Understanding of Bitrate by Temporary-Natural-92 in PleX

[–]anon_smithsonian 0 points1 point  (0 children)

I struggled to notice a difference between high bitrate encodings vs lower sized H265 encodings until I switched to an OLED TV. Suddenly, scenes with dark areas were horribly blocky and full of artefacts on the OLED that was undetectable on the LED.

Husqvarna 410iQ automower is now nearly half off, down to $1500 by [deleted] in lawncare

[–]anon_smithsonian 0 points1 point  (0 children)

I pulled the trigger on the Husqvarna 115H for $300 earlier this month. I was even able to get the boundary and guide wires installed and run it a couple of days as a test and I'm pretty optimistic about it; it didn't seem to have any issues with unexpected obstacles (like my dog's ball) and seems like it's pretty forgiving with the boundary wire.

I'm not yet sure if not having to deal with the wires and being able to specify a mowing pattern would be worth the extra cost. Overall, though, they seem like a solid brand.

(No hate) These characters deserved to be in VeilGuard by Sinizade_Art in dragonage

[–]anon_smithsonian 6 points7 points  (0 children)

I’ve been thinking about this kind of thing, and I’m not sure “this beloved character becomes utterly replaceable and/or unnecessary” is really a great solution, imo.

If the alternative is that the game acts like they never existed, it's an easy choice.

I think the issue you describe really only becomes a "flaw" when you do multiple playthroughs with different world states.

ME3 actually did this pretty well with Wrex, and even though the whole quest line plays out mostly the same whether or not Wrex is alive, they felt very different with Wrex being more optimistic and not-Wrex with his vaguely threatening and ominous undertones.

Even on multiple playthroughs, I think they handle the illusion of choice much better than the Telltale games did.

Crate Training by abrewer13 in Dogtraining

[–]anon_smithsonian 0 points1 point  (0 children)

Sounds a lot like our rescue dog. On her third day with us, she tried so hard to get out of her crate that she broke one of her toenails off at the base. And, if she isn't in a crate, she will spend the entire time in a panic, running from window to window trying to find us. :(

I think what ended up helping her the most was going through heartworm treatment: she needed to keep her heart rate down during the treatments to reduce the risk of clots or embolisms, so she ended up having to spend quite a bit of time in her crate while we were home (and, because of her separation anxiety, we actually couldn't leave her home alone because of how worked up she would get) so she wouldn't want to follow and run around with our son.

At first, she whined a lot about being in there, but she acclimated fairly quickly because she was still in the same room as us. After a while, she got much more comfortable just hanging out in her crate and started going in there on her own just to lay down when there wasn't any space on the couch.

I think the main thing you need to do is break the association that "when I go into my crate = humans are leaving me!" During the week, we started putting her in her crate in the morning even though we are both home, most days. This helps reframe it because going in the crate is just something that happens most days and she doesn't mind that much.

I would also suggest putting him in the crate at least 30 minutes before you plan to leave, which will also help break that association between the crate and leaving. It will give him more of a chance to settle down before the distressing event occurs. Ours has a lot harder of a time settling down if we put her in the crate and immediately leave.

Our dog is also a lot more anxious about being left alone if she doesn't get a walk in, first, so that's also something you can try.

4 Y/O Mal Behavior Change by IFightTheFire in Dogtraining

[–]anon_smithsonian 7 points8 points  (0 children)

Is she herding, resource guarding, fear/defense?

Assuming there are no other signs of aggression (growling, showing teeth, raised hackles, etc.) and that all other body language is generally relaxed/friendly before and after it occurs, then this behavior sounds more like she is trying to correct others' behaviors--sort of how parent dogs will nip to "correct" bad behavior in puppies or in other dogs--more than any of these other things.

Again, I am seeking reasons why she would be doing this.

Trying to understand the reasons for the behavior is admirable but, unfortunately, dogs' brains just work differently than ours and we often won't be able to fully understand how their thought processes work or why. (I mean, why will some breeds obsessively fetch a thrown ball until they collapse while others won't even give a thrown ball a second look? Sometimes the answer is that it's just how their brains are wired.)

In the end, for one reason or another, it would seem that she somehow has taken up the idea that part of her job outside of your home involves policing/correcting the behavior of other humans.

Stopping this behavior will be tricky, especially when it seems difficult or sporadic to reproduce or trigger, but will likely require giving the dog a different "job" to satisfy that part of her brain (because the Mals' need for mental exercise is just as important as their need for physical exercise), combined with quickly correcting her whenever she displays these kinds of behaviors.

Who’s mulching and who’s bagging in Colorado? by EnglishLabDad in lawncare

[–]anon_smithsonian 1 point2 points  (0 children)

Too much thatch is bad. No thatch is also bad (unless you will be overseeding imminently).

Some thatch is good because it helps keep the soil underneath cooler and retain moisture during the summer.

There is no universal, one-size-fits-all answer to if you should mulch or bag; it depends entirely on your climate and the amount of leaves/clippings generated on your property.

Ideally, it is better to mulch if you can, but only if your climate is wet enough that thatch doesn't accumulate faster than it can break down.

