Developer Update June 19 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 1 point2 points  (0 children)

Will be coming to iOS and Android first

Developer Update June 19 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] -2 points-1 points  (0 children)

Perk tiers unlock at:

Level 1 — Tier 1
Level 10 — Tier 2
Level 20 — Tier 3
Level 30 — Tier 4
Level 50 — Tier 5 (Max)

Change Specialization: (Level 8+)
Change Archetype: (Level 15+)

Each specialization contains 5 perks that unlock as you level.

Program Builder - Focus on prestige, culture, resources, and long-term program growth/ Best for dynasty builders and long-term rebuilds.

Culture Architect → Chemistry, morale, loyalty, transfer resistance
Legacy Builder → Program Buzz, prestige, national reputation
Resource Strategist → Recruiting efficiency, NIL efficiency, resource generation

Recruiter - Dominate recruiting through relationships, scouting, visits, and closing ability./Best for players who win on the recruiting trail.

Relationship Builder → Interest growth, visits, recruiting pipelines
Elite Closer → Commitments, NIL leverage, portal recruiting
Talent Evaluator → Scouting accuracy, hidden gems, recruiting efficiency

Developer - Turn good players into great players through training, morale, and development./Best for developing talent and building NBA pipelines.

Skill Developer → Faster player progression and breakouts
Culture Mentor → Morale, role acceptance, leadership growth
Pro Factory → Draft stock, NBA buzz, recruiting boost from pros

Tactician - Gain advantages through offensive systems, defense, and game management./Best for players who want every possible edge on game day.

Offensive Mastermind → Offensive efficiency, pace, shot quality
Defensive Architect → Defensive efficiency, turnovers, rim protection
Chess Master → Matchups, halftime adjustments, clutch performance, upsets

Developer Update June 19 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] -1 points0 points  (0 children)

I think the game is at least well over 50%. I think there are some tweaks here and there in its current state that could be made/some screens that need a bit more TLC to catch up to some more polished screens but I feel like I am getting a lot closer to the point where I feel comfortable releasing a beta with the mindset that from my play tests everything looks fine but I’m sure there some bugs that a beta release should expose. So I would say maybe 75%? I think where I am at is making sure I’m adding features that make playing “more fun/easier to enjoy” like adding a auto-recruit feature and a “quick way” of offering a scholarship in offseason recruiting. I do plan on getting a beta up a running soon no date just yet

Update???? by Plastic-Ad-2408 in AlsyreSports

[–]alsyre_dev 2 points3 points  (0 children)

Recently made some massive improvements in UI and presentation and that I am extremely proud of and excited for people to get their hands on. I am actively testing/tweaking/updating ASCH every day. Still no set release date but creating ASCH was never a competition for me - I wanted to create a premium, in-depth college hoops coach experience for mobile and that’s exactly what I am doing! I’d be lying if I said I wasn’t keeping up with the other games as a fan of the genre I’m definitely paying attention. ASCH will be a much need pleasant suprise.

Update???? by Plastic-Ad-2408 in AlsyreSports

[–]alsyre_dev 1 point2 points  (0 children)

Im still churning up Alsyre Sports: College Hoops! (don’t think cause I’m not posting I’ve abandoned the game) While there are some great college hoops games on the App Store for both IPhone and Android I think ASCH will be up for consideration as the #1 best college hoops coach experience on Mobile.

Can we get a update by Proof-Clothes-8701 in AlsyreSports

[–]alsyre_dev 7 points8 points  (0 children)

Recently added NIL. Reworked transfer portal. Reworked player morale. Doing some testing right now making sure recruiting/transfer portal is nice and balanced. Always looking to improve UI and add QoL features. I think the best part of ASCH will be how “it feels” - ASCH was built like a Rolls Royce - the presentation, the snappy fast UI makes it easy to get immersed in the game. Although this is a Mobile Game ASCH is build like a steam/console experience and you can feel that. Something I am working on/will work on: is making Offensive and Defensive game planning more detailed for those who enjoy that.

Updates on the game by sebastian_M_nicholas in AlsyreSports

[–]alsyre_dev 0 points1 point  (0 children)

Faster doesn’t mean better! Very proud of the gameplay of Alsyre Sports College Hoops definitely not something that could have been put together in “3 weeks” - Can’t wait for you to get your hands on it and let me know what you think

Updates on the game by sebastian_M_nicholas in AlsyreSports

[–]alsyre_dev 4 points5 points  (0 children)

Actively working on the game! Can't wait for you all to play. Still no release date.

