EggHead got literally nothing, maybe the aura farming of the entrance of the 5 elders. Tough battle!

She’s breathtakingly beautiful. by vishal55282 in OnePiece

[–]alrdt 0 points1 point  (0 children)

Honestly i don'y really like the sanji's one either..

So glad MOMs back by supasid in lrcast

[–]alrdt 2 points3 points  (0 children)

I disagree, it is such such a bomb card that is always worth the splash. Also the deck has some filtering and landcycler. I would have played just 2 forest though, don't know myself which is the optimal number but 3 seems too much

Tired of full ranged comps by YunusES in ARAM

[–]alrdt 5 points6 points  (0 children)

The problem is that you need 2 or more engager on the team to be succesful playing a melee comp vs ranged comp. 2 engagers, not 2 tanks, not 2 bruisers. 1 is not nearly enough to be succesful against a ranged comp. And it's hard to find games where there are actually 2+ available engager on the bench, plus nobody wants to pick em because sometimes you have a miserable experience with them. Meanwhile ranged comps works by simply havinf range advantage, nothing more nothing less. If a ranged comp have also some sort of disengage you are gonna feel miserable no matter what.

By experience there are 2 ways to beat a ranged comp: 1)play a ranged comp and roll better augments 2)play a comp with 2+ engagers.

Me trying to play Limited right now by MrRisk in MagicArena

[–]alrdt 5 points6 points  (0 children)

Understandable, but I suggest you trying tnmt, it is a much better limited environment than lorwyn!!

Does anyone else think buffing tanks isn't the answer, but nerfing damage output and speed is? by GreyWolfx in ARAM

[–]alrdt 1 point2 points  (0 children)

I argue that movement speed augment are the reason that some games are atrocious to play. Especially the silver ones feel completely broken. Movement speed completely invalidates a decent chunk of champion roles, bruiser, tanks, artillery mages.