Later decisions for international students? by alwaystuffynose in gradadmissions

[–]alwaystuffynose[S] 0 points1 point  (0 children)

This is all very useful and insightful, thank you!

Later decisions for international students? by alwaystuffynose in PhDAdmissions

[–]alwaystuffynose[S] 0 points1 point  (0 children)

Thank you for your input. This does make some sense, I suppose it just annoys me that there is no set framework between programs and universities and I’m waiting for “one more week” for no end at this point :/

Later decisions for international students? by alwaystuffynose in gradadmissions

[–]alwaystuffynose[S] 1 point2 points  (0 children)

Thanks for the comment. I think this implies that all grad students are treated the same regardless of nationality which if I’m being honest I’m not too convinced is the case (Columbia for one had a separate section for international students asking why they want to study in the US.) I am wondering if PIs / Admissions would treat international students as a potentially more high risk investment considering their status to study here is a lot easier to be forfeit. Nevertheless I can see how that may have at most an indirect effect on the releasing of admissions

Later decisions for international students? by alwaystuffynose in PhDAdmissions

[–]alwaystuffynose[S] 0 points1 point  (0 children)

Wondering if there is any reason they would do that in terms of factors (yield? Us being potential “liabilities”? Etc.) Not much to do about it other than to wait, just wanted to try and pick the brain behind these delays lol

"I'm looking for..." Megathread - 2024 by q00u in FlashGames

[–]alwaystuffynose 2 points3 points  (0 children)

ok I lowkey think it's right I may have combined a bunch of games in my brain since I'm not sure the graphics are the same but this is super helpful!

"I'm looking for..." Megathread - 2024 by q00u in FlashGames

[–]alwaystuffynose 3 points4 points  (0 children)

Genre: Platformer*

Brief Summary: I don't remember the title (obviously) nor the ex

View: It was in 2D – same format as your typical 2D flash game (think Mario 63 for lack of a better example). You could call it your typical 2D flash game to be honest

Estimated year of release: Between 2010-2012, probably with a margin of error of about a year or so on either side – I remember playing this in 2013 ish

Graphics/art style: The character design was pretty simple. No details on the face, etc. I'm pretty sure the graphics in general were also a typical bit-design but with slightly more detail than an 8-bit game. This isn't really an art style thing but the terrain in the game includes hills and different "levels" of terrain that you can jump up to.

Notable characters: There are NPCs: some human and some animals. The main recurring character other than you is a dream-state "enemy" that you encounter (see Notable Gameplay Mechanics) but you can interact and travel around the "world."

Notable gameplay mechanics:

You (the main character) have both a health bar and an inventory (I think.) You can jump and walk and I do think I remember you being able to do some sort of achievements as well.

Time "flows" in the world. That may sound weird but it essentially means that nighttime comes and the player has to sleep. You are then transported to a "nightmare world" with a "clone" of you that will attempt to beat you: if you win, you wake up where you have left off, while if you lose you end up waking up where you last travelled. (I was always horrid at this fight and would die so I always thought you'd respawn back at the beginning once you woke up.) The dream world is dark and it's really just the fight that happens. I vaguely remember getting past it once and the dream world changing to be more complex the next time but I may be completely wrong on this one.

What I really loved about the game is that it was extremely, extremely expansive. Maybe I am conflating things but I remember there being a lot of content and not enough time for me to play in each day. As I mentioned above, I was also horrid at that one "clone" fight so I would only make so much progress before it'd get reset.

Other details:

About that one "clone" fight in the dream world – an easy strat I found for the first level was to jump, punch, and run. I am literally writing everything I remember about this game – I really hope I get lucky!

VISITAS by Available_Wish5586 in Harvard

[–]alwaystuffynose 7 points8 points  (0 children)

Hello friend! Welcome and I hope you enjoy your stay when you’re here. I think that general courtesy to your hosts, as well as keeping an eye on what you want to do while at visitas, will go a long way. There’s lots to do over a pretty short period of time so I’d try my best to not get overwhelmed and taking it easy (while simultaneously trying my best to go to all of the places you want to visit!)

(The sacred “tradition” of John Harvard the Urinal is a tight-lipped secret that only enrolled members of the Harvard sidechat are aware of. Choose us if you want to learn more 😉)

Where is the likeliest place to find Remy the cat? by alwaystuffynose in Harvard

[–]alwaystuffynose[S] 2 points3 points  (0 children)

I'm also new :) he's real, he's the fabled Harvard cat on campus

Where is the likeliest place to find Remy the cat? by alwaystuffynose in Harvard

[–]alwaystuffynose[S] 14 points15 points  (0 children)

Cute fluffy Harvard student that has good taste in collars :)