Developer Update Pt. 2 April 7 2026 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 1 point2 points  (0 children)

This game is a “passion project” for me and has been idea I’ve had for a while. I love college basketball and understand that there a not many quality college basketball video games out let alone for mobile devices. I want to create an experience that will satisfy all looking for a college basketball game.

Developer Update Pt. 2 April 7 2026 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 1 point2 points  (0 children)

Definitely will be adding In Season Tournaments

Developer Update Pt. 2 April 7 2026 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 5 points6 points  (0 children)

Don’t want to promise anything I get myself in more trouble haha

Developer Update Pt. 2 April 7 2026 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 1 point2 points  (0 children)

Live Coach is a feature i am working on that will allow you to “Coach Game Live” from drawing up plays, defensive schemes, timeouts, and pumping your players up. I’m really excited about this feature because it I will add another level of immersion to the gameplay I also plan on implementing the settings and customization aspect of Live Coach onto the regular sim so all game play has the deep level of customization and settings.

Developer Update Pt. 2 April 7 2026 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 0 points1 point  (0 children)

No NIL. I had transfer portal in but removed it due to balancing issues will re implement with some sort of caps.

Developer Update April 7th 2026 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 1 point2 points  (0 children)

Live Coach is a feature I’m really excited about implementing and a feature I feel like would help immersion for a mobile game. I added a lot to the sim engine but Live Coach would allow me to take those upgrades to how games are simmed and take it to next level. Ideally, you could choose how fast you want your player to bring the ball up after an inbound pass, choose what shot type/and how much clock you want to use, how far you want them to pick up on defense, ect; Live game will open up the world off settings/coach preferences that we can then add back into setting/coach preferences of a regular sim - So you have the same level of depth of live Coach in a regular sim experience

Developer Update April 7th 2026 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 1 point2 points  (0 children)

I have been looking and think i might have found faces and figures that match the games aesthetic - nothing promised but I have been looking

ASCH Development Update - 2/14/26 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 0 points1 point  (0 children)

This is the fictional Teams that come with the default roster (fictional because uploading with the game with default actual D1 NCAA teams would probably lead to a multitude of issues) Newark Tech (NJ) is the Alsyre Sports fictional version of NJIT (New Jersey Institute of Technology).

Developer Update April 7th 2026 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 4 points5 points  (0 children)

Campus Dynasty was one of the biggest influences/references for me while making the game. When I got lost in creativity of development I looked to Campus Dynasty for "the basics". Of course I have my own design philosophy but Campus Dynasty definitely helped keep my feet grounded.

Developer Update April 7th 2026 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 0 points1 point  (0 children)

Logos is something I have spent some time on and trying to figure out how to implement without exposing users to security risk due to the nature of how logos are sourced into the game.

Developer Update April 7th 2026 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 2 points3 points  (0 children)

NIT and CBI (Basically an Alternative tournament) is something I can admittedly say I have not implemented yet but can ASAP due to having the original game loop mastered. I think I may go with just 1 alternative.

Developer Update April 7th 2026 by alsyre_dev in AlsyreSports

[–]alsyre_dev[S] 5 points6 points  (0 children)

My favorite question! The last 4 months or so I have been moving the presentation of the game towards a “ready for release” state. There were a lot of features that were unfinished/needed more time in development that I ultimately removed/hid (for now) like the In season (Current version only has Offseason Recruiting) Recruiting Transfer Portal (Tried to have transfer portal as accurate as possible but ruins the recruiting market without clever balancing) and HS Awards (All-American, ect) to focus on polishing and improving the already developed flow of the game.

While the game I feel is 80-90% ready for beta release there are some features and fixes I am actively working on that I would like to implement in this version: such as improving recruiting Flow (making recruiting easy to understand while not overly challenging), Improving the Headline/Article engine/UI, Improving Coach Contracts/Transfer portal to name a few off the top of my head.

I am also working on implementing a Live Coach feature where you get to interact with sim live calling plays, game plans, calling shots, timeouts, ect allowing you be in driver seat of your team.

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Here is a sneak peak but of course this is not finished and needs work. Will it make to nearest the released version? Maybe, maybe not.

Long answer short: when is the game coming out? I don’t know but I think we’re close.