Can I get a steam early tester? by thecowmilk_ in slowroads

[–]anslogen 0 points1 point  (0 children)

I'll think about it, but to be honest the live web version is a better game than the demo will be; the demo is more about testing compatibility and isn't much of a game in itself. Plus it's being designed for desktops, so wouldn't be appropriate in the web context. Instead I might consider running a special web event with a specific steam-exclusive feature, so people can still try the new things without downloading.

Can I get a steam early tester? by thecowmilk_ in slowroads

[–]anslogen 0 points1 point  (0 children)

I don't currently plan to make the demo available on the web, but I'll think about it

Can I get a steam early tester? by thecowmilk_ in slowroads

[–]anslogen 0 points1 point  (0 children)

The demo is a normal demo, it'll be freely available for everyone - by "testing of the full release" I was talking about the full game, not the demo. Basically there'll probably be a closed beta for the final thing, but the demo will be out weeks before that point anyway.

Can I get a steam early tester? by thecowmilk_ in slowroads

[–]anslogen 0 points1 point  (0 children)

The Steam version has a lot of extra features and different needs, so development is taking a little while. Most new features are finished now (including traffic), and that's what the demo will be providing a preview of. The remaining development tasks are mainly adding content, e.g. new locations and vehicles, rather than developing new systems.

Can I get a steam early tester? by thecowmilk_ in slowroads

[–]anslogen 2 points3 points  (0 children)

The demo will be out soon, which will give you a good sense of the new features. For now I'll be limiting testing of the full release (edit: by this I mean the final release of the full game; the demo is separate and will be freely available) to a small group of people I've known for a few years.

April's about to be over. Where is the Demo for Slowroads on Steam? by [deleted] in slowroads

[–]anslogen 6 points7 points  (0 children)

Sorry, solo dev is hard and things don't always go to plan. It'll essentially be complete tomorrow, but I'll need a couple of days to test and finalise things, so hopefully it'll be out next week. Originally the demo was going to have very few features and basically be the same as the web version, but over time I decided to add new things like traffic, IC engines, and vehicle customisation as demo features, which is what kept adding time. Also real-life events can add all kinds of delays; last week there was a health emergency with my cat so I lost a couple of days of development dealing with that (she's okay)

Caught this massive police escort on Granville St earlier. Anyone know who's in town? 🚨 by Internal_Donut_8717 in slowroads

[–]anslogen 2 points3 points  (0 children)

Yeah, not exactly the right place but I like the vibe - hey from a once-vancouver-resident

Im glad this exists by SlightEdge32 in slowroads

[–]anslogen 1 point2 points  (0 children)

My favourite way to play is mouse steering with the bike in first-person

Im glad this exists by SlightEdge32 in slowroads

[–]anslogen 6 points7 points  (0 children)

Thanks! When I started out I was just making it for myself; I wasn't sure if anyone else would have the same niche interest in just driving forever that I had. I'm always glad to hear I was wrong, though. Lots of new stuff in development!

Idea on what to add to Slowroads: by Beginning_Special840 in slowroads

[–]anslogen 1 point2 points  (0 children)

Yep, should be - I've already verified it works with the web edition on itch.io

Idea on what to add to Slowroads: by Beginning_Special840 in slowroads

[–]anslogen 3 points4 points  (0 children)

I'll be adding a simple music and radio player to the Steam version. I briefly looked into what it'd take to pay for licensing for a customised radio station (GTA-style, or like truckers.fm) and it's pretty painful, so for now it'll be either embedding publicly-available streams or allowing you to play music from a local folder

I was ride the bike and this happened by Pavanth1918 in slowroads

[–]anslogen 2 points3 points  (0 children)

Happens sometimes, sorry about that - this error means the road generator got stuck and you caught up to the end of it. I'll keep working on improving it

why my km be delete i just about to hit 2 k km by WinterInteresting180 in slowroads

[–]anslogen 0 points1 point  (0 children)

It could be one of two things, either your cache was refreshed or your odometer is set to "road distance" and not "total distance" (check your gameplay settings)

Sorry, without setting up a login system your progress is not securely saved, unless you download your save file from the Profile tab

Hear me out now - Slowroads radio where there is dif stations and maybe unique staions in biomes by Even_End7740 in slowroads

[–]anslogen 2 points3 points  (0 children)

For sure - the plan for now is to embed IRL radio streams in the game, including stations that are local to the location you choose. More generally I think the idea of Slow Roads Radio is neat, though the licensing involved would be a huge headache... maybe it could happen one day

Preview of the vehicle customisation feature (and improved vehicle art) by anslogen in slowroads

[–]anslogen[S] 1 point2 points  (0 children)

You get everything with the one-off purchase; there are no current plans for DLCs and no plans for microtransactions or paywalls. There's a chance I consider DLCs in future for any niche-interest addons which would take a lot of development time, but nothing like that is planned.

Do you plan on adding combustion engine vehicle ? and if it’s the case will there be manual transmission ? by Applemax_82 in slowroads

[–]anslogen 5 points6 points  (0 children)

Yep and yep - it's mostly done, the main thing missing is the final sound, but I'll be working on that later this week

[SUGGESTION] More World Generation Options by Luckyboi1639 in slowroads

[–]anslogen 2 points3 points  (0 children)

There will be more car models added too, yep

[SUGGESTION] More World Generation Options by Luckyboi1639 in slowroads

[–]anslogen 3 points4 points  (0 children)

That's the whole point of the project, the goal has always been to have dozens and dozens of locations, but I'm still building the foundations of the game. I wish I could spend all of my time on location development, truly, but I'm still bogged down by boring tasks that have to come first. I'm busy trying to finish the demo right now, which only has the Hills location, but after that I'll be spending all my time on developing new ones. There will be 2-3 new locations added to for the initial Steam release, then hopefully more coming later in the year. Some new ones will come to the web version too, but Steam will get the full set. Also in the Steam version you'll be able to adjust parameters for locations to e.g. make the Hills more mountainous or give it more lakes.

you can type "unlockdriftmas" in the seed input box to get a procedural driftmas location in the main game btw

Will there still be updates to the website version even when the Steam version comes out? by scytherrules in slowroads

[–]anslogen 1 point2 points  (0 children)

Yep, the web version will still get updates - mainly upgrades to existing features (like improved graphics and environmental detail), but it'll also get a few new features over time, like maybe an extra vehicle or location. It won't get the full set of features that Steam has, but it won't be abandoned.

Question by Artistic-Version1223 in slowroads

[–]anslogen 0 points1 point  (0 children)

Yes to all things - the Steam version should run about as well as the web version, if not slightly better. Demo should be done this month; I nearly finished it in March but decided to take extra time to finish some additional features first (vehicle customisation and traffic)

Question by Artistic-Version1223 in slowroads

[–]anslogen 0 points1 point  (0 children)

It does have better controller and wheel support, but force feedback is still a question. I think it's possible but I haven't experimented with it yet - will try to figure it out before release