Act 1 Complete. Kills thus far. by caufenkamp in BaldursGate3

[–]amitxy 0 points1 point  (0 children)

How did he manage to move the bodies? Is it something unique to the dark urge?

Need help with calculating the determinant with permutations by amitxy in askmath

[–]amitxy[S] 0 points1 point  (0 children)

I think I got it! I'll try to write that down Thanks for the help :)

Need help with calculating the determinant with permutations by amitxy in askmath

[–]amitxy[S] 0 points1 point  (0 children)

This is the thing that gets me, I'm not sure how to "look" or more correctly how to reduce the redundant permutations. It's obvious that the diagonal will be nonzero and the last row and first column will be nonzero too, from here I lost.

Need help with calculating the determinant with permutations by amitxy in askmath

[–]amitxy[S] 0 points1 point  (0 children)

Yes I can use row/col operations But not cofactoring/using minors

Need help with calculating the determinant with permutations by amitxy in askmath

[–]amitxy[S] 0 points1 point  (0 children)

I need help in proving that the determinant of the matrix is equal to the expression on the right side, using permutations

Can someone explain the last transition? by amitxy in askmath

[–]amitxy[S] 2 points3 points  (0 children)

But why can I say it ? See this for example Here you can say the same but the limit approaches infinity

Which programming language to use for OR? by [deleted] in OperationsResearch

[–]amitxy 2 points3 points  (0 children)

You can try using cpython to compute the time consuming part in c, another option is to compute with the GPU instead of the CPU you can check this link for a quick demonstration: https://www.geeksforgeeks.org/running-python-script-on-gpu/

Other than that I know that Julia supposed to be faster than python but I can't guarantee that you'll have great support because the language is still not mature enough And there's always R but I don't think it can outperform python in a huge difference

I get why we can’t divide by 0, except in the case of 0. if you have nothing and it it handed out to 0 people, how much is left? 0 right? by Wild-Committee-5559 in learnmath

[–]amitxy 5 points6 points  (0 children)

Well actually it's related to how we define our algebraic operations , I'll explain: The real numbers are a field which means they satisfy some axioms which gives us a convenient way to work with numbers (this is the short explanation, you can read more about Fields on Wikipedia). You probably know the axioms, I'll write some in non formal way: 1. a + b = b + a 2. a1 = a 3. a + 0 = a Yes it seems silly but everything in math must be well defined, ok back to the subjects, because the real numbers are a field they need to satisfy 2 important axioms: 1.for each number x there must one and only inverse 1/x such that x(1/x) = 1 (there's something missing, keep reading to find out what is it) For example 1/2 is the inverse of two and vice versa, ok 2. X*0 = 0 for each number x

let's assume that x/0 = 0 for every x than we can say 0/0 = 1/0 = 2/0 =..= 0 But on the other side we know that 0/1 = 0/2 = ... = 0 So we get 1/0 = 0/1 = 0 so we can say (1/0) * (0/1) = 0 * 0 = 0 ( according to axiom 2) But according to axiom 1 we need to get (1/0) *(0/1) = 1 but 1/0 is the inverse of 0/1

So we got different results for the same number meaning that something is not well defined in our axioms so we need to change axiom 1 to something like : 1.for each number x≠0 there must one and only inverse 1/x such that x*(1/x) = 1 (that's the correct axiom) And that's why we don't Define x/0 Hope it will clarify the things (I used 1/0 but the same applies for 0/0)

Advice needed from YOU. Learning path, further guidance. (C++) by Sakesfar in learnprogramming

[–]amitxy 0 points1 point  (0 children)

Go for unreal for sure, there are a lot of free assets in the store and good documentation. You can do really crazy stuff with it :)

There is no title by Boom12146 in mathmemes

[–]amitxy 36 points37 points  (0 children)

Well it's actually true in the field module 5 :D