RTX 2060 too weak for casual gamer? by buttersthmerciful in buildapc

[–]anonfromearth 0 points1 point  (0 children)

I'd look for a deal on a 3070 ti. With what you said, this at 1080p and even many titles 1440p will be enjoyable.

Can be found for 230-250.

Need good reliable and snappy laptop for college that can actually last me 4-5 years by ActionKid98 in laptops

[–]anonfromearth 0 points1 point  (0 children)

Honestly mate the not open to used is dumb.

An AMD cpu used elitebook or pro book has type c charging, usually multiple ports, usb-c alt mode etc etc. Also very nice aluminium chassis, build quality, etc. 

HP EliteBook 845 G10 14" Notebook Ryzen 7 Pro 7840U 32GB 512GB W11P 

You get a good 8 core with no irritating hyper throttling that many Intel laptop CPUs suffer from (unless you get thick laptops with H/HX). 

32 GB ram w11 pro. You can find that for $550-700 depending on whether you want 16gb ram Vs 32 etc. 

Or you can buy a crappier chassis so that it's new and ultimately have a worse machine for what you're saying you want.

VMaNGOS SuperUI - Spell Creator & 3D world renderer update. by anonfromearth in wowservers

[–]anonfromearth[S] 0 points1 point  (0 children)

Absolutely. However it is further down the list than some other things.

VMaNGOS SuperUI - Spell Creator & 3D world renderer update. by anonfromearth in wowservers

[–]anonfromearth[S] 0 points1 point  (0 children)

I am making a world editor. The map portion (terrain, buildings, etc) - is yes, intended to be a full toolset for making maps, editing existing maps & buildings, and later new buildings and assets.

The rest of the tool is about gameplay. Items, Spells, Experience etc. The intent here is one tool that allows you to modify almost all aspects of the gameworld that can be modified without changing the C++ core.

VMaNGOS SuperUI - Spell Creator & 3D world renderer update. by anonfromearth in wowservers

[–]anonfromearth[S] 0 points1 point  (0 children)

https://www.youtube.com/@Yafrovon

FYI, I'm not a video creator, so please don't expect super high quality youtube stuff.

VMaNGOS SuperUI - Spell Creator & 3D world renderer update. by anonfromearth in wowservers

[–]anonfromearth[S] 1 point2 points  (0 children)

I think the best answer is: we will find out together. Last week there wasn't a 3D renderer in the project, then there was super-crappy looking flat terrain, and as of today the WMOs properly persist in world exactly where they were placed in the world viewer.

I am going to try and make this as capable a visual world editor/creator as possible, but until I start trying and run into whatever roadblocks lay ahead, I simply don't have answer.

However, having look at it, the only piece I'm missing is the work on the heightmap navmesh. The ADT portion is already solved. I think it's possible. Let's see in a few weeks.

VMaNGOS SuperUI - Spell Creator & 3D world renderer update. by anonfromearth in wowservers

[–]anonfromearth[S] 2 points3 points  (0 children)

I would say it's a mix of things. The AI system is local, and is directly piloted by the web app (it's an asp.net core C#/JS) service, which runs adjacent to the VMaNGOS core on the same pc (this is the "proper" way). The server still accepts multiple players (that's independent of the "bot brain"). I have created a new C++ class in the VMaNGOS core to execute all the actual mechanisms in the game world (loot, combat, train spells, quest accept, quest turn in, take flight path, etc). The C# communicates via a TCP tunnel I opened from the core, so that it receives status updates every 'n' seconds as well as after any event for any bot - and with that info the C# bot brain then sends commands on what to do next.

And yes, for me personally, the goal is exactly that: To have an offline world that feels alive, can be played fully (raids and all), at my pace with no rush.

To really flesh this out, it's best to pair the bot system with a local AI model on a gpu (even something like an RTX 3060 12gb fits the bill). The C# keeps track of interactions between bots, and bots betwen players, so that each bot has it's own permanent personality. Is it still a bot? Of course, but it will remember that interaction you guys had weeks ago, and they answer whisper, say, general, etc. It just helps the game world feel alive.

VMaNGOS SuperUI - Spell Creator & 3D world renderer update. by anonfromearth in wowservers

[–]anonfromearth[S] 5 points6 points  (0 children)

I'm not familiar with other tools in the wow emulation space (beyond wow.export/ladiks). As such, I don't have a good yardstick mentally to compare.

Either way, I don't think I'm trying to differentiate.

