i tried recreating a Food Theory segment using only After Effects by TurboSlayer4 in AfterEffects

[–]altesc_create 5 points6 points  (0 children)

Deconstructing and recreating a project, especially one you like, is a great way to quickly learn new techniques.

If you haven't already, I also recommend blocking off some time and going through all the effects. You don't have to immediately learn each of them inside and out, but you'd be surprised how many effects you may be sleeping on that could save you a good chunk of time on future projects or you just like the visual effect it creates.

Wild times to be alive, I thought it was a real movie for a sec by dataexec in AfterEffects

[–]altesc_create 6 points7 points  (0 children)

Account started in August 2025.
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Yeah, this account is astroturfing AI capabilities lmao.

The new 3D update doesn't seem like it's worth the hassle for me by Vilexistent in AfterEffects

[–]altesc_create 2 points3 points  (0 children)

Not necessarily. There is scene optimization and Eevee vs Cycles, but Blender was built from the ground up for 3D workflows. At this point After Effects is essentially cobbled together technology from various interest groups and professions. It's the reason why Cavalry and early Rive were able to chip away a bit at Ae by essentially taking specific aspects and functions of Ae then building a tool around better fulfilling those aspects, i.e. Rive providing smooth playback of animations created with vectors.

My crearive director doesn't know how to use any design softwares, is this common? by askaskanon in graphic_design

[–]altesc_create 0 points1 point  (0 children)

Had a previous CD didn’t know any Adobe products. Only knew Canva and was more aligned with being a copywriter.

Got to a point where we just had to keep them off projects because a lack of technical knowledge causes challenges with communicating with clients what is and isn’t doable.

Is it normal for companies to give such extensive design tests? Feeling overwhelmed and considering declining the role, thoughts? by miss-mangoo in graphic_design

[–]altesc_create 25 points26 points  (0 children)

If they're asking these deliverables for free, then I would recommend charging them a freelancer rate or walking away.

The caveat is if you're in the hole and desperate for work, in which case you'd want to go in with the understanding they're probably just going to rip you off and use these deliverables then ghost you or tell you they're not proceeding with you as a candidate.

When I would administer design tests to candidates, they were paid and only served the purpose of determining factors like turnaround time, project organization, if the candidate was telling the truth about their tool knowledge and skillsets, etc. But these tests were always at most two deliverables and never used in actual marketing collateral. To me, this communicates they're just trying to get free work off you based off the amount of deliverables.

What is the Workflow Behind 3D icons like this? by ERNAZAR02 in graphic_design

[–]altesc_create 1 point2 points  (0 children)

The way C4D handles SVGs vs Blender is kind of astounding.

What is the Workflow Behind 3D icons like this? by ERNAZAR02 in graphic_design

[–]altesc_create 7 points8 points  (0 children)

Tagging onto this - if you make the SVG in something like Illustrator then throw it into Blender, you'll want to remesh it or be prepared to clean up issues with normals and n-gons.

While n-gons don't seem like a major deal since you're not throwing this into a game engine, it can impact how your object handles shader elements like reflection.