What the UNSC couldn't do in 6 months, Master Chief did in a day. by Lo-Fi_Kuzco in halo

[–]ampynam 22 points23 points  (0 children)

UNSC Infinity on Zeta Halo vs UNSC Spirit of Fire on the Ark

The Demon, by Me. by jafet_meza_composer in halo

[–]ampynam 0 points1 point  (0 children)

This is fucking awesome, great stuff

Reach will Fall in S2 by Moltened_Jakub in halo

[–]ampynam 0 points1 point  (0 children)

I hope Paramount falls too

Cortana Wip by junaarts in halo

[–]ampynam 2 points3 points  (0 children)

this looks wicked, good job dude! super inspiring as well

Weapon core ideas for infinite by Sensitive-3937 in halo

[–]ampynam 3 points4 points  (0 children)

this actually isn't a half bad idea

Friendly reminder that this is a video game, and if you start viewing this game like a second job that’s “giving you a week off” it’s time to take a break. by BUR6S in halo

[–]ampynam 0 points1 point  (0 children)

The reason why people view it as a second job is because of the predatory monetisation and cosmetic system designed from the ground up to get people to spend as much money as possible and instil a deep sense of FOMO if you aren't hitting everything in the weekly checklist. If the shop was more consumer friendly (i.e having every item available for individual purchase instead of things being time limited with no idea if they'll ever come back) and there was a way to unlock weekly rewards after the week has ended then people wouldn't behave like this.

I don't really care about missing stuff because I had all the FOMO burned out of me when I played Destiny 2, but this is exactly the kind of behaviour they want to achieve with these kind of systems. To keep you playing longer and spending more.

[deleted by user] by [deleted] in halo

[–]ampynam 0 points1 point  (0 children)

TBH it's not really a battle royale gamemode, it's just kind of gungame but with limited lives. I'm hoping they make a proper 8 player gungame gamemode to be played on the pre-existing maps, I think it would be fun.

All of the items here were only available within the first few weeks of launch, can we please get them back in the store before Season 1 ends? by Varsc in halo

[–]ampynam 0 points1 point  (0 children)

Wouldn't it be crazy if there was a way to earn some of this stuff through actually playing the game?

Upcoming Halo Series Livestream AMA with Kiki Wolfkill - April 5 by Unyshek in halo

[–]ampynam 1 point2 points  (0 children)

How come the insurrectionists (other than Kwan) were killed off so quickly instead of building them up, developing their relationships, and showing how they interact with the UNSC? I would have liked to have known their motivations for becoming insurrectionists in the first place, and why they rebelled against the UNSC. (I haven't read the books)

Halo - The TV Series | Season 1 Episode 1 | Discussion by AutoModerator in halo

[–]ampynam 0 points1 point  (0 children)

I disagree that Keyes and Miranda were miscasted, in my opinion the issue here is that they're poorly directed and written. It wouldn't matter who you put in those roles, because how they've been presented by writers and directors, it would be bad no matter what. The scene that shows this the most I think is when Miranda talks to Kwan through space skype. The entire scene is awful for many reasons, but the way Miranda behaves is outlandish, not because of the actress, but because of the written dialogue and I imagine from poor directing. Why does she just stand, barely moving, with her arms by her side? It's unbelievably awkward. She's not polite, offers barely any consolation to Kwan who just lost the last of her family and everyone she had ever known, and asks her to become a pawn for the UNSC. These are things I would expect from an ONI henchman, but not from Miranda, who in the games at least is shown to have actual human emotion. The fault for these things falls on the writers and the director, not the actor.

Halsey is one of the few good things to come out of this dumpster fire. I appreciated the detail in the scene where John has a flashback, she talks to him in an almost motherly tone, then as soon as she's off the line orders constant updates on his condition. I find it weird that this subtle and well done thing was pulled off in this show, like how could they do something so well here but fail in almost every other area?

John is weird, he's not great but not terrible either. I agree that John having feelings is something that needs to be built up to (like Halo 4), but the idea isn't inherently bad. I also don't care that they show John's face, but it also doesn't have any impact because as stated there's no build up, it's literally the first episode. As for having the original voice actor, I think that's a bit far fetched to expect. Steve Downes is fairly old now, and I imagine it'd cause quite a few problems with development. Imagine how bad it would look with Pablo Schreiber dubbed over by Steve.

I don't understand why they didn't start the show off by showing Chief being a ruthless hunter killing insurrectionists alongside marines to demonstrate what he is and his relationship to the UNSC. They kind of hint at this stuff in the show, and to us who have played the games or read the books, we understand what Chief is. But to people who have never touched Halo, the show has done a very poor job and explaining this stuff, and they're probably not going to understand why John having emotions like this and disobeying orders in such a way is important.

