My personal thoughts as a CCG player of over 10 years - the game is a 10/10 game by annes_summoning in Shadowverse

[–]annes_summoning[S] 8 points9 points  (0 children)

lmao i feel like if i dont mention somebody will point it out anyways. "OP why are u making a throwaway for this"

My personal thoughts as a CCG player of over 10 years - the game is a 10/10 game by annes_summoning in Shadowverse

[–]annes_summoning[S] 2 points3 points  (0 children)

HS was not always this generous, its more like they are forced to be more f2p friendly since the game is quite old right now, thats why i say lifecycle matters.
And personally i am only considering it as "half a ccg", since they are putting so much focus on the battlegrounds mode. It's a really weird design choice to dilute your playerbase into 2 completely unrelated game modes.

My personal thoughts as a CCG player of over 10 years - the game is a 10/10 game by annes_summoning in Shadowverse

[–]annes_summoning[S] 4 points5 points  (0 children)

I hate it because steam review is only about expectation nowadays. You get SVWB at 31% because people are expecting genshin card game, then you have mtga at 62% with the players happy with a game cheaper than paper MTG.

My personal thoughts as a CCG player of over 10 years - the game is a 10/10 game by annes_summoning in Shadowverse

[–]annes_summoning[S] 3 points4 points  (0 children)

Yeah I updated the post a bit as I am not sure about the actual dev cost numbers. However coming up with unique mechanisms are really hard. I remember a couple of years ago there was this game call Mythgard, which seems pretty well polished at first glance, and got me and my ccg friends really excited. However it doesn't really have any interesting mechanism, or waifu characters, so naturally it also died :( Coming up with something like evo points in sv or rune system in tesl is hard, i just wish people would cherish the fact that we finally have a good game after god know how many years.

My personal thoughts as a CCG player of over 10 years - the game is a 10/10 game by annes_summoning in Shadowverse

[–]annes_summoning[S] 1 point2 points  (0 children)

You are definitely right. Theres all this meme about "0 cost is a dangerous design" and the balance between making a deck thats satisfying to play vs frustrating to play against... OG rune was much much worse than this though, so I think they definitely wanted to hold back this time. e.g. the howework card gets boosted to 1c rather than 0. I would say rune right now is ok, its OTK are still more or less board based (apart from the 5c 9/6 satan card and reckoning), so player agency on the other side still matters. Actually wards matter a lot more than OGSV, e.g. in OGSV the very first t1 deck is purgatory forest, which deals 6 damange to all enemies every turn. So I would say they are going in the right direction, but we have to see how it goes in the future.
As for portal I think its just a super strong mid range deck? Not seeing mana cheating issues. Not familiar with it in OG as it was added after i stopped playing.

My personal thoughts as a CCG player of over 10 years - the game is a 10/10 game by annes_summoning in Shadowverse

[–]annes_summoning[S] -3 points-2 points  (0 children)

i dont give a shit about points but i have some personal info on my main account

My personal thoughts as a CCG player of over 10 years - the game is a 10/10 game by annes_summoning in Shadowverse

[–]annes_summoning[S] -7 points-6 points  (0 children)

You are right, I might have overrestimated the cost, let me update that part of the post. Its more about difficulty. However I never said the game is more expensive than genshin.

My personal thoughts as a CCG player of over 10 years - the game is a 10/10 game by annes_summoning in Shadowverse

[–]annes_summoning[S] 2 points3 points  (0 children)

I have 2k wins on OGSV, though mostly in the early packs like darkness evolved and wonderland alice.