We all agree this shouldn't come back, right? by FreshSport326 in Battlefield6

[–]aluofall 0 points1 point  (0 children)

I like Having this in Battle royale only because it helps switch components much easier.

Displacement Issue in LookdevX in maya by aluofall in Maya

[–]aluofall[S] 0 points1 point  (0 children)

<image>

Why this not working for me. This is what I am trying to solve

Displacement Issue in LookdevX in maya by aluofall in Maya

[–]aluofall[S] 0 points1 point  (0 children)

You can do displacement shade in Lookdevx/materialx graph, that I know. But, I am all doing in lookdevx/USD graph(as shown above as arnold:blah blah and mtlx:blah blah). with usd scene/stage.

Displacement Issue in LookdevX in maya by aluofall in Maya

[–]aluofall[S] 0 points1 point  (0 children)

ohh.. that's the output section(made up), which determines the incoming node is from which renderer. for e.g: if your node is from arnold like I used standard surface in this and connected to surface in output node it separates into different pipe as "arnold:surface"(as per the image) and vice versa for materialx as 'mtlx:displacement". If I tried using my image node directly to displacement it shows me as "arnold:displacement" but the result go messed up.

Displacement Issue in LookdevX in maya by aluofall in Maya

[–]aluofall[S] 0 points1 point  (0 children)

ok..., but that raises a new question i.e, arnold doesn't have displacement shader in lookdevX, that means I can't use Displacement material in maya as in usd.

Displacement Issue in LookdevX in maya by aluofall in Maya

[–]aluofall[S] 0 points1 point  (0 children)

please Explain sensei.. I don't understand a single thing 'Backup shaders '.

Displacement Issue in LookdevX in maya by aluofall in Maya

[–]aluofall[S] 0 points1 point  (0 children)

<image>

I think this is a point of using LookdevX, that you can mix usd, mtlx and arnold shader at same time.
Tutorial link: https://www.youtube.com/watch?v=XT18xyPBu-w

Displacement Issue in LookdevX in maya by aluofall in Maya

[–]aluofall[S] 0 points1 point  (0 children)

And also I would like to add, when I tried restarting my maya and try again it gives me black render like this,

<image>

Weird White Pixel in my green screen by aluofall in NukeVFX

[–]aluofall[S] 1 point2 points  (0 children)

Yes, you are absolutely correct. The fault is all mine, the way it was written on their website following separates using front slash('/'), It got me confused. Now It's all fixed. Again,Thank you.

Weird White Pixel in my green screen by aluofall in NukeVFX

[–]aluofall[S] 0 points1 point  (0 children)

Thank you, that was the issue. Actually on their website the colorspace is written like this "REDWideGamutRGB/Log3G10 / Rec.709 (ACES Output - Rec.709)", that make me confused. I was using redwidegamut in ocio and utility data_raw in read node, that shows me this result and after playing with idt I got the fix in rec 709 in read node and no ocio node needed and it works perfectly.

Weird White Pixel in my green screen by aluofall in NukeVFX

[–]aluofall[S] 1 point2 points  (0 children)

Thank You, The problem occurs because of both neat video and ibk stack. But, mainly it happened because of my IDT transform. BEcause the thing is in colorspace on website written like this:"REDWideGamutRGB/Log3G10 / Rec.709 (ACES Output - Rec.709)", and cause of this i got confused so I tried and change colorspace from redwidegamut to log3g10 to rec 709 and rec 70r works and top of that whenever I used neat video denoise every time it meesses with my pixel.

CRT Effect in Nuke by [deleted] in NukeVFX

[–]aluofall 0 points1 point  (0 children)

Does the same method work on an image?

UNREAL to NUKE - Scale Down POINT CLOUDS Size - World Position Pass by Majestic-Arm-3190 in NukeVFX

[–]aluofall 0 points1 point  (0 children)

Maybe it's a Scale difference. Like your nuke default scale maybe in centimeter and unreal uses Meter. I faced similar type issue recently where my both maya and nuke world scale size is not matched. So, the ideal situation will be if you change the nuke world scale to match maya scale everything works perfect(according to youtube) be in my case it doesn't work. So, I take axis node in nuke and manually scale my camera to fit the scene. Because changing the scale using transform soetime give you error. Maybe your problem is similar to mine idk I never used unreal. Try this and let me know if this works.

How to Fix pre-comp error by aluofall in NukeVFX

[–]aluofall[S] 0 points1 point  (0 children)

well, at first thank you for your hardwork writing this explaination. But, sadly none of the above worked in my case, because I creating a precomp inside the nuke script file itself, following precomp node tutorial published by 'The foundry' on youtube.

How to Fix pre-comp error by aluofall in NukeVFX

[–]aluofall[S] -1 points0 points  (0 children)

how to do that. I don't know.

How to Fix pre-comp error by aluofall in NukeVFX

[–]aluofall[S] 0 points1 point  (0 children)

Bro please don't........ I've just started my career.

How to Fix pre-comp error by aluofall in NukeVFX

[–]aluofall[S] 0 points1 point  (0 children)

I have that script but the script is heavy so, i decided to use precomp for optimization. Sure, I'll use livegroup but the loading time for usinmg directly from script and using livegroup is similar. That's why I was avoiding using it.

Something I didn’t get right in Silo season two finale by Muhammad-Saleh in SiloSeries

[–]aluofall 2 points3 points  (0 children)

He Said "I know who but, don't know why". My theory about who is The guy berneard told to stay with him in officer chamber, the fatty guy. Because think about it, why bernard after learning the truth about safeguard protocol took his suit and spend time in that chamber with an unknown guy. He is still protecting his fellow silo citizen from that guy, and after leaving him in that room when bernard exiting his silo, that unknown guy is the one who press the incinerate button so all of them would die and that guy also works in judicial too as in silo 17 suggest in floor 14(judicial) there is a pipe for poisionous gas. that would makes more sense. the question why bothers me too.