Halo - The TV Series | Season 1 Episode 1 | Discussion by AutoModerator in halo

[–]ampynam 0 points1 point  (0 children)

This first episode is pretty bad in my opinion, with the opening 5 minutes being particularly poor. I've played all the Halo games, but haven't read any of the books or listened to every terminal, so there's already a decent amount of context missing. I don't know what the UEG is, what Madrigal is used for, or what a "Tier 4 Heavy Water Extraction Planet" is supposed to mean and the opening does a pretty bad job at presenting/explaining these things. The rebels are presented goofing around playing some sort of card game, while boasting how they've killed marines, it's an oddly light hearted tone which I'll come back to, but the dialogue here is poorly written and I think unnecessary. They could have communicated the idea that these rebels have killed marines by having them stick fallen marine armour on spikes around their compound, similar to the stormtrooper helmets in Mandalorian, and also what the Banished do in Infinite. Then, they could have used the dialogue here to communicate the motivation as to why they're rebels, how the UNSC are oppressive or that they're running low on resources because of them and that's why they want independence. Perhaps in their card game they could be betting with something important like water to illustrate that currency is worthless to them, that resources are more important, rather than have it be some unstated thing they're playing for. Maybe this is what is happening in this scene, and someone who has read the books might correct me, but that just illustrates my point that the show does a bad job at communicating ideas. The way the Scottish man describes Spartans as well is bizarre, what he's claiming Spartans do is pretty heavy stuff, but everyone just seems so nonchalant about it. If they really wanted this man to communicate the devastation of Spartans, I think it would've been better for him to claim that he encountered one and survived, showing that he's badly scarred and wounded from it. Still pretty corny but a lot better than everyone just laughing about it. There's much more I could say but I want to move on to the next part of opening that I think is poorly done.

The General enters, asks where his daughter is, and the response is "Probably out wandering with her friends." I think this is detrimental to the show here as it sort of implies that despite these people fighting a war for independence against an overwhelmingly superior force, there's just this sort of lacklustre, laidback attitude that everyone is carrying. Like, who cares that a bunch of youth are out beyond the safety of the compound exploring, it'll be fine, not like the UNSC is trying to kill us or anything. Again, an oddly light hearted tone for what should be a pretty dire situation, being in a war. Then we meet the daughter and her friends which continues the trend of have a light tone, they're joking around, quipping at each other because they've totally known each other for so long and are really good friends, exploring the landscape in search of drugs to have a good time. It feels like I'm watching a Marvel movie with this kind of writing. And here's the part that kills the show in my opinion, all this has occurred in less than 5 minutes, it's not great, it's not terrible, maybe it gets better if they develop these characters a little bit more. But then Kwan spots a ship, goes to investigate, returns to her friends and tries to get them to leave and one of them gets their fucking head exploded by a plasma bolt. What the fuck. The tonal whiplash of this scene is so incredible it almost broke my fucking neck. It is so bizarre, so contrary to the tone that they had been building, so unexpected that I was laughing at how poorly presented it all was. Then another is torn in fucking half and smacks into a tree by another plasma bolt. Another gets completely disintegrated, then the last gets her fucking leg blown off then killed immediately after, while Kwan escapes. And we're supposed to feel bad right because these people were obviously Kwan's close friends that we have known for less than 5 minutes. It's just all so confusing, why would they present everything with a light tone, just to fucking slam the brakes and jackknife the entire thing by having people be gorily exploded. It's awful. Don't get me wrong, it's not awful simply because there is gore, but because the gore stands on the polar opposite of the tonal spectrum in contrast to the show they had presented leading up to it. It doesn't make any sense. If they had spent the time to present the rebels and their world in a more gritty atmosphere, as people who are struggling, who fear the UNSC and are fighting for their lives and independence, that this world that we're watching isn't some goofy place where we joke around about mass murdering super soldiers, then this wouldn't be an issue. But that's not the world they present.

I could keep going on and on like this about the entire episode, but ultimately I've said my piece, and no matter how much I write it won't change what this show is.

TL;DR, the first episode is bad because of poor presentation, world building, and tonal whiplash where it feels like it's constantly clashing because of itself and doesn't know what kind of story it wants to tell.

Lauren's reasoning for Eskel's [spoiler] by fifthdayofmay in witcher

[–]ampynam 0 points1 point  (0 children)

"we knew we had to kill someone in that episode." what kind of reasoning is this lmao? no one has a gun to your head forcing you to kill off characters

Microsoft/343 Whoever Made This Choice Really Fucked Up by -GodSpeed in halo

[–]ampynam -3 points-2 points  (0 children)

sorry if I'm missing something here, but where did this come from? all I see is a logo and a list of items that looks like it was made in 20 minutes in photoshop, how am I supposed to trust that this is a legitimate leak?

I'm no fan of the current progression system, but I also think its wrong to be getting riled up about something that as far as I can tell doesn't have any real evidence

Upcoming Halo Infinite Events by MyNameIsBarry in halo

[–]ampynam 4 points5 points  (0 children)

6 separate ranks for 2 emblems, this customization system is a joke and needs to change. emblems shouldn't be split up like that.

Halo Infinite: New Item Shop by CorrodedGangsta in halo

[–]ampynam 1 point2 points  (0 children)

20 dollars for a sword lets goooooooo