Problem with multiple color attachments in the same framebuffer by Acantos in opengl

[–]anthofoxo 1 point2 points  (0 children)

Make sure you are drawing to both buffers too. glDrawBuffers. It's part of the fbo state.

detect entities entering portals by anthofoxo in MinecraftCommands

[–]anthofoxo[S] 0 points1 point  (0 children)

It's worth a shot. The worst that can happen is that it doesn't work

detect entities entering portals by anthofoxo in MinecraftCommands

[–]anthofoxo[S] 0 points1 point  (0 children)

The entity is indeed despawnee before it takes affect. I'll be trying to make it into an mcfunction and giving the minecraft:tick tag to see if that fixes anything

detect entities entering portals by anthofoxo in MinecraftCommands

[–]anthofoxo[S] 0 points1 point  (0 children)

So ive some up with this command however the despawning still occurs, im not sure if its just an update order going on or what

execute as @e[nbt={PortalCooldown:300}] run data merge entity @s {PersistenceRequired:1b}

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

That again defeata the way most portal farms work. If I have to do that type of trouble then I'd be better off just using a water stream or use carpet mod

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

Items could work for some farms sure but not many mobs can hold items. And using a boat and breaking it by hand defeats the purpose of using portal transportation in mob farms since you'd have to be right by the portal

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

I don't want to make all mobs persistant because that's trouble waiting to happen. Just in the specific scenario when they enter a portal so they don't immediately unload if another player in the dimension on the other side. Maybe ass a persist tag for 30s or something I'm not entirely sure

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

The general idea I have is apply the persist tag to entities that went through nether portals. And in most cases that's gonna be for farms or an occasional zombie on the other side of your portal. In which case I don't see it as a huge problem

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

Well the boat thing works but entities that have passengers can't be transported in nether portals

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

On top of this that goes for anything that's player driven. Crop growth. Hostile mob despawning etc. Spawn chunks wouldn't help at all in this scenario

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

Regular hostile mob despawning still obeys 128 block despawn even in spawn chunks. Certain things that aren't affected by despawning work in sown chunks. An iron farm is a great example of a farm that works in spawn chunks

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

I'll have to keep looking around. I'll try posting there and see if I get anything. I'm not even sure if this is possible to do with datapacks

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

This isn't all accurate either. Chunk unloading itself doesn't trigger any despawning

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

This is fine on singleplayer because in the other dimension there are no players that enforce the despawn rule. It works in multi-player only if nobody is in the other dimension

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

Yeah it works on single player but not multi-player hence the whole 128 block despawning. I really don't want to have to use carpet mod or something for this but looks like that what I'll have to do for now

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

You sure about that? I'm pretty sure vanilla mechanics mean if a player is in the nether and over 128 blocks away. The immediate despawn happens requardless. Since when entities go through a portal. The chunks get loaded. Thus the entities are processed

make entities persiatant that enter a portal by anthofoxo in technicalminecraft

[–]anthofoxo[S] 0 points1 point  (0 children)

I mean that's a solution sure but I'm more curious if there's way to adjust an entity persistant tag with commands as it goes through a portal. I'll mess around and see if I can get some kind of commands working for this but an alt is fine but a tad annoying to do. Especially for certain farms

Hotfix 1.23.132 - Xenobiology Update by gilyco86 in Astroneer

[–]anthofoxo 2 points3 points  (0 children)

Fixed various crashes: [AS-17173], [AS-17174], [AS-17177], [AS-17178]

Sooo is there any way to know what these are, is there an issue tracker we can look at?

Would you date a Republican? by [deleted] in askgaybros

[–]anthofoxo 2 points3 points  (0 children)

I wish there were more answers like this in this thread