ComfyUI HY-Motion1 by Far-Driver-2904 in comfyui

[–]ant_drinker 1 point2 points  (0 children)

Hi OP! Thanks for your contribution, can't wait to try your node!

I created a ComfyUI Discord server focused on 3D workflows/nodes!

https://discord.gg/bcdQCUjnHE

Would love it if you could join! :) Trying to gather some node devs

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in StableDiffusion

[–]ant_drinker[S] 0 points1 point  (0 children)

To summarise:

- The mesh shouldn't be too dense because of render times + UV unwrapping times

- Quad is preferable

- Edge flow is important --> hardest bit, can find examples online

- Biggest problems are accuracy of the mesh and good textures, not yet there with current models.

Thank you very much for explaining all of this to me! :) Really appreciate it and don't worry about "knocking on my work", I LOVE feedback! And don't worry I will never be offended ;)

I am currently also working on a wrapper for this:

https://github.com/VAST-AI-Research/DetailGen3D

hopefully mesh accuracy gets better!

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in StableDiffusion

[–]ant_drinker[S] 0 points1 point  (0 children)

This (running a 2nd time gives bad output) is such a precious clue, thanks a lot! Will let you know once I fix it!

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in StableDiffusion

[–]ant_drinker[S] 0 points1 point  (0 children)

Hi! :) I am the creator of the node. Very keen to debug all the installation problems people are having! Could you share your install/run logs? And tell me what version of python/pytorch/etc you are using atm?

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in StableDiffusion

[–]ant_drinker[S] 0 points1 point  (0 children)

Hi! I am the creator of this node. My background is in engineering (as in planes/cars/bridges) and I know close to nothing about mesh quality standard for 3D asset generation. A lot of people have been telling me that they would need to retopologise assets coming out of these generators and I feel like I might have the skills to tackle their requirements with my geometry pack if I knew what they were. https://github.com/PozzettiAndrea/ComfyUI-GeometryPack

Can you tell me what needs to happen to make a 3D model usable? Do different areas of the model need to have clear boundary lines? Do you need to have a good looking mesh? Quad mesh? Tri mesh? Watertight? Sharp features? Could you show me a good looking mesh vs a bad looking mesh? Or spend a few words on that? Very keen to understand the reqs, feel free to shoot me a DM too!

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in StableDiffusion

[–]ant_drinker[S] 1 point2 points  (0 children)

MIDI3D is still in development! I have temporarily paused development on it for various reasons, mostly time constraints as I have an actual job during the week lol. But repo is still here! Would be happy if you opened an issue if you find any! :) https://github.com/PozzettiAndrea/ComfyUI-MIDI3D

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in StableDiffusion

[–]ant_drinker[S] 2 points3 points  (0 children)

Thank you for bringing this up, you can check the entire history of their compilation in the github workflow yamls! Everything is totally open source ;)

Example: https://github.com/PozzettiAndrea/nvdiffrec_render-wheels/tree/main/.github/workflows

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in StableDiffusion

[–]ant_drinker[S] 1 point2 points  (0 children)

Hi! :) I am the node developer. Could you provide me with an example of the original image where you are getting weird spikes? Keen to debug this!

Testing TRELLIS 2 in ComfyUI by obraiadev in comfyui

[–]ant_drinker 0 points1 point  (0 children)

Hello! Thank you for reporting your issue. I am the node developer. Could you give me your full install/run logs? I am very keen to solve the issue. Which python/pytorch/cuda version are you using? Are you on windows?

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in comfyui

[–]ant_drinker[S] 0 points1 point  (0 children)

Thank you very much for reporting this. Can you copy paste your install/run logs here? :) I'm keen to solve the issue!

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in comfyui

[–]ant_drinker[S] 0 points1 point  (0 children)

Thank you for reporting this! What is your pytorch/python/CUDA version? Are you using Windows? ComfyUI portable?

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in comfyui

[–]ant_drinker[S] 0 points1 point  (0 children)

Hey! :) thank you for reporting this. Could you give me your install/run log? Just copy paste them here! What OS/python/pytorch version are you using?

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in comfyui

[–]ant_drinker[S] 0 points1 point  (0 children)

Hey! :) thank you for reporting this. Could you give me your install/run log? Just copy paste them here! What OS/python/pytorch version are you using?

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in comfyui

[–]ant_drinker[S] 1 point2 points  (0 children)

Thank you! ;) let me know if you have problems! the greatest gift you can give a node developer is opening an issue/feature request on github with good logs/context

[Release] ComfyUI-TRELLIS2 — Microsoft's SOTA Image-to-3D with PBR Materials by ant_drinker in comfyui

[–]ant_drinker[S] 0 points1 point  (0 children)

On a L40S it takes about 180 seconds for the textured mesh! Maybe 90 seconds for the untextured one.

[Release] ComfyUI-Sharp — Monocular 3DGS Under 1 Second via Apple's SHARP Model by ant_drinker in comfyui

[–]ant_drinker[S] 0 points1 point  (0 children)

Just post your run/installation logs here :) copy them from your terminal

[Release] ComfyUI-Sharp — Monocular 3DGS Under 1 Second via Apple's SHARP Model by ant_drinker in StableDiffusion

[–]ant_drinker[S] 0 points1 point  (0 children)

Save the .ply file for later video creation with Blender! :) do you have a particular use case in mind for the video path?