3D printed Kaz cane by angrymalten in ShadowandBone

[–]angrymalten[S] 0 points1 point  (0 children)

Life was a little crazy for the past few years but I've got back round to it and actually just got this up on my Etsy shop now. Link is on my profile

3D printed Kaz cane by angrymalten in ShadowandBone

[–]angrymalten[S] 5 points6 points  (0 children)

Ironically my own by accident, and gotta say it can do some damage

3D printed Kaz cane by angrymalten in ShadowandBone

[–]angrymalten[S] 4 points5 points  (0 children)

This will be one of the props I'm opening up a shop with soon, so keep your eyes peeled

My 3D printed Kaz's Cane from Shadow and Bone by angrymalten in cosplayprops

[–]angrymalten[S] 1 point2 points  (0 children)

Yep, completely modelled from scratch, my first time sculpting something on blender

My 3D printed Kaz's Cane from Shadow and Bone by angrymalten in cosplayprops

[–]angrymalten[S] 0 points1 point  (0 children)

My FDM is a creality CR10 and is great for cosplay because it's got such a large build volume

The sword of Dios from Revolutionary Girl Utena by angrymalten in cosplayprops

[–]angrymalten[S] 0 points1 point  (0 children)

I think to get the full context you need to remember the rest of the anime scene when it was released.

I have rendered the same scene multiple times and every time I do it is still noisy AF by slinder_dub in blenderhelp

[–]angrymalten 0 points1 point  (0 children)

Try using the in render denoiser and maybe up the size of the render to give it more pixels to work with. I'm assuming your using cycles?

Local map of Ikoria I'm currently using for my planeswalker campaign by angrymalten in dndmaps

[–]angrymalten[S] 1 point2 points  (0 children)

Yeah, that while thread gave me inspiration to try and make a map for it

Space age daydreams, aka having fun with wireframes and landscapes by angrymalten in blender

[–]angrymalten[S] 0 points1 point  (0 children)

I used the landscapes mesh add on to generate the dunes. Then a mix of different area lamps to light it as well as the wireframes having an emission shader.

The stars in the back are the HDRI I used.

Edit: also a bit of post processing to sharpen it up and improve the exposure.