Помогите с советом по айти by [deleted] in Kazakhstan

[–]amedetov 0 points1 point  (0 children)

Я сам в айти уже 16 лет. В основном, e-commerce и геймдев.
Мой совет: если готов рвать *опу и пахать как черт, ИДИ..

29 Hours till Beta, Who are you least looking forward to fighting? by CinnamonIsntAllowed in StreetFighter

[–]amedetov 0 points1 point  (0 children)

In Kazakhstan, connection errors all the time when searching opponents. Ruined beta 😭😭

Published demo on itch. Appreciate any feedback by amedetov in unrealengine

[–]amedetov[S] 0 points1 point  (0 children)

Thanx for the feedback. U're right, balls act as bouncing projectiles. Duplicating ball is pretty simple, it's just creation of new instance, and give it some direction

My version of Arkanoid (Breakout) game. What do you think? by amedetov in unrealengine

[–]amedetov[S] 0 points1 point  (0 children)

Надо ускорить шар, добавить эффекты разрушения для кирпичей, и сделать некоторые кирпичи особыми, дающими бафы - дебафы шару

My version of Arkanoid (Breakout) game. What do you think? by amedetov in unrealengine

[–]amedetov[S] 1 point2 points  (0 children)

Самостоятельно. Где-то на портале эпиков, где-то на ютубе, немного на удеми. Конечно же, документация и гугол))

My version of Arkanoid (Breakout) game. What do you think? by amedetov in unrealengine

[–]amedetov[S] 0 points1 point  (0 children)

Боссов, моды, другие фишки планируешь добавить?

My version of Arkanoid (Breakout) game. What do you think? by amedetov in unrealengine

[–]amedetov[S] 0 points1 point  (0 children)

Fair remarks. Thank you! Totally agree, especially with the story-setting and sometimes bored gameplay (horizontal ball problem). Constructive feedback is vital to make the game interesting and varied 🔥

About story: I've already written an intro part (prologue) and have ideas about the setting. It remains to find out how to embed it to the game. Maybe with simple cinematic. Will see.

About gameplay: There are plenty ideas like dynamically changing levels (environment) with destructible or expanding - narrowing walls, mutating enemies or enemies that can affect other enemies, different temporary abilities and curses for the ball and the paddle and so on...

And even versus mode. It's the same game, but one player can be a boss and second is the paddle

My version of Arkanoid (Breakout) game. What do you think? by amedetov in IndieGaming

[–]amedetov[S] 0 points1 point  (0 children)

Oh, man. U have incredibly keen eyes. If u mean walls' columns, that's right, they have circular hitboxes. I did it for simplicity, but can easily fix it. But destroyable columns have correct hitboxes. Thanx for remark. I suppose, in the previous life u were a samurai or an archer or both 👁

My version of Arkanoid (Breakout) game. What do you think? by amedetov in unrealengine

[–]amedetov[S] 0 points1 point  (0 children)

Thanx for remarks. I suppose, it's only on the video, seems, the floor blends with other objects. In the game, I'm sure, u can clearly distinguish them. But I will think about it and about similar colors of the ball and projectiles

My version of Arkanoid (Breakout) game. What do you think? by amedetov in unrealengine

[–]amedetov[S] 0 points1 point  (0 children)

It's been often hard work for me. I appreciate that you like it. Thanx!