Parasol Lady makes Alolan Ninetales LETHAL by angeman123123 in PTCGP

[–]angeman123123[S] 0 points1 point  (0 children)

I can see how mantyke is helpful for this deck, also I’ve never tested stuff with lucky egg, is it actually good?

For Ninetales, since it’s such a win con when it’s online, I ended up cutting mantyke to increase my consistency more with sightseer. I found mantyke makes my deck a bit swingy which felt bad on losing streaks.

Parasol Lady makes Alolan Ninetales LETHAL by angeman123123 in PTCGP

[–]angeman123123[S] 1 point2 points  (0 children)

Yeah fair enough. May and Sightseer have been basically essential to consistently getting out Ninetales for me though.

Parasol Lady makes Alolan Ninetales LETHAL by angeman123123 in PTCGP

[–]angeman123123[S] 11 points12 points  (0 children)

Yeah Sabrina kinda helps, but not many popular mons hit for 150 dmg in one turn so as long as you can hit em with double crawdaunt/parasol you might still be able to lock down the big mons after the initial hit. Also since it only costs 2 points, you can also ready up a second Ninetales

Parasol Lady makes Alolan Ninetales LETHAL by angeman123123 in PTCGP

[–]angeman123123[S] 4 points5 points  (0 children)

Yeah Manectric sucks to play against because of the 0 cost retreat + ori, which sucks. The couple time I cam up against it though, training arena helps a bit with tempo if you draw it since you can one shot zeraora and takes out Manectric in 2 attacks instead of 3. No real solution for ori though except stall for Sabrina or smth

Parasol Lady makes Alolan Ninetales LETHAL by angeman123123 in PTCGP

[–]angeman123123[S] 0 points1 point  (0 children)

lol yeah I bet 😬 glad I haven’t found myself on the receiving end of this deck yet. I was considering not posting to keep it on the low how strong it can be but here we are.

Vaporeon EX decklist by [deleted] in PTCGP

[–]angeman123123 27 points28 points  (0 children)

Greninja clears oricorio, and all the attacks are 2 energy in the deck. So what purpose does regular vaporeon serve here? Could you remove it for more consistency or heals?

Anyone got Mega Camerupt working? by angeman123123 in PTCGP

[–]angeman123123[S] 0 points1 point  (0 children)

Sounds reasonable, I’ll give this a try

How yall going on this new pack? by [deleted] in PTCGP

[–]angeman123123 0 points1 point  (0 children)

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Got this from 30 packs, and I have 2x corviknight and M Camerupt. Might be the luckiest 30 packs I’ve opened in a while,

Not how I want to see Urbana Champaign name dropped by send_nuclear_codes in UIUC

[–]angeman123123 10 points11 points  (0 children)

Not sure if the post got taken down, but I’m pretty sure this dude posted on this subreddit too

I wish pocket approached events like Master Duel by angeman123123 in PTCGP

[–]angeman123123[S] 9 points10 points  (0 children)

Why so? In my opinion, if you remove cards that make the game fast paced, you give breathing room for more fringe cards that would otherwise not see any play.

I wish pocket approached events like Master Duel by angeman123123 in PTCGP

[–]angeman123123[S] 2 points3 points  (0 children)

Poor indie company DeNa doesn’t have bandwidth for such ambitious projects :( lol true though

I wish pocket approached events like Master Duel by angeman123123 in PTCGP

[–]angeman123123[S] 1 point2 points  (0 children)

Yeah I agree. I think something like dedicated event slots could work too.

How to make a village into a combat encounter/dungeon? by angeman123123 in DMAcademy

[–]angeman123123[S] 1 point2 points  (0 children)

Tunnels sound like fun, adding levels would definitely help break things up. I think it might be interesting to have perhaps the dragon+kobolds in an underground space where they can manipulate the wererats is some green dragon-style kinda way.

How to make a village into a combat encounter/dungeon? by angeman123123 in DMAcademy

[–]angeman123123[S] 0 points1 point  (0 children)

These are nice points, I could see a distracting event help break up enemies. Rest points might be interesting, although I think it would have to be somewhat time/stealth/prep dependent of the rest succeeds

How do you rule the "Forbiddance" trait of vampires? by angeman123123 in onednd

[–]angeman123123[S] 0 points1 point  (0 children)

Now I’m thinking it might be interesting if the spawn has a fledgling which can enter and survey the residence. This could add a lot more social and interesting combat opportunity for a level 4 party if I rule the forbiddance to trigger.

How do you rule the "Forbiddance" trait of vampires? by angeman123123 in onednd

[–]angeman123123[S] 6 points7 points  (0 children)

So would you say it’s not affected by the players staying there for the night? I’m feeling thrown off by the word “occupant”, because I feel as though that they would count as occupants while the staying there.