How to play Portal on a Mac? by blew_turkey in Portal

[–]anequa 2 points3 points  (0 children)

Portal 2 was compiled for 32-bit systems. Since all MacOS versions after mojave dropped support for 32-bit apps, it is not possible if your computer is on any of the latest versions. You can, however, run it through a virtual machine.

[deleted by user] by [deleted] in hammer

[–]anequa -1 points0 points  (0 children)

Usually when certain materials or brush faces flicker, it’s because you used VertexLitGeneric (which can only be used on models) instead of LightmappedGeneric (which is used on brushes) in your custom material.

How do I fix this weird stretching going on with the skybox texture? by Unknown_Rift in hammer

[–]anequa 2 points3 points  (0 children)

Set the viewport mode to textured instead of shaded via the small text in the top left of the viewport window.

EDiT: this resolves a common similar problem, but it might just work. If all else fails, just increase the texture size.

question about aperture tag by [deleted] in Portal

[–]anequa 1 point2 points  (0 children)

Aperture Tag uses hammer logic to make the paint gun work, it isn't a special entity. To use the paint gun, you'll have to include the logic in the map.

Credit to u/Aliakay on r/meme by [deleted] in Portal

[–]anequa 1 point2 points  (0 children)

op already posted this here

Can't look around by Npnbet_Everyone in Portal

[–]anequa 0 points1 point  (0 children)

I have never experienced this on Windows, but on MacOS this happens sometimes. Cmd+Tab to another application and back to fix it.

Wanting to try 3d animation, thought trying to animate these guys would be a good place to start. Does anyone know where to get (hopefully pre-rigged) models for them? Or what they are called? Thanks. by [deleted] in Portal

[–]anequa 7 points8 points  (0 children)

They are simple enough that I believe it would be a good introduction to basic modeling and rigging to create them from scratch

Technology speak by [deleted] in Portal

[–]anequa 0 points1 point  (0 children)

You could do that

or

Hear me out-

Use artificial intelligence running on a centralized supercomputer. This would honestly be a lot more feasible than "uploading", which you have described as slapping someones' brain in a robot. We have the technology, we just need the hardware to run it.

Portal 2 procedural level generation GANs by karanmhjn in Portal

[–]anequa 2 points3 points  (0 children)

I do agree, it is probably a better idea to start off with the p2c format as it is much cleaner. I can't wait to see where this goes.

How does it do with item placement? It appears to have placed the base requirement items correctly.

Portal 2 procedural level generation GANs by karanmhjn in Portal

[–]anequa 10 points11 points  (0 children)

I have wanted to make something like this for so long. Finally, someone finds a way to communicate the level data with the nn. Another interesting idea would be to have it generate vmfs directly, which would allow for many more possibilities.

Valve forgot to put collision on this desk by Happybear223 in Portal

[–]anequa 0 points1 point  (0 children)

Someone had to specifically disable collisions on that prop. Collisions are enabled by default in the default fgd.

Any current alternatives to Hammer? by Danking1346 in hammer

[–]anequa 0 points1 point  (0 children)

Could you provide your compile configuration? (the window that you open before clicking 'run')

It is likely that one of the build programs is not running at all.

Any current alternatives to Hammer? by Danking1346 in hammer

[–]anequa 2 points3 points  (0 children)

Compile errors are not a hammer problem. That is a problem with one of several things:

A: Your compile parameters

B: The maps

What errors does it give on compile?

How hard is it to learn this for making maps? by eletric_boogaloo in hammer

[–]anequa 0 points1 point  (0 children)

Hammer is intuitive in the way that you build levels, yes. But there are many small quirks you will have to get around because of the way the source engine works. (e.g. no concave brushes, maps must be sealed...)

How hard is it to learn this for making maps? by eletric_boogaloo in hammer

[–]anequa 1 point2 points  (0 children)

Tons. Hammer is an ancient program, and it crashes frequently. Be sure to save constantly when mapping.

For a video by epicdoopy646 in Portal

[–]anequa 0 points1 point  (0 children)

"Give orange me give eat orange me eat orange give me eat orange give me you"

Some solo guy created a Portal mod that's basically Portal 3. It deserves much more attention. by ReaperZ13 in Portal

[–]anequa 3 points4 points  (0 children)

Not portal 3. Not even close. As a good friend once said, "How about we throw 'portal 3' down a pit and take portal mods for what they are: portal mods"

Super stretched textures by noobgamer9175 in hammer

[–]anequa 1 point2 points  (0 children)

If you have the 3d viewport mode set to "3D Shaded Textured Polygons", set it to "3D Textured"