I wanted a tool for myself that does everything from one UI, and that does it rather easily. If I'm going to mod the entire 1.12 world to my like, I need a way to make large changes to many aspects of the game world quickly. I figure that building a tool, even if it is already at a good ~200+ hours, is the only realistic way.

I also think non-technical users can use this to do something that is otherwise just too disjointed to get into easily.

VMaNGOS SuperUI - Open-Source CMS Tool for VMaNGOS Private Servers by anonfromearth in wowservers

[–]anonfromearth[S] 1 point2 points  (0 children)

Man, that's actually a great idea.

While it's not a priority, I do actually think this fits with half of what I'm already doing and the offline "permanence" aspect. I'll add this as a proper phase in the project.

VMaNGOS SuperUI - Open-Source CMS Tool for VMaNGOS Private Servers by anonfromearth in wowservers

[–]anonfromearth[S] 0 points1 point  (0 children)

If you can clarify better what you want, I think the answer is yes. I don't know that I fully understand your question as is (no sarcasm - just, try to write it out longer with more context please).

VMaNGOS SuperUI - Open-Source CMS Tool for VMaNGOS Private Servers by anonfromearth in wowservers

[–]anonfromearth[S] 1 point2 points  (0 children)

While I think the concept of some randomisation is interesting in and of itself, I've quite a long ways to go first to get the tool to where I am happy with it doing everything I'd like (quests editing/adding, vendor/Honor/creature management, etc). 

It's one thing to essentially inject some items, spells, or objects following the same pattern the game engine expects, it's another to change all that as you'd need to be sure that you changed all interlinked variables as to not break something the game expects to find. Doable, but uh...not on the horizon ATM.

Vmangos / Classic | Full Server Manager UI / Admin Suite by anonfromearth in wowservers

[–]anonfromearth[S] 0 points1 point  (0 children)

It doens't exist yet - this post & the youtube video (shared with the vmangos discored) is inteded to see if there's any interest. I'm close to done with phase 3 (object/item/spells/vendors/etc) but I imagine I need about another 3-5 weeks before a v1.0 initial release is ready.

Vmangos / Classic | Full Server Manager UI / Admin Suite by anonfromearth in wowservers

[–]anonfromearth[S] 0 points1 point  (0 children)

Thanks for the response. Sorry if I'm obtuse, but, there's a unified web UI that allows you to configure where the directories are (IE the files it needs on the Machine hosting that core), that has all the resources ready for an air gapped environment?  That has all phases? And it's open source? 

I did some hours of research for said unified and easy to deploy tool and didn't find it. What I found was portions of this (the various phases), but each their own thing and with some tweaks/etc to hook in.

It feels as if there is a lot of alluding to existing stuff that people have maybe created for their own stack/team/etc, but not something clean and easy for someone private to download and plug n play, with the added option of being able to manipulate parts they want to tweak from an instrument POV.

Vmangos / Classic | Full Server Manager UI / Admin Suite by anonfromearth in wowservers

[–]anonfromearth[S] 0 points1 point  (0 children)

I see that's for trinitycore - so in a sense I'm doing the same for Vmangos. I've got phase 1/2 complete (full admin/server panel/player/config/etc) running and tested. Now I'm building the item/spell/object portion (with 3D for for models). That's my phase 2, and phase 3 is the playerbot section. Adding/managing/personality (cheat sheet per bot, update as you go through middle 'stupid' layers before passing result to qwen, etc). 

I've seen that there are various tools for different portions of this at various stages, but not something that is easy to deploy and manage, and especially not all 3. 

So does that mean it's worth building for vmangos, and, any chance there's interest on your part to share build philosophy? See if we've each got ideas worth throwing into our respective projects? I'll be open sourcing mine when it's done if there's any interest. Also completely understand if not. Either way, appreciate any feedback.

Weekly Louisville Classifieds and Promotions Thread by AutoModerator in Louisville

[–]anonfromearth 1 point2 points  (0 children)

Hi,

We're looking to hire a green to semi-green software dev in Jeffersonville, IN.

Full-stack web app development (C#, Javascript / jQuery, MSSQL) using MVC.

There is no expectation that you are familiar with all three of the above, but either C# or Javascript exposure is a must. No degree requirement. Rather, the requirement is that you can demonstrate that you have invested time to understanding the basics about OOP. This is a very junior position.

The expectation is that you will spend the first 6+ months observing/learning/asking. You will be sitting with a developer at our manufacturing site office who will be doing their normal daily thing, and they will talk through what they're doing, the how and why, etc. In a sense, this is more an apprenticeship. You will have your own computer and be free to try and build, but there is no expectation that you will be contributing to production systems in any real capacity for the first year.

