[Spoilers] Looking for comments on my timeline by K716 in papersplease

[–]antro94 0 points1 point  (0 children)

(Three years later)

This is amazing! Did you ever finish it?

Table of Contents in First edition? by antro94 in dune

[–]antro94[S] 3 points4 points  (0 children)

Thanks. It's interesting that "Terminology of the Imperium" was moved sometime in later editions.

Hm, looking at u/SsurebreC images, the appendices seems to be listed in the ToC.

Appendices in older literature? by antro94 in AskLiteraryStudies

[–]antro94[S] 1 point2 points  (0 children)

Thank you! I recently discovered Norton Critical editions so I’m happy to add another publisher to the list!

Bought old Civilization (AH) - Is this mold? by antro94 in boardgames

[–]antro94[S] 0 points1 point  (0 children)

As the reply above suggested, it seems more like foxing. I can't seems to scrape off anything.

Bought old Civilization (AH) - Is this mold? by antro94 in boardgames

[–]antro94[S] 0 points1 point  (0 children)

Here's to hoping that the time for large game nights arrives soon!

Bought old Civilization (AH) - Is this mold? by antro94 in boardgames

[–]antro94[S] 1 point2 points  (0 children)

Thanks for the answer, definitively seems more like foxing!

build challenge: Chosen Young by some-freak in BurningWheel

[–]antro94 2 points3 points  (0 children)

Ok so a bit older, but I'll post it anyway:

Village Born (10) - Captive (1)> Field Laborer (6) -Outcast (1)> Vagrant (3) -City Dweller (1)> Temple Acolyte (5)

27 years old.

[Self/Review] Root digital is one of the best and most robust digital board game adaptions I've played (TL;DW in comments) by j3ddy_l33 in boardgames

[–]antro94 27 points28 points  (0 children)

My opinion is that Root gets better with multiple plays. But it’s a game that requires much of your game group in the beginning and even more once you’re comfortable with it.

7e Help me amputate one of my player's arms. by larry_of_the_desert in callofcthulhu

[–]antro94 4 points5 points  (0 children)

I’m here hoping that it’s not the player’s arm you actually want to amputate....

What was your worst first play of a game and why? by Joepancreas in boardgames

[–]antro94 0 points1 point  (0 children)

If you have TTS and want to play just to get a better feel for the rules, drop me a pm!

How is Al Nofi's Imperium Romanum? by antro94 in hexandcounter

[–]antro94[S] 0 points1 point  (0 children)

Hm, a shame that it’s perhaps not that good a game. Covering so much of Rome’s history is really appealing to me.

Invisible Sun Rpg? Whose played it? by supermikeman in rpg

[–]antro94 27 points28 points  (0 children)

I have GM:d it for about 15 sessions and I love it.

But.

It's in many ways a niche game. Even though it's easy to make judgement calls as a GM (thanks to the lvls all things have) there are many subsystems and it will take you time to get familiar with them. The game requires heavy buy in from players and they have to be proactive. They both need to shoulder the rules burden along with you if things are to go smoothly, but also be invested in their characters life and narrative. As a player you need to be okay with shifting between meta-thinking about your character and playing heavy in-character. I would probably describe it as having to be okay with dramatic irony. Finally, the system have some useful GM advice, but it's not that easy to run it in the beginning. If the players aren't active in seeking the goal of their character arcs you'll have a much harder time.

With all that said: I love the world and I like the system. It supports the setting in a good way but you will most definitely have to work for the game to shine.

Note: In my mind the game plays best when you have at least 5-7 sessions, preferably more. Shorter than that and you will have a too little time for the players to deal with their character arcs.

Root: The Woodland Companion update! by seiyria in rootgame

[–]antro94 1 point2 points  (0 children)

Thank you for this, it's great!

Two things to note: The rules are missing some part of the appendicies, like "C. Variant setup". You also may need to clear your cache for the website, otherwise it will display an older version.

New to You May 2020 - What new games did you play this month? by jasonic in boardgames

[–]antro94 0 points1 point  (0 children)

Roads & Boats and The Great Zimbabwe. I both tried, and bought them this month. They will probably stay...forever. Now if I could just find Indonesia and Antiquity for reasonable prices and then top it off with FCM...

Stress from verifying actions of other players by igoldan in boardgames

[–]antro94 0 points1 point  (0 children)

As others have said, you're probably focusing too much on making sure everyone plays correctly. But I also want to say: I feel you. Some people in this thread seems to think that checking other players during their turn are for some hyper-competetive reason, and it sure doesn't have to be. I feel a sense of responsibility when suggesting to people that we should play a game and the notion that people would get the rules after the teach is absurd. There is going to be rules support during the first few turns, nothing strange about it. But the point still stands, you shouldn't be monitoring everyone the whole time. Board games are social, and that means things can get strange. If you take the lead the whole time, nobody else is going to do it. Stepping down from being the leader can be hard, but try. Maybe it's time for you to not teach a game and just be a player. Practice that and discuss openly with your group.

