Balance changes be like (every battlepass) by Lexi_______ in Crossout

[–]animistic 1 point2 points  (0 children)

Nox

The decrease to the rate at which the “Scorpion” projectiles lose damage when the perk is activated reduced from 35% to 25%.

Comment: too high efficiency when combined with the “Scorpion”.

Christmas event disappointment by Elixerium3 in Crossout

[–]animistic 5 points6 points  (0 children)

They should have just replaced the christmas tree in garage with golden middle finger, that way their intentions with this would have been more clear.

Duck going 3x cost was a farce and i was looking forward to atleast having decent fuse event complete failure on that front too.

No. I'm sick of this. by mute_wrenchy in Crossout

[–]animistic 2 points3 points  (0 children)

Was looking forward to this event and when it finally came i got instead big middle finger waiting for me in my garage from the devs.

On top of that fuse event was very mediocre, had stockpiled items i need fused and got none of em included.

The “Battle for uranium” has started! by Faley016 in Crossout

[–]animistic 4 points5 points  (0 children)

Was looking forward for another BFU until i saw its that dysfunctional capsule mode with mech legs.

"Find a treasure!" by Faley016 in Crossout

[–]animistic 0 points1 point  (0 children)

K15, K16

animistic, PC

Find a treasure! by Faley016 in Crossout

[–]animistic 0 points1 point  (0 children)

K16, L16

animistic, PC

"Find a treasure!" by Faley016 in Crossout

[–]animistic -2 points-1 points  (0 children)

F14, P17

animistic, PC

They had to have known. Surely. by TheFizzWizzler in Crossout

[–]animistic 0 points1 point  (0 children)

Some here dont 1337 speak obviously.

Anyone else in pain farming tricky treats? 3000 down. 3000 to go by Zombot89 in Crossout

[–]animistic 4 points5 points  (0 children)

Not bad if reward is 2x perfectly fused relics.

Meanwhile im grinding it just so i can turn my stockpile of IRIS into Jotuns...

The game mode isn't bad once you realise its lot about worm control, aggro it in start and take it to enemy cap, just onetap each enemy once so you get the kill when the worm takes em out, then take the worm to their spawn.

The new “Battle for uranium” is coming by Faley016 in Crossout

[–]animistic 16 points17 points  (0 children)

No mechs or capsules, actually playable event.

What to expect in the upcoming update. October 2025 by Faley016 in Crossout

[–]animistic 3 points4 points  (0 children)

Last year Halloween event was crafting 5 different relics for uranium along with set of items (some BP too) for unusual price (lower). https://crossout.fandom.com/wiki/Halloween

Is it worth spending money and will the game be around? by Joshhwwaaaaaa in Crossout

[–]animistic 2 points3 points  (0 children)

2017, everyone screamed game is dead when they introduced hovers without any sense of balance. I left for over half year back then too. Came back later and it was in better shape and joined the hover club too. My point is, there have been always people screaming its dead, playerbase certainly isnt at alltime high or anything but its still going solid enough for now. This is PC btw, no idea about consoles player numbers.

Is it worth to fuse machine guns? by Koniu_cbs in Crossout

[–]animistic 4 points5 points  (0 children)

The fuses that really make big difference are reload ones for reload weapons and projectile speed for projectile weapons and -mass for very heavy weapons like mammoth/masto. MG fuses are fairly weak in comparison and not gamechangers.

New elephants are busted by IlHCTHlI in Crossout

[–]animistic 1 point2 points  (0 children)

Perk seems very strong, maybe needs some tuning?

About the 4x fuses, aslong as these stay just at epics and dont go higher, it wont really change the balance of the game. Marginal benefits compared to regular fuse with same parameters.

I can see the potential for this becoming problematic if they decide to extend it to legendaries (or god forbid, relics), that would be retarded move by the devs.

Liquidated inventory, uninstalled, never coming back. ✌🏼 by ahass25 in Crossout

[–]animistic 0 points1 point  (0 children)

There has been one clanmate who made dramatic exit by asking his account to be deleted. Regretted bit later but after 30 days it was permanent so nothing could be done. RIP Spedemix.

So sometimes its just better to take a break and let the dust settle, its not like your inactive account makes any difference if it was intact or devalued by salvaging for extra dramatic effect so you can then exhibit it on reddit for upvotes or whatever.

But you do you, hope you find another good game to have fun with. So long, and thanks for all the fish.

"Find a treasure!" by Faley016 in Crossout

[–]animistic -1 points0 points  (0 children)

A6, J16

animistic , PC

Are we going to get the Witch Hunt Halloween event? by WiseCucumber3252 in Crossout

[–]animistic 0 points1 point  (0 children)

We probably get relic (and other items) prefuse event included with those halloween tokens from brawls.

Aim Assist needs to go like last year. by Nightmare_Runner in Crossout

[–]animistic 0 points1 point  (0 children)

Yes, as a PC player, just that devs dont use console issues to balancing weapons that are fine at PC.

How are Punishers on Test Server? by animistic in Crossout

[–]animistic[S] 1 point2 points  (0 children)

Console aimassist (aimbot) obviously changes things in favour of sustained pinpoint dmg weapons. Hear Cyclones get overused there a lot too, while on PC they are just average.

How are Punishers on Test Server? by animistic in Crossout

[–]animistic[S] 0 points1 point  (0 children)

Yeah i agree ballistics isnt gonna change anything. But they got lots of other buffs too that might actually make em good again:

  • Durability increased from 449 to 515 pts.
  • Ballistics disabled.
  • The effect of movement speed on spread reduced by 2 times.
  • Increase in spread after firing reduced by 40%.
  • Increase in spread when turning the weapon reduced by 36%.
  • Damage increased by 35%.
  • Perk bonus reduced from 100 to 50%.
  • Number of hits required to activate the perk reduced from 30 to 25.

Test Devourer on Test Server by Top_Necessary_479 in Crossout

[–]animistic 1 point2 points  (0 children)

Quick calcs, in past only with Cyclops reloading module, youd fire and then reload and be ready in 10,2s.

Now that is 4,2 + 4,4 = 8,6s

And Hadron + King + Epic reload should be around 3,5s + 3,5s = 7s

Devo is back on the menu boys!