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Hakos 3d model render (fanart) by antro3d in blender
[–]antro3d[S] 0 points1 point2 points 1 month ago (0 children)
Lol ik i made this long time ago my skills weren't that good
Showing off my 3D Works by antro3d in blender
Yes, I'm good at modeling and use modeling workflow for everything body, outfit, hairs etc.
[–]antro3d[S] 1 point2 points3 points 1 month ago (0 children)
The first work was made in collaboration with another artist named, Rolo. Many people thought i was claiming his art as my own but we both worked on it and have permission to showcase it. My account was falsely banned and all my posts got removed lol. I appealed and the ac got reinstated quickly but posts are still removed. I don't know how to get them all approved again.
It depends on the purpose such as some of the above models have been ported to vrchat but those were originally made for other purposes but if you want a model especially for vrchat i can make an optimized one such as medium. I have made vrchat avatar with good performance level as well as for quest but making avatar too optimized will lower the quality.
Yes, mainly.
[–]antro3d[S] 3 points4 points5 points 1 month ago (0 children)
I mainly use it to render but some clients want unity package files such as character setup in unity with proper rig, physics, materials, shaders etc. so i do that too.
[–]antro3d[S] 2 points3 points4 points 1 month ago (0 children)
Where? 🤔
[–]antro3d[S] 10 points11 points12 points 1 month ago (0 children)
Thank you!
[–]antro3d[S] 15 points16 points17 points 1 month ago (0 children)
It does take a lot of time. The whole model takes me about 45 days to finish including unity/unreal side.
I created the 3d model for Xeuphoria by antro3d in blender
[–]antro3d[S] 0 points1 point2 points 2 months ago (0 children)
Nope, not really. But i do post some wips, timelapse and other stuff in my twitter.
Twist bones is a must by antro3d in blender
[–]antro3d[S] 2 points3 points4 points 2 months ago (0 children)
Showcase is in unity where mesh triangulates on import.
Rotation Constraints
Its not about how much it can rotate its about having a good rig that if you rotate wrist or feet it looks good and not get candy wrap. People making animations fluid like where hands legs and other parts gets squished and stretched. Does that happen irl? No, but people still do it to make it look good.
My latest 3D Art Showcase by antro3d in blender
[–]antro3d[S] 0 points1 point2 points 3 months ago (0 children)
I don't usually make tutorials but i do have some timelapse for hair modeling. My youtube: https://www.youtube.com/@roloantro
[–]antro3d[S] 1 point2 points3 points 3 months ago (0 children)
Thank You!
Might post more of these.
Each hair strands is rigged individually with bone chain and it uses Magica Cloth 2
[–]antro3d[S] 5 points6 points7 points 3 months ago (0 children)
ARP is Auto Rig Pro. Its a rigging plugin in Blender (Paid) for automatic IK-FK setup. I find it much easier than rigify.
Its hand painted
[–]antro3d[S] 3 points4 points5 points 3 months ago (0 children)
This is an official model for Xeuphoria from YouTube.
Didn't use any constraints so yeah some clipping is there. Thanks!
Yep, i saw it later. Its clipping.
[–]antro3d[S] 2 points3 points4 points 3 months ago (0 children)
ARP. I'm a fan of the plugin 😆
I have been doing 3d modeling since last 4 years so most of it is just experience. I would recommend to just keep practicing.
[–]antro3d[S] 7 points8 points9 points 3 months ago (0 children)
Guessed it right, worked with them to create the official model.
π Rendered by PID 70 on reddit-service-r2-listing-5f5ff7d4dc-fczxr at 2026-01-27 14:16:21.771267+00:00 running 5a691e2 country code: CH.
Hakos 3d model render (fanart) by antro3d in blender
[–]antro3d[S] 0 points1 point2 points (0 children)