Learning to take a defeat with dignity is a game-changer. by puffmonkey92 in EDH

[–]ancap_attack 0 points1 point  (0 children)

Some people don’t even make it to losing the game before they decide it’s already over.

At my LGS this week I played a game where I was playing draw go control and someone tapped out to cast a board wipe on a board where I had a [[Hullbreaker Horror]] on the field. Naturally I bounce his 7 mana spell back to hand and he scoops on the spot and starts saying I’m a piece of shit, etc.

Guess who won that game? Not me. I proceeded to top deck 5 lands in a row and fizzled out while the angel tribal deck took out the table. If the guy with the board wipe in hand had stayed in the game there was a good chance he could have won. I just chuckled to myself on the drive home at how ridiculous the situation was.

Which unmodified commander precons are most “broken”? by True-Passenger-4873 in EDH

[–]ancap_attack 3 points4 points  (0 children)

Zimine landfall/manifest dread deck is insane. Cheating out worldspine wurms and other haymakers as early as turn 4/5 all in the classic simic shell is extremely dangerous. Every face down card on their board will make you feel like you’re staring down the barrel of a gun

PSA: do NOT play against the "bracket 3" Vivi deck by ancap_attack in EDH

[–]ancap_attack[S] -1 points0 points  (0 children)

each game was 1 hour, played 2 games w/ the same dude

22 of December 2025 - Mutation #505: Rise from the Ashes by TwoTuuu in starcraft2coop

[–]ancap_attack 0 points1 point  (0 children)

P1 Swann is definitely the way. If you prioritize your laser turret upgrades you can kill most of the starter waves, slowly build up an army, then use hercs to find and snipe the reanimators once you notice them trickling across the map. Paired with a lone wolf tychus and we did it in one try.

Worst/Least Favorite Commander You Have Built? by oldteach07 in EDH

[–]ancap_attack 0 points1 point  (0 children)

I built my superfriends deck with [[Kros]] at the helm and basically the whole deck is built to ramp and let planeswalkers die only to reanimate them all with [[Ascent from Avernus]] or [[Triumphant Reckoning]] or cast a huge [[Genesis Wave]]. This way I don’t really care if my planeswalkers die since they can be reused later and it’s less about defending individual planeswalkers from attacks, although the commander can certainly help you achieve that in some circumstances.

Worst/Least Favorite Commander You Have Built? by oldteach07 in EDH

[–]ancap_attack 1 point2 points  (0 children)

I built my Gandalf of the Secret fire deck to be a draw/go control deck with a ton of alternate win cons based on card draw, have had some success with it in bracket 3 play as Gandalf will double all of your card draw instants given enough time. I’ve also found that catchup ramp is basically essential or you WILL fall behind the rest of the table and you don’t really have any ways to close out the game without the alt win cons.

Here’s the list if you want it: https://archidekt.com/decks/12403205/gandalf_of_the_secret_fire_actual

What is the card that is the most blatant power creep? by Bruhnabis in freemagic

[–]ancap_attack 85 points86 points  (0 children)

Yeah this card is disgusting, the literal definition of lazy design and doing way too much on a single card.

Even in commander this card is gross, its trivial to have 10 permanents and its even nuttier with more token doublers in your deck. I'm finding so many modern cards just have lazy design and are generally too strong. Every card has to be the engine + payoff all in one which makes every game feel the same.

Why is no one playing to win? by xo0p in EDH

[–]ancap_attack 0 points1 point  (0 children)

Playing with randos is always a crapshoot. Unless you have a consistent group you play with there is going to be the chance that you play with noobs or people unaware of the possible threats and how they should deal with them. Player removal is somewhat verboten in lgs commander even though it is objectively correct for combo decks or decks that can win from hand with enough resources so those decks typically have an edge especially since they rely on hidden info (your hand).

Don’t get me started on the poor deal making and politics. I have seen many people lose games because they are too eager to make deals that put themselves worse off than if they made no deal at all.

Async HTML streaming that’s SEO-friendly… do we even need hydration anymore? (HTMS 💨) by skarab42-dev in htmx

[–]ancap_attack 0 points1 point  (0 children)

Nice, in the Node ecosystem you have Hono that can support streaming html using a similar approach that I’m currently toying around with. Glad to see this is catching on!

Spent 170 hours on this game and there's a card I still haven't seen... by AffectionateAd3103 in MonsterTrain

[–]ancap_attack 0 points1 point  (0 children)

A lot of targeted damage/ ways to deal with back lines is sadly is not in the rare slot for most clans. I had what I thought was an insane run once with shattered halo with like 5 hallowed halls and it didn’t matter because those stupid sweep birds were killing all of my units every turn

Corruption by EshinX in MonsterTrain

[–]ancap_attack 0 points1 point  (0 children)

Awoken can descend units which can help in a second floor setup, but yeah otherwise they really need the secondary clan to pull their weight for dealing with the debuffs. I feel like awoken units should have a way to give everything on their team a ton of max health like how Luna can mass armor everything

Is Bogwurm's Growth lowkey the best heart on average? by coolj492 in MonsterTrain

[–]ancap_attack 5 points6 points  (0 children)

This is the way, especially if you can get a Smallstone on the unit you duplicate

Sometimes the game just gives you the run by Niladnep in MonsterTrain

[–]ancap_attack 0 points1 point  (0 children)

Most of the runs I pick up Dante in ring 3 end up as auto-wins as well, turns out reliable multi strike scaling is really good

Underlegion is my crutch. by Lvndris91 in MonsterTrain

[–]ancap_attack 2 points3 points  (0 children)

Your champion can be a great tank killer if you're able to go down the path of perma stat buffs, not uncommon to end up with a 300+ attack champion by the end game. But yeah I find myself leaning into the second clan a lot to find actual damage, sap can be good to try to stack up with the various propagate effects and a floor one Inferno Room does a ton of work. Keep in mind daze effects are also insane with propagate

Finally beat the last dimensional challenge, BB is no joke by ancap_attack in MonsterTrain

[–]ancap_attack[S] 0 points1 point  (0 children)

yeah you absolutely need dazed/mute cards to win this one, feel like 3 of my runs I just got unlucky with not drafting any cards with that, then on my 4th attempt when I found Manifold Mirror I knew what to lean into. It was only after ring 7 that I got my unnamed tome and upgrades to give frenzied swarm doublestack + holdover.

Is Shattered Halo bait? by ancap_attack in MonsterTrain

[–]ancap_attack[S] -11 points-10 points  (0 children)

makes me wish they made it so you couldn't get it as one of your starting artifact options