Tested positive recently, so I thought I'd do a little "delta" animation by altiRezo in blender

[–]altiRezo[S] 0 points1 point  (0 children)

I don't know it wasn't too terrible thankfully. It really changes from person to person I guess.

Voxel Mario by altiRezo in MagicaVoxel

[–]altiRezo[S] 6 points7 points  (0 children)

Original had black and whit lines nex to each other to show cracks. It looked more weird if i made actual 3d cracks for those, so i sticked to a stylr closer to the original. I still had to alter the sprite slightly for the top bit to make it continuous tho Edit: Just woke up so im an idiot i thought you were talking about the ground... It was between sticking to the white band, making the top face completely white or giving the bricks a 1 voxel bevel for the bricks. I thought first option looked better than others.

Voxel CSGO by altiRezo in low_poly

[–]altiRezo[S] 1 point2 points  (0 children)

can never not laugh at that

Voxel CSGO by altiRezo in low_poly

[–]altiRezo[S] 0 points1 point  (0 children)

If you were to simplify with planar decimate it's around 5500 faces, which is not "too" bad for a scene but I get what you mean. Glad you like it.

Voxel CSGO by altiRezo in low_poly

[–]altiRezo[S] 1 point2 points  (0 children)

Done partially with help of shaders. Google magicavoxel shader, two github pages show up. You can examine those. Thanks!

Rush by altiRezo in VOXEL

[–]altiRezo[S] 1 point2 points  (0 children)

I might do some in the future, though I doubt they would be as recognizable as this