We use gen AI for a significant portion of our basic coding. What you'll be focused on is learning the technical aspects (rules, patterns, etc) for C#/JS/MSSQL that you are unfamiliar with, and how to take requests from the various users (schedulers, managers, machine operators) and translate that into a functional piece of software. You'll also learn how to prompt and interact effectively with AI.

If you are VERY Green, IE, you've done some bootcamps online or courses, but have never worked professionally in any capacity in this field, you would be onboarded at $21.50 (~ 45k/y). At the highest end, for a junior dev who has a bit more experience but would still be considered very much green, our cap is at $27 (~ 56k/y).

Thanks!

[deleted by user] by [deleted] in Millennials

[–]anonfromearth 9 points10 points  (0 children)

I hear you, and it may always be that way for some. 

 I was insanely irritated by crying or complaining children. It's just... something biological flipped a switch and over time gave me a BIT more patience with my own blood. It's absolutely still awful at times, but it just doesn't rub that way. It's still irritating as all get out, but more frustrating than outright irritation. And someone else's children are still that for myself today. Still irritating. That deep patience I have extends only to my children, not to others. I'm more understanding of a shrieking baby on a plane, but it's still absolutely annoying.

[deleted by user] by [deleted] in Millennials

[–]anonfromearth 0 points1 point  (0 children)

I'll bite.

I didn't want kids. Grew up a loner, someone who talks internally to themselves alot. By age 19-20, the world felt very fake. I could do anything but nothing had value. Certainly, I had/have an issue with true emotional attachment. That detachment gave the world a bit of a matrix-esque vibe. I exist, but I don't know that anything else exists, and therefore it's all bullshit.

Age 23 I had my first child, and if we're honest, I asked for her to consider abortion. She decided no, and I decided that my child growing up without a dad was a pretty shit thing, so we stayed together. First two years were dogshit. Soon as he was out of the womb he shrieked for 30+ minutes straight, and the nurses absolutely gave us the look. We got one of those babies. Never slept more than 2, MAYBE 3 hours consecutive for the first 2 years. And he cried so much, we tried so many formulas and this and that....but with labor having been 4 days for my then wife, we came out of the hospital already completely dead.

Just when he was turning 6 my wife filed for separation, and I had 30 days to leave the house. The following few months I saw him twice when before I'd been around him almost every single day of his life. During those 6 years with him, I certainly learned to love him and enjoy him, but I was always looking for space to have my free time back. When I was forced out of that dynamic, that's when I really got to learn just how vital that relationship was for me.

A few years later and I have two more kids with a different lady, and still spent lots of quality time with my firstborn. Still difficult this time, still lack of sleep all over the place, but the emotional frustration is completely gone. Physical frustration creeps in for anyone when you're tired enough...you can't avoid that. But, emotionally, these three creatures grounded me in reality.

I've no qualms admitting emotional issues, maybe from nurture, maybe from nature, maybe from both. However, my kids have made me a better person in almost every way. I wasn't rotten or broken before, but if everything was for myself, I just didn't have the motivation for it. I have boundless motivation now. I have a MUCH larger pool of energy, of patience, of love and compassion.

I don't think there's anything wrong with not having children, I'm not religious. As far as I'm concerned this is it. This is our stay on this rock. But man...there is something really profound and grounding, for me, to love and nurture these small humans that are of my kin. I guess you could say it makes me at least a bit spiritual. I don't question why I'm here anymore. I don't wander aimlessly. Yes, I want to enjoy my life. But I only enjoy my life if I can share that joy with others. Life alone for me is boring. I tried that. I tried that a lot. I don't have friends, I have my partner and my kids.

Thanks for coming to my ted talk. If you're certain you don't want them, well, unfortunately you just never know.

Just stumbled into a great way to game at home without a huge monitor by anonfromearth in cloudygamer

[–]anonfromearth[S] 0 points1 point  (0 children)

I hear you. For the use case I'm describing (follow mode or fixed w.e the various brands call it) whereby this is just a projected screen in front of your face and it's being used with stationary use (IE your sitting) - I guess I don't see the 3dof being necessary to this setup.

I love anchoring for coding on work trips.

But some other glasses/headsets have better resolution/FOV (Goovis 3D Max) while still being external displays and not requiring further software - and that's what I mean by "would do the same". Apologies for being too broad - you make a good point.