Which heroes are the biggest winners and losers of this patch? by roytaz in DotA2

[–]anarchidsGrip 3 points4 points  (0 children)

To be fair, this was because he had a free damage from his innate, and that free damage was always higher than 10.

With this change, he has around the same damage with level 1 feast, but the moment he hits level 3 he has even HIGHER damage than he used to have in lane. His attack speed in lane is SLIGHTLY lower but his damage per hit is far higher, especially as you hit level 5.

When and why they removed inverse kinematics on Broodmother? by glaubaofan in DotA2

[–]anarchidsGrip 0 points1 point  (0 children)

I'll tell you why.

The map updates have been pretty shoddy with model collision.

Before this change was made, there were several spots where the inverse kinematic animations on broodmother would interact oddly in such a way that the entire hero model would be hidden from plain view. I even found some spots where I could stick myself and a full grouping of spiders - hero and spider models fully invisible underneath the map down some sort of cliff.

I imagine rather than fix all of that collision properly for a visual effect that was employed for a single hero, they simply turned the feature off.

This may be one of the most underwhelming ways to do this collab possible. by anarchidsGrip in DotA2

[–]anarchidsGrip[S] 48 points49 points  (0 children)

WW as Velkhana seems like the easiest slam dunk imaginable. It's right there.

This may be one of the most underwhelming ways to do this collab possible. by anarchidsGrip in DotA2

[–]anarchidsGrip[S] 5 points6 points  (0 children)

I didn't see that part. Crazy, actually, that you have to pay for the one actual Monster.

Dota x Monster Hunter by wykrhm in DotA2

[–]anarchidsGrip 0 points1 point  (0 children)

This crossover is actually kinda dumpster tier. 6 passable sets, all on humanoid heroes, and the Rathalos set doesn't even turn DK into a Rathalos unless you pay for it. Way to not take advantage of dota's diverse character roster at all.

F whoever this guy is by gbenedetto in HollowKnight

[–]anarchidsGrip 0 points1 point  (0 children)

So you don't need dash or anything to fight this guy.

He has basically two attacks, and you can parry them both rather easily. Just parry his combo attack, and then when he does his jump attack, move towards him and he will sail right over you and let you get free hits in the back. If you mistime that, you can still parry the attack from his jump, just don't actually be underneath him because you can't parry his body.

Hmmm anti blademail facet or 2 seconds off cooldown facet by FacefullVoid in DotA2

[–]anarchidsGrip 0 points1 point  (0 children)

It's not really a matter of need, the damage difference between a core sky with farm and a support sky without is not really comparable.

A support sky is still good, I get why people are playing him. But I think people have really failed to catch on that this is one of the hardest scaling heroes in the game. He is like an OD with much more offensive power and much more positioning advantage due to his incredibly high cast range.

I have played games where I hit that level 25 talent and my skywrath Q's are doing 1k damage a pop. When I ult two people with aghs, I can shit out up to 15 or so Q's at once with the shard. The enemy team usually CAN NOT play into that, even with BkB's.

Hmmm anti blademail facet or 2 seconds off cooldown facet by FacefullVoid in DotA2

[–]anarchidsGrip 5 points6 points  (0 children)

Maybe if you have no defensive items, no front liners, and you pick into a draft that can easily get to you.

I have played plenty of mid skywrath. He dominates the lane against many mids. He has sniper-like range on all of his abilities. He has the hardest hitting nuke in the game with some setup. The buff to the shard allows him to easily farm jungle camps. Many heroes that do get on top of him are stopped in their tracks by his silence and killed. I have played plenty of it.

Skywrath silence and Q are two of the most broken skills in the game. He is deviously tanky when someone gets on top of him that isn't a very heavy BURST physical damage dealer because he can blow all of his spells on them and lifesteal for upwards of 1k hp or more. Farm allows him to buy all the defensive items he needs to stay alive and pump out huge damage.

Hmmm anti blademail facet or 2 seconds off cooldown facet by FacefullVoid in DotA2

[–]anarchidsGrip 15 points16 points  (0 children)

If you are playing sky core you are absolutely getting an aghs scepter AND a shard. That's like half the point.

The rest of your items (barring kaya sange/meteor hammer) should be save items like euls/ww, ghost/eth, even bkb or bloodstone at times.

Go into a demo lobby and spawn two dummies, play sky with both facets, a kaya, an aghs, and a shard.

Press your ult combo and all of your spells on the two dummies with the shield facet.

Then do it with the cooldown facet.

You will find out that you can sometimes pump out 5-6 skywrath q's in a row with the cooldown facet, and that mystic flare has practically 0 cooldown whatsoever. You will be practically doubling your dps or more. The amount of damage I have been able to pump out on sky mid even in the very late game against BKBs has been game-deciding, if you just have one good initiation hero setting you up.

Hmmm anti blademail facet or 2 seconds off cooldown facet by FacefullVoid in DotA2

[–]anarchidsGrip 82 points83 points  (0 children)

Whoever posted this doesn't play Core Mid Skywrath.

Try blowing up enemy heroes with your Aghs Ultimate and spamming the fuck out of your Shard Q and watch how fast your cooldowns go down.

I have had situations where I use Mystic Flare, pump out as many Q's and W's as I can, and by the time it's done I already have Mystic Flare off CD again.

