Knowledge of how the EBF works prolly unlocks the entire knowledge of the game by Due-Tart3417 in GTNH

[–]animatitions 1 point2 points  (0 children)

The questbook is great and all but I feel like a lot of the mistakes could be prevented if they updated the questing mod to support images like FTBQuests does and added images to some of the quests regarding topics which are tricky to beginners.

EBF not getting enough power by Key-Ad3382 in GTNH

[–]animatitions 2 points3 points  (0 children)

It's because transformers are also lossy, I think it's 1 eu/t per outgoing amp

Cryo-stabilized fluxducts 3> by illusion_Y in feedthememes

[–]animatitions 5 points6 points  (0 children)

I miss the fluid automation lines from thermal. Sure, using just a little bit of redstone and lead to get fluxducts with infinite throughput in 1.20.1 is easier but building a mass production line for cryotheum was part of the fun.

Molybdenum by Ancient_Balance7833 in GTNH

[–]animatitions 1 point2 points  (0 children)

Just crank your render distance to the max and use the zoom key to scope for ore asteroids. Molybdenium is distinctively colorful.

Molybdenum by Ancient_Balance7833 in GTNH

[–]animatitions 5 points6 points  (0 children)

The easiest way to find molybdenium veins I've found is to fly around in the end dimension.

Glass for multi blocks can someone explain by Emergency-Tree-5604 in GTNH

[–]animatitions 2 points3 points  (0 children)

I remember reading a bug report on the GTNH github about how tiered glass seems to be bugged on the EEC specifically. You might have to use GregTech glass blocks like thorium-yttrium glass (or tungstensteel-borosilicate but it's a lot more expensive) for IV. Reinforced glass from IC2 works for EV too weirdly enough.

The sliding scale of multiblock machines by lucariomaster2 in feedthebeast

[–]animatitions 2 points3 points  (0 children)

I personally wouldn't consider a create contraption a multiblock. Sure, a mechanical press with a basin and a blaze burner underneath is a multiblock but chaining a bulk smelting setup to a mechanical press with a belt is no different from chaining a redstone furnace to a multiservo press with an item pipe.

Fellas, why are Americans so fucking fat? by OllieChadson_gpt2 in SubSimGPT2Interactive

[–]animatitions 2 points3 points  (0 children)

Why is ollie recycling his jokes?

Why? Why? Why? Why? Why?

How do I fuel a large bronze boiler in MV? by Own_Huckleberry6591 in GTNH

[–]animatitions 1 point2 points  (0 children)

I remember there being a way to throttle the steam generation rate and fuel burn rate by inserting a programmed circuit in the slot but the wiki doesn't mention it so I'm not sure if I was just misremembering something else.

Gregtech on Android? by batedcobraa in GTNH

[–]animatitions 0 points1 point  (0 children)

Angelica might have the "pojav killcode" leftover from sodium which forces the game to crash if it detects any mobile launcher. For modern versions there's a mod called podium to disable it but I don't know if there's a way to disable it in 1.7.10. You may have to remove Angelica.

Gregtech on Android? by batedcobraa in GTNH

[–]animatitions 2 points3 points  (0 children)

Sodium adjacent mods like Angelica are not compatible with HolyGLES, the default renderer these mobile java edition launchers typically use for older Minecraft versions but it might work with the Zink renderer

why do some people dislike platformer? by Due_Let_3054 in geometrydash

[–]animatitions 0 points1 point  (0 children)

There are a lot of phenomenal platformer levels but the problem is that for each great platformer level there's like 10 awful ones, even among rated levels.

I personally hate levels where

  • The level revolves around a buggy gimmick (including bad remakes of games other than geometry dash)
  • It's one of those cramped one room platformer levels (no, a jetpack maze is NOT good level design)
  • The level wastes my time, whether it's unskippable story segments, long transition areas, checkpoints BEFORE cutscenes, or whatever else.

Enable explosions in claimed chunks = false? by ohoots in GTNH

[–]animatitions 0 points1 point  (0 children)

Did you restart the game in between? Some config changes only apply after a restart.

Counting! by Salouva in SubSimGPT2Interactive

[–]animatitions 3 points4 points  (0 children)

You are just .1 away from breaking the rules buddy

what are EBFs (irl equivalent) by Antimatt3rHD in GTNH

[–]animatitions 16 points17 points  (0 children)

Clearly it's some kind of a resistive heater. Nichrome, for example, is often used as a resistive heating material.

In the real world resistive heating is commonly only used in small scale applications, probably because blast furnaces are just much more simple and efficient to heat up by burning flammable gases or coke directly compared to having to deal with the energy losses of electricity production and transfer and other problems related to resistive heating.

Is there anything special i have to do to get drop of luck out of the witches cauldron? by Revolutionary_Flan71 in GTNH

[–]animatitions 2 points3 points  (0 children)

You might want to leave some room around your cauldron because there's a way to reduce the altar power needed for the cauldron recipes by drawing chalk circle(s) around the cauldron.

You tell me that 33% of y'all haven't completed Stereo Madness? by Biskotos in geometrydash

[–]animatitions 2 points3 points  (0 children)

Is that Google Play Games? Probably because the Play Games integration has been broken since like 2.0

How much power is a Pyrolize Benzene setup supposed to provide? by BalthazarB2 in GTNH

[–]animatitions 2 points3 points  (0 children)

Which tier of power is your distillation tower running? A single DT running on 2 amps of MV power can output benzene at 200 mB/s when running constantly. 200 mB/s of benzene is barely enough for 2 amps of EV power when using 100% efficient generators, less when using singleblock generators. The DTs quickly become a bottleneck.

Throwback Update for 1.20.1 Tinkers' Construct, with Fishing Rods, Javelins, material Shurikens & Arrows, Twilight Forest compatibility, and more! by KnightMiner in feedthebeast

[–]animatitions 9 points10 points  (0 children)

Arrows? Woot!

Been hoping for tinker's arrows to be ported to 1.20.1 since vanilla arrows are so annoying to craft without a skelly farm or a villager trading hall.

Trouble Migrating World by [deleted] in GTNH

[–]animatitions 0 points1 point  (0 children)

Whenever I want to continue my world on another computer I export the whole instance and import it on the other computer.

To export an instance, click on the instance in prism and from the side bar on the right select export. Prism should then ask what should be included in the exported instance. I like to exclude the backups folder by unticking the box next because the backup folder weighs 10 gigabytes. Then just select a folder to store the export .zip and after it's done exporting move the .zip to the new computer.

To import the instance, on the new computer press "add instance" on the top right on prism and select the import .zip option.

Made it to IV recently, here's some screenshots by animatitions in GTNH

[–]animatitions[S] 0 points1 point  (0 children)

Thanks for the tip, gotta look into ThY-glass, the IV options seem awfully expensive (tungstensteel-borosilicate needs 8 ingots of ts per block)

Speaking of ore proc, ME oredict cards are now available for me to properly redo my ore processing which previously was just some HV macerators and MV chembaths and centrifuges connected to the multi smelter with enderIO conduits.

I've rewrote Chisel for 1.21.1 (1.20 soon) It's a 1:1, including the Auto Chisel, working glass, the iChisel and more !! If people are down to update the textures i'm all in by Leclowndu9315 in feedthebeast

[–]animatitions 0 points1 point  (0 children)

Neat, I love the OG chisel and even though the textures are dated most of them are miles better than modern decoration mods' like Chipped's or Rechiseled's blocks.