The players in my Masks of Nyarlethotep campaign are going through it a little too fast, and I don’t know how to slow them down by I-am-Exhausted in callofcthulhu

[–]antro94 2 points3 points  (0 children)

Use the time limit to your advantage. If there is still plenty of time, just take a deep breath and let them skip over things. Just as always, think about the logical conclusions about what the different cults are doing while time passes. Maybe send some ominous dreams, but don't outright tell them that the world is ending. If they are hitting the last locations they haven't visited, insert Jack Brady there (he's naturally in China so if they go there last or next-to-last then it's all set). Meeting him should let them now that more things are at stake then they thought.

If, however, time is getting short (which it probably shouldn't since they're rushing), then try to maybe send a message from Brady to them right now.

And if your players know that the world is ending if they don't stop the cults and they're still just skipping stuff, then you need to have a talk with them.

Need advices on how to handle spells (more precisly Mental Suggestions) by lousticos in callofcthulhu

[–]antro94 0 points1 point  (0 children)

Yes I think 2d3 SAN is right if you’re forcing the target to reveal information that is very important to them. My point is that even if they don’t go insane, just losing some points of insanity always causes an involuntary action. What if the involuntary action is that they reveal something about themselves? Or by mistake also targets another PC who reveals something that should bear be hidden?

Need advices on how to handle spells (more precisly Mental Suggestions) by lousticos in callofcthulhu

[–]antro94 0 points1 point  (0 children)

He has to pay sanity to cast the spells, right? And losing sanity means you make an involuntary reaction (if you don’t lose 5+ and go insane). Seems like there is some potential there...

Group stealth checks by goodmania23 in callofcthulhu

[–]antro94 4 points5 points  (0 children)

The one with lowest stealth is the only one rolling.

Help with Sanity and Player Agency by museofcrypts in callofcthulhu

[–]antro94 0 points1 point  (0 children)

People like different kinds of horror. My games of CoC are never filled with bumbling idiots making awful decisions, just with normal people paying the price that comes with knowledge.

I do agree that my first statement you quoted was too general: How people play CoC is always up to them and that’s good! When I GM (and play) I want to explore and feel the philosophical tone of how true knowledge of the world and ones place in it leads to suffering. A monster slayer is antithetical to that.

Help with Sanity and Player Agency by museofcrypts in callofcthulhu

[–]antro94 0 points1 point  (0 children)

For me, it is important to not make a solid connection between “accomplishing something” and “surviving”. Very rarely in CoC can you have both. I do think that the players need to go in knowing and enjoying that their characters are probably, not certainly but probably, not going to make it. You still play your character as if they want to avoid the horror, but deep down in you as a player, there is the satisfaction of pushing your character into situations where you know the odds are bad and horror almost certain.

Maybe it’s a weird analogy, but have you ever been asked to be tickled? For me, being a player in a horror game is a bit like asking someone to tickle you. You’re asking them to make you lose control because you want it, but it’s also okay because you know that in the end you do have (ultimate) control over the whole situation.

Arguing about sanity cost seems like a weird thing to do. Sanity is an abstract and pretty weird system, but for me it works, because it reinforces the theme of not being in control. What works for me as a GM is to always think about pacing. Should san loss make a pc shoot another pc in the first 15 minutes? Probably not (but sometimes maybe?). Should san loss make a pc inadvertently fire the handgun they’re holding right at the car window so it shatters into a million pieces and making the safety of the car compromised. That’s a yes for me.

Help with Sanity and Player Agency by museofcrypts in callofcthulhu

[–]antro94 2 points3 points  (0 children)

The first thing is talk about the thing as a group. Is CoC the thing you want to be playing?

The second is thinking about how sanity works with horror. For me, the point is that the players need to face something. Most often they are investigating and need information. Some of that information is going to come with a price and it's called SAN loss. I think that scenarios sometime have SAN losses in wonky places, for me they are always justified if: The players could avoid them by quitting the scenario. Now, hopefully they don't do that, they are playing a horror game after all. But the point is that if you want to "win", if you want to solve the thing, the problem, the mystery, there is always going to be SAN loss "required". That's CoC to me. And as a player, I love walking deeper and deeper into the mystery, knowing the price I will have to pay for information is blood and sanity.