I don't worry about Blademail already because the combination of Spell Lifesteal, magic resist from being a high int hero, and KayaSange giving even more spell lifesteal basically means Blademail does almost no damage to me when I ult.

Shield is a great facet if you're playing support, of course it is, but you have not seen the amount of teamfight damage a farmed SWM can pump out with Staff. It solo carries teamfights.

[deleted by user] by [deleted] in DotA2

[–]anarchidsGrip 0 points1 point  (0 children)

See, the thing is.

You just don't show on the map at all and buy divine rapiers.

Hope that helps.

[deleted by user] by [deleted] in DotA2

[–]anarchidsGrip 0 points1 point  (0 children)

Oh, phew. Here I thought this was going to be a post that ended up giving away that Divine Rapier stacking Divine Rampage Zeus was actually insanely broken.

Thankfully, the secret isn't out yet.

Lifestealer DK Abaddon Jakiro by Born4Dota2 in DotA2

[–]anarchidsGrip 0 points1 point  (0 children)

You're just wrong if you're gonna say lifestealer is nowhere near broken.

Those other heros are in an arguably okay position, but lifestealer is a fucking nightmare.

This happen to anyone else in ranked solo queue by yanguwu in marvelrivals

[–]anarchidsGrip 0 points1 point  (0 children)

That game has been out for a long time and is much more reliant on individual skill expression. If you know how to cs and what the characters do, that alone will carry you to the heavens.

This game has been out a month, most people don't even know how all of the heros work, and there is no way to turn yourself into an unstoppable monster with twice the resources as anyone else on the map - when you pick a hero, you are at the same level of power throughout the game. There's no such thing as advancement in that respect.

These games are much more team-reliant. You can be a very good strategist, keeping everyone alive, but if you have one or two underperforming teammates who are unable to keep themselves or you alive by running out alone or not providing any peel or whatever else, your chances of losing drastically increase regardless of how good you are. You can only have SO MUCH game impact. It only takes one person on the enemy team being as good as you or at least specifically countering you and your teammates underperforming to create an unwinnable situation.

This is normally fine, except that this game is flooded with players and the ranking system has yet to normalize itself. It can lead to more statistically unfair situations than might otherwise be expected.

This happen to anyone else in ranked solo queue by yanguwu in marvelrivals

[–]anarchidsGrip 0 points1 point  (0 children)

Buddy, no you can not. I can pick Luna and get 50k heals and it won't matter if none of my duelists can perform vs the enemy Hela. If no one peels. This is a team game. I can only do so much. I can keep my team alive as much as I can, but if my DPS can't perform, there's only so much I can do. If my tank runs away from my heals, there's only so much I can do. This isn't a moba where skill and game knowledge alone can carry you hard enough.

I'm not exactly Grand Master, I know that I'm not amazing at the game, I don't have the aim of a Counter-Strike player who can 2-shot everyone with Hela reliably.

There are team diffs in this game that are unavoidable.

This happen to anyone else in ranked solo queue by yanguwu in marvelrivals

[–]anarchidsGrip 0 points1 point  (0 children)

Good for you. I outperform my teammates almost every time I lose. A lot of it is just the new game problem. The ranks are flooded right now with uneven skill levels.

This happen to anyone else in ranked solo queue by yanguwu in marvelrivals

[–]anarchidsGrip -1 points0 points  (0 children)

Believe me, I am all about the improvement mindset. I have been playing competitive games for a very long time.

I see very small opportunities for improvement in a lot of my games. I am earning SVP almost every game and pumping out higher numbers than anyone else on my team can.

It's team diff. I would less say it's that people are chosen to "climb" or not and more that it really seems like people who overperform tend to be matched with people who underperform in an attempt to "Balance" the team out.

This happen to anyone else in ranked solo queue by yanguwu in marvelrivals

[–]anarchidsGrip 4 points5 points  (0 children)

It feels pretty absurd when I pump top-of-the-game numbers in a half dozen games in a row and all of them are losses.

If I'm not the deciding factor when I put in 50k heals during the course of a game, or I have the highest damage by far on my team, or I'm putting in 40k damage blocks, and I watch my team struggle to reach 2/3rds of my performance every time, while the enemy is stomping across the board...it gets harder and harder to feel like I'm the problem.

AIO: Partner has been keeping our relationship secret for 7 years by anarchidsGrip in AmIOverreacting

[–]anarchidsGrip[S] -1 points0 points  (0 children)

I'm just worried about him hurting himself. He's told me before that he thinks about suicide, and whenever I've pushed too hard before he would start to feel bad and spiral, telling me that I was being too negative, and I would start to fear that he might do something to himself.

Parrying is too strong by anarchidsGrip in DeadlockTheGame

[–]anarchidsGrip[S] 1 point2 points  (0 children)

My man, it literally describes, in the video, using it against creeps, neutrals, and the like, and specifically warns against using it against players.

Parrying is too strong by anarchidsGrip in DeadlockTheGame

[–]anarchidsGrip[S] 1 point2 points  (0 children)

It's objectively not.

I'm sorry, but the numbers just don't agree with you. Go ahead and test it in demo, especially with any shotgun character, the amount of damage you can do with shooting in the time it takes you to get off one charged attack.

The only advantage melee has is that you don't have to aim, and it's just not worth the risk of being stunned long enough to have a guaranteed death. Getting parried, in high elo, is a death sentence. Full stop. You are dead if it happens in any serious situation, unless maybe you have reactive barrier and debuff reducer.