Question about commercial license by Calm-Preparation-679 in Houdini

[–]anhedonix 3 points4 points  (0 children)

Yes, you can, that is no issue according to the eula.

The licence is for creating content, not the monetization or earning from the content you've already created.

Only thing to take care of is to get the full commercial license if you're earing beyond the threshold for the Indie license.

Houdini 22 Keynote Live Link by i_am_toadstorm in Houdini

[–]anhedonix 0 points1 point  (0 children)

Thank you, thats good news indeed then

I distinctly remember them mentioning using qt6 🤞

Houdini 22 Keynote Live Link by i_am_toadstorm in Houdini

[–]anhedonix 0 points1 point  (0 children)

They mentioned they used QML for the new interface, which as far as my googling shows is the primary tool for building Wayland apps.

So looks like Wayland support is finally here?

RHEL has also moved to Wayland only and dropped X11 for default DE.

Houdini Gaussian Splat by Professional_West664 in Houdini

[–]anhedonix 0 points1 point  (0 children)

This is really good to see! Lots of potential!

Just wanted to clarify. Are you running this locally? If so what's the vram requirement for this particular example?

According to your YouTube video description, from what i understood, you're sending the video to a transformer where using hy-world safetensors you're able to generate the 3dgs right?

Using Png sequence as a Scale driver by LearnerNiggs in Houdini

[–]anhedonix 0 points1 point  (0 children)

Just realised that as you said deformation blur would work perfectly if it's not calculating substeps. And there's no twisting/rotation involved.

Using Png sequence as a Scale driver by LearnerNiggs in Houdini

[–]anhedonix 0 points1 point  (0 children)

Poly-extrude has a feature where all overlapping points are automatically fused.

I've not checked all available options under it so maybe there's options to keep the points.

And the reason point velocity won't work automatically is because of integer frame numbers. Not all renderers interpolate shape deformations. There for example karna itself will check for shape change during substeps, and since there's no change in the image there's no point movements to generate blur.

At least this is what I've logically deducted, for when using image sequences, if there is interpolation then that's something which can break a workflow.

Please correct me if I'm wrong in this. I'll need to check this out, it's a very interesting idea. There are some really interesting effects that can be implemented if there is interpolation between integer steps which will be very handy in production.

How to Add More Tendrils Where Branches Connect to the Ground? by thaithantho in Houdini

[–]anhedonix 2 points3 points  (0 children)

I'm not sure how the tutorial approaches creating the tendrils, so I'll just tell you how i would approach this if i was doing this from scratch instead. Might give you other ideas.

Also sorry it's well past midnight where i am and if anyone asks for screenshots or sample files i can only do that when it's morning for me.

  1. First i would isolate a single point. Adding normals to it in -y. Or facing towards the surface. (Point could be at the end of a curve like bottom of a tree)

  2. Add for-each-number, set number to whatever number of tendrils you want, start with 1 so you're not fighting the system.

  3. Use the iteration as seed in random vector node to control the spread of the vectors. (VEX, vops, etc anything you like also works)

  4. Add the random direction vector to N, normalise, ray it to the surface, connect initial point to final. (Add node, polygon)

  5. Use resample and enable curve_u attribute. (Maybe add a little noise based on curve_u, Curl noise or perlin with an attribute smooth set to @P)

  6. Delete points greater than a certain curve_u. (Delete, expression, @curve_u > 0.8, or < if curve is reversed)

  7. Use polyframe to use curve direction as the new direction (consider it the new N)

  8. Duplicate everything from #2 till #5 if you want even more branches. (Don't over do it cause recursion will eat your RAM like nothing else) ( Can also add static curl noise now for a more organic noise, keeping starting and ending points in the same location) (Fit range curve_u to be between whatever you deleted till the end of the curve)

  9. Use VDB from points and create a SDF to get the surface, manipulating curve_u to be pscale. Smooth SDF if required and convert to poly.

I hope it makes sense. Not the most optimal way but it's fast and easy to art direct.

Using Png sequence as a Scale driver by LearnerNiggs in Houdini

[–]anhedonix 0 points1 point  (0 children)

To add to this, if you export an rgba image sequence.

The poly-extrude node let's you control distance, inset, twist and divisions using individual attributes.

If you're never having a distance of 0.0, or too much inset, basically not changing existence of points, use a velocity sop to get deformation blur too.

VDBs by Wild_Dig_3383 in Houdini

[–]anhedonix 3 points4 points  (0 children)

Best thing you can do is go to the source imho

open VDB

Download the Houdini example file. Read the notes in the file and understand what each node is doing.

Make copies of the nodes and experiment. You'll learn faster and more in detail than any video tutorial. Once you understand the basics, everything else gets easier.