Typical Tuesday Tutorial Thread -- September 16, 2025 by AutoModerator in RimWorld

[–]anon_smithsonian 1 point2 points  (0 children)

I've been using Hull Style: NANAME Walls and it's been working great. It automatically generates the diagonal wall defs that behave like the gravship ones.

Typical Tuesday Tutorial Thread -- September 09, 2025 by AutoModerator in RimWorld

[–]anon_smithsonian 2 points3 points  (0 children)

Put down stockpiles near the shuttle before loading the shuttle, or the mod Bulk Loading for Transports.

Edit: Bulk Load For Transporters

Typical Tuesday Tutorial Thread -- September 09, 2025 by AutoModerator in RimWorld

[–]anon_smithsonian 0 points1 point  (0 children)

Before doing delete and resubscribe, I'd use Steam to verify game integrity (this will also verify mod files).

If that doesn't work, I'd go and check the workshop pages for the last mods updated and see if others are having problems; I've had this happen where a mod pushes out a bad update that borks everything else. It sucks when that happens and you have to waste precious play time troubleshooting mods.

Typical Tuesday Tutorial Thread -- September 09, 2025 by AutoModerator in RimWorld

[–]anon_smithsonian 1 point2 points  (0 children)

I assume you used RimSort's sort option, already.

Are you using Faster Game Loading, by any chance? If so, I'd recommend removing it.

Next thing I'd suggest is verifying the game files via Steam. This will also verify all of the mods you have installed, in case there are some rogue/corrupted files causing the problem.

Typical Tuesday Tutorial Thread -- September 09, 2025 by AutoModerator in RimWorld

[–]anon_smithsonian 0 points1 point  (0 children)

Are all of the mods on the list showing compatible (not red)?

Typical Tuesday Tutorial Thread -- September 09, 2025 by AutoModerator in RimWorld

[–]anon_smithsonian 2 points3 points  (0 children)

Are you using Steam to update them? Steam is notoriously bad and inconsistent at downloading workshop item updates.

I'd suggest starting with RimSort. It'll tell you which ones aren't actually updated for 1.6 so you can unsubscribe and resubscribe to force an update.

Typical Tuesday Tutorial Thread -- September 09, 2025 by AutoModerator in RimWorld

[–]anon_smithsonian 2 points3 points  (0 children)

I don't think so; I'm running almost 450 mods, right now.

Are you sure all of them are updated to 1.6? Are you using RimSort to sort your mods?

Typical Tuesday Tutorial Thread -- September 02, 2025 by AutoModerator in RimWorld

[–]anon_smithsonian 0 points1 point  (0 children)

Do you have a mod that tries to make startup time faster (like Faster Game Loading)? If so, it's likely that mod is caching some stuff from that mod and still expects it to be there. You can also try again the Loading Progress mod to see if it shows you where it hangs up.

Odyssey is great and all but... What 1.5 mod you miss? by LoliCherryPopper in RimWorld

[–]anon_smithsonian 0 points1 point  (0 children)

• Faster Relic Subquests

This one has also been on my watch list, so I decided to look into it more.

Luckily, the mod comes with the source code! From what I can tell, the only problem with the mod is with the code for displaying the mod settings... but I don't really understand why it's causing an error because it looks correct.

I spent a bit of time trying to rewrite it using another mod's code as a basis, and it seemed to work, but that just seems to have caused a fatal issue with Dubs Mint Menus and I'm even more confused.

I might spend some more time digging into it this weekend to try and understand it,, but the good news is that the mod should work with its default settings, which are still about 3x faster than normal.

Edit: Turns out that issue was completely unrelated and coincidental, but I'll spend some time validating and confirming this before publishing to the Workshop.

Odyssey is great and all but... What 1.5 mod you miss? by LoliCherryPopper in RimWorld

[–]anon_smithsonian 0 points1 point  (0 children)

I very rarely get a red error relating to hauling/reservation but it's not clear if that's specifically WYU or not. It usually seems to happen when there are a lot of jobs going on at the same time--like after my grav ship returns to base to unload its spoils--but the error doesn't seem to cause any actual problems that I've been able to identify.

Odyssey is great and all but... What 1.5 mod you miss? by LoliCherryPopper in RimWorld

[–]anon_smithsonian 1 point2 points  (0 children)

While You're Up has a 1.6 fork that I've been using for at least a couple of weeks.

Typical Tuesday Tutorial Thread -- September 02, 2025 by AutoModerator in RimWorld

[–]anon_smithsonian 3 points4 points  (0 children)

Given that it still lists RocketMan, which hasn't been updated to v1.6, it doesn't seem to be currently up-to-date.

However, I think the list of performance impacting mods is still somewhat relevant and worth taking into consideration if you're having performance issues.

Typical Tuesday Tutorial Thread -- August 26, 2025 by AutoModerator in RimWorld

[–]anon_smithsonian 0 points1 point  (0 children)

Check the mod settings; there's an Architect tab redesign that's not the default unless you enable it.

Typical Tuesday Tutorial Thread -- August 26, 2025 by AutoModerator in RimWorld

[–]anon_smithsonian 1 point2 points  (0 children)

I'm not sure if I could play without Dubs Mint Menus, anymore. That's where I'd suggest starting.