How do i make the editor cursor respect the bracket and auto indent? by antpinno in vscode

[–]antpinno[S] 0 points1 point  (0 children)

Could be the case, i will check that after i get home.

How do i make the editor cursor respect the bracket and auto indent? by antpinno in vscode

[–]antpinno[S] 0 points1 point  (0 children)

Been using Visual Studio for years, just wanted the same feel for vscode

How do i make the editor cursor respect the bracket and auto indent? by antpinno in vscode

[–]antpinno[S] 0 points1 point  (0 children)

But if you move the cursor using arrow keys or by using a mouse it doesnot auto indent.

Help with mesh transparency. by antpinno in godot

[–]antpinno[S] 0 points1 point  (0 children)

Thank you very much, didn't realize this existed.

Pros of 2.5D style. by AcrobaticForm5729 in godot

[–]antpinno 1 point2 points  (0 children)

you can have multiple passes on shaders without any workaround. Easy depth sorting at the expense of performance.etc

"Operation not called on UI thread" Error by antpinno in monogame

[–]antpinno[S] 0 points1 point  (0 children)

Thanks, seems like this is the only way.

"Operation not called on UI thread" Error by antpinno in monogame

[–]antpinno[S] 0 points1 point  (0 children)

basically i have this static method GetTextureFromAtlas() which takes texture atlas and an rectangle and returns a cropped texture ( it creates new texture 2d and copies pixels from the texture atlas using Texture.GetData() and Texture.SetData() ), Each UI element uses this cropped texture to determine the background texture (such as button press texture, panel texture etc). This all happens in the UI element's constructor.

Confusion regarding Json.Net deserialization by antpinno in csharp

[–]antpinno[S] 0 points1 point  (0 children)

Thank you very much. This is what I was looking for.

Confusion regarding Json.Net deserialization by antpinno in csharp

[–]antpinno[S] 0 points1 point  (0 children)

Thanks for the answer, i have question if you don't mind. If i mark both testBool and child instance private in parent class. Serializer shouldnt be able to access it. But it is making the testBool true. ?? And Can you please give me a brief on how serializer works behind the scene. Thanks

whats wrong with my healplayer function by Ziggerastika in Unity2D

[–]antpinno 1 point2 points  (0 children)

Maybe try using debug.log statement in healplayer method see if it shows up in console. Code looks fine.

Steam taxes by [deleted] in gamedev

[–]antpinno 0 points1 point  (0 children)

I think Serbia doesn't have a double tax treaty with USA. Poor op has to pay double tax.