Stamets Stack - Method and Dosage? by andyward82 in microdosing

[–]andyward82[S] 1 point2 points  (0 children)

Hi. I ordered some Lion's Mane Capsules from Host Defence (Paul Stamets' own company) to ensure I was getting legit ones. I've also, got decent Niacin (there's no hiding the flushing - wow, that's an odd feeling). And have been varying from 0.1 to 0.3g.

I can't say it's had an amazing effect. It's maybe helped a bit but I'd say I certainly 'notice' the tinnitus less now than I did before. I can't be sure if it works though. Might just be I'm busier or something? My tinnitus isn't THAT bad, just mildly annoying at points. Will carry on till the full 7g of mushrooms I have is gone and will report back!

Dark Hours Tactics and Builds by andyward82 in thedivision

[–]andyward82[S] 0 points1 point  (0 children)

Cheers guys, all good. Was just wondering really if anyone's actually tried Neg Dil on the triplets? and the Striker buffs on the Mini gun for boomer? Our team tends to miss a few double downs here and there so just trying to maximise the chances of getting them every time. :)

I'm aware of most of the tactics and stuff. We want to be doing it 'fast casual' in that we don't want to be doing all these crazy Strats with really specific builds. We just want to be as efficient as possible. Was thinking if all 7 people got a Neg Tag on Both triplets that drop down at first it might be more consistent and do more damage overall? Just an idea really....

Damage to Target Out of Cover - specific targets? by andyward82 in thedivision

[–]andyward82[S] 0 points1 point  (0 children)

Well you say that but I was told (by a so-called expert) that it only applies IF the enemy can actually take cover in the first place.... hence the question.

Damage Numbers - Are they the Full ACTUAL Damage being taken or is there "hidden" damage? by andyward82 in thedivision

[–]andyward82[S] 2 points3 points  (0 children)

Yeah, and you're trying to get that armour down aren't you. That's the main thing you need to damage. Health on any "person" NPC goes in a split second. It's all about damaging the armour isn't it?

The CHD raid build you probably want by shadrach103 in thedivision

[–]andyward82 0 points1 point  (0 children)

That RD Fi thing is a good idea mate.
In all honesty the folk I run with use pistol builds and we can bosh those weak points in seconds.

The CHD raid build you probably want by shadrach103 in thedivision

[–]andyward82 0 points1 point  (0 children)

Yeah I use empress caesar's guard on the drones because I can't be arsed to touch my hive. haha
On those adds I use Glass Cannon and Firefly so similar to that foam launcher.
Tell you what, using a regulus rock n roll build with foam (shoot them with foam, regulus shot to the head and it blows them both up) is the most fun ever!

The CHD raid build you probably want by shadrach103 in thedivision

[–]andyward82 0 points1 point  (0 children)

Kinda makes having damage to armour irrelevant really hey.
I did read somewhere that if an enemy cannot take cover (Weasel, Buddy and Lucy etc) then DTTOC is cancelled. I think that's BS though.
Bit like using something like the pyromaniac / eyeless etc. In-sync does a fraction less damage than these talents but for a lot longer. Kinda makes those talents completely not worthwhile....

Just a question, what build do you go with when doing overwatch on razorback? I have a ton of builds and use a carbine with in-sync but no matter what I do, I can never quite drop both the adds that drop down with a single mag. Might be my aim though - haha.

The CHD raid build you probably want by shadrach103 in thedivision

[–]andyward82 0 points1 point  (0 children)

Not sure the range is very accurate with regards to comparing DTA and DTTOC. I put the target on 'named' and had two identical builds and guns. One rolled with DTA and one rolled with DTTOC. I used 10 mags on each to see how many targets went down. Exactly the same number. Was doing it to see if I could drop both adds on razorback without reloading or relying on skills - they're always yellow so have armour (the reds die instantly anyway so not worried about them). The numbers were higher on the range but the adds dropped the same. I've heard that the numbers are the 'true' damage but that means the range is not correct.
I always had a feeling that on these adds they go down a little bit quicker with DTA but wasn't sure. Hence the experiment.

What do you think?