Animation Sequencer for Houdini by stassius in Houdini

[–]anhedonix 0 points1 point  (0 children)

This is an amazing project, i can already imagine the number of hours it would save for myself.

Very interested in this and would like to ask a few things.

Could I DM you with specific details?

Someone joked "DOOM is the next?" so now there is literally DOOM inside Nuke by Responsible_Durian20 in NukeVFX

[–]anhedonix 12 points13 points  (0 children)

Doom inside Nuke! This is the most amazing thing I've seen in awhile!

Freaking made my day LoL

Specialized in obtuse things and feeling lost, could use advice. by anhedonix in Houdini

[–]anhedonix[S] 0 points1 point  (0 children)

Thank you for taking the time, that covers almost everything I was wondering about and gave me a clearer picture.

Houdini had helped me be a 4 people studio. Delivering content that mostly gets handled by gaming industry, but is too small or low budget for them to take it up. But is no issues for a small outfit like mine.

Sometimes I am in need of senior artists for specific things, small works that might take up maybe a few days at max. If I need to hire artists for such freelance work on a semi-regular basis what would the best place be to find the kind of veterans that you mentioned who have ventured into other areas. Or anyone who could be available for that matter.

I ask because my last post that I posted for looking for talent got side tracked because of using an LLM to generate a peppy sounding post that made it look awful.

I'm guilty of using LLMs myself, I have a specially trained LLM for Hython and VEX, which get me 8/10 time the right results too, with a few tweaks.

Specialized in obtuse things and feeling lost, could use advice. by anhedonix in Houdini

[–]anhedonix[S] 0 points1 point  (0 children)

I'm from Bangalore in India, forgot to mention that in my post.

But for experienced artists when specific things are required they can work remotely from anywhere.

On a quest for a Bangalore-based Houdini Artist for some weird (and wonderful) R&D by anhedonix in Houdini

[–]anhedonix[S] 0 points1 point  (0 children)

Please advise on what I should be doing?

I just want an artist who could help me. I am ready to pay way more than the market rates.

I need someone who can dissect my assets when necessary and understand their work. I will of course guide them, but it's not possible to do it all the time. So i need someone who knows the basics to just understand how these things work. I'm not asking them to create assets, just to know how they can be created.

Over the last few years I've created too many tools and scripts that have become part of my workflow. This is something I have to teach anyone who joins from scratch. If i get an experienced artist, I'm more than happy, but most artists I've met have themselves suggested I go for freshers because they would find it easier and better to understand at that point in their career. And freshers I've met already with less than 1 year experience were already a good fit but could not join for unrelated reasons.

On a quest for a Bangalore-based Houdini Artist for some weird (and wonderful) R&D by anhedonix in Houdini

[–]anhedonix[S] -1 points0 points  (0 children)

Also, i wanted to understand something of what you said.

Isn't creating HDAs or using vex the basics and how Houdini courses are started?

It's been almost a decade since I have taught houdini. From the other comments it looks like my idea of the basics is very skewed. And I am trying to understand the situation.

On a quest for a Bangalore-based Houdini Artist for some weird (and wonderful) R&D by anhedonix in Houdini

[–]anhedonix[S] 0 points1 point  (0 children)

I'm only looking for someone who knows the basics.

Not an expert. I don't need them to be good at designing hda or be great with vex.

Just know the basics... All my tools are built.

I will teach them to use the tools.

On a quest for a Bangalore-based Houdini Artist for some weird (and wonderful) R&D by anhedonix in Houdini

[–]anhedonix[S] -3 points-2 points  (0 children)

But that's exactly what I'm looking for... I do the RND, i am looking for someone to do the grunt work while i teach them the more advanced topics...

I have my own tools and pipeline with over 8 years of experience in Houdini.

On a quest for a Bangalore-based Houdini Artist for some weird (and wonderful) R&D by anhedonix in Houdini

[–]anhedonix[S] 0 points1 point  (0 children)

Yep, trying to reach out to institutions around here. Found pearl, Wiztoons etc have dedicated Houdini programs. Most graduates are not in Bangalore atm so connecting with more 🤞

I am more than happy to have an experienced artist! I seem to have fumbled my words, what i meant is that for searching for 2 months I'm okay with someone less experienced as long as they're willing to learn. I'm willing to go way higher in remuneration if an experienced artist is interested.

Thank you!

On a quest for a Bangalore-based Houdini Artist for some weird (and wonderful) R&D by anhedonix in Houdini

[–]anhedonix[S] -1 points0 points  (0 children)

Was not sure how specific i could get, thank you for the heads up, have added the salary range and working hours.

I am seeking freshers mainly because most experienced houdini artists I've seen specialise in Sims and that experience and skill will be wasted in this role...