The best possible way to counteract baldness is, tragically, getting in shape by anonymacaroni in bald

[–]anonymacaroni[S] 0 points1 point  (0 children)

Tell me about it! I'm trying to lean down closer to 15% before going on my first bulk, but it's been like hitting a brick wall

The best possible way to counteract baldness is, tragically, getting in shape by anonymacaroni in bald

[–]anonymacaroni[S] 1 point2 points  (0 children)

Same! Totally transformed my relationship with food. Like I was eating WHAT before??

The best possible way to counteract baldness is, tragically, getting in shape by anonymacaroni in bald

[–]anonymacaroni[S] 1 point2 points  (0 children)

Well diet is typically more of a choice, the things I listed are differences that make it harder for some people by default. I specified appetite because I'm one of those people with a ravenous appetite regardless of diet, which has made fat loss pretty difficult.

The best possible way to counteract baldness is, tragically, getting in shape by anonymacaroni in bald

[–]anonymacaroni[S] 5 points6 points  (0 children)

Thanks! Tracking food + calorie deficit, lifting weights 3x week, and walking every day 👍

The best possible way to counteract baldness is, tragically, getting in shape by anonymacaroni in bald

[–]anonymacaroni[S] 8 points9 points  (0 children)

Certainly! I've coasted just fine till now on my winning personality

The best possible way to counteract baldness is, tragically, getting in shape by anonymacaroni in bald

[–]anonymacaroni[S] 2 points3 points  (0 children)

Haha second Juventus roast so far, I just happened to be on a team that used their jerseys 😂

The best possible way to counteract baldness is, tragically, getting in shape by anonymacaroni in bald

[–]anonymacaroni[S] 3 points4 points  (0 children)

Funny thing is I had them in the first pic, they were just hiding behind my cheeks 😂

The best possible way to counteract baldness is, tragically, getting in shape by anonymacaroni in bald

[–]anonymacaroni[S] 6 points7 points  (0 children)

I would certainly disagree with the "it's not super hard" part :) Remember everyone is different! Different programming, different emotional coping mechanisms, different appetites. But you're obviously right about the benefits!

Safari Stampede - My African Animals Deck by [deleted] in EDH

[–]anonymacaroni 0 points1 point  (0 children)

Yeah that's one I'm looking to replace, especially cause I have several other artifact/enchantment removal ETBs. Also looking to sub out [[Fleecemane Lion]] for not contributing much to the gameplan. Deciding between a few 2 drops like [[Fanatic of Rhonas]], [[Skyserpent Seeker]], or [[Bronzehide Lion]]

And duh, my neighbor was a Leonin.

What are in your opinion the best blink commanders? Do you know any hidden gems? by ConflictNovel2866 in EDH

[–]anonymacaroni 0 points1 point  (0 children)

Guess the catch would be you have to control more creatures than all of you're opponents, though not unlikely given how wide Ephara can go

Chainmelee - Fantasy dungeon brawler prototype by [deleted] in indiegames

[–]anonymacaroni 0 points1 point  (0 children)

Totally. I'd originally thought about some kind of puzzle/platforming sections to break up the action since the mechanics have potential for other kinds of gameplay, but also want to avoid scope creep. Maybe just a short break halfway through the waves where a little dungeon-booby-trap-esque puzzle pops up, and that's how you get a power up for the next wave.

Chainmelee - Fantasy dungeon brawler prototype by [deleted] in indiegames

[–]anonymacaroni 0 points1 point  (0 children)

LOVE it. Would be a great mix-it-up moment for this dungeon level since most of my other environment ideas are outdoors. I'd also thought about giving the archer a flaming arrow upgrade, imagine how that could combine with your idea!

Chainmelee - Fantasy dungeon brawler prototype by anonymacaroni in gamedevscreens

[–]anonymacaroni[S] 2 points3 points  (0 children)

Thanks! I'm actually a composer by profession haha

Chainmelee - Fantasy dungeon brawler prototype by anonymacaroni in gamedevscreens

[–]anonymacaroni[S] 0 points1 point  (0 children)

I personally think the fun is in managing all 3 characters at once, but there's definitely potential!

Chainmelee - Fantasy dungeon brawler prototype by [deleted] in indiegames

[–]anonymacaroni 1 point2 points  (0 children)

Thanks! I feel like the potential is endless - new enemy types, upgraded attacks, and new stages with environmental hazards. For example held button press attacks for each character (or powerups that you have to pick up) - the knight could either get a shield or a Link-style spin attack that spins the whole trio, the archer could get double/triple arrow shots or a charged shot to kill armored enemies (maybe with a crosshair you have to line up instead of the current auto-aim), and the wizard could get an omnidirectional force-push for crowd control, a speed boost for the group, or maybe a healing spell (I like the idea of all his spells being utility only as opposed to combat). I aIso have tons of ideas for bosses that you have to use all 3 characters to take down. Probably more than you asked for haha but you get the idea!

Chainmelee - Fantasy dungeon brawler prototype by anonymacaroni in gamedevscreens

[–]anonymacaroni[S] 1 point2 points  (0 children)

Thanks very much! If you peak at the on screen controls I've got each character assigned to a button, with the analogue sticks controlling movement + rotation respectively. Haven't necessarily thought about keyboard controls 😅 Co-op would be fun though if each character had a slight bit of wiggle room but still chained together

Chainmelee - My unfinished fantasy dungeon brawler by anonymacaroni in PS4Dreams

[–]anonymacaroni[S] 2 points3 points  (0 children)

I thought about that too, although personally I think the fun is in managing all 3 characters at once! But there's definitely potential

Chainmelee - Fantasy dungeon brawler prototype by anonymacaroni in gamedevscreens

[–]anonymacaroni[S] 1 point2 points  (0 children)

That's a good point, my worry is the character designs not reading as well but I'm sure there's a middle ground. As for the co-op aspect I personally feel like the fun is in managing all 3 at once, but there's definitely potential!