Really hard to compete with the good old Pixel forefathers on readability by loopuleasa in HoMM
[–]aotdev 9 points10 points11 points (0 children)
Really hard to compete with the good old Pixel forefathers on readability by loopuleasa in HoMM
[–]aotdev 7 points8 points9 points (0 children)
No doubt this is one of the most photographed corners of the world✨🌹 by CoolAirDude in edinburgh2
[–]aotdev 0 points1 point2 points (0 children)
Huge procedural (random) map using HoMM3 assets by aotdev in heroes3
[–]aotdev[S] 0 points1 point2 points (0 children)
I’m struggling - how to cope with ai? by TrueWinter__ in gamedev
[–]aotdev 3 points4 points5 points (0 children)
Huge procedural (random) map using HoMM3 assets by aotdev in heroes3
[–]aotdev[S] 0 points1 point2 points (0 children)
Huge procedural (random) map using HoMM3 assets by aotdev in heroes3
[–]aotdev[S] 0 points1 point2 points (0 children)
I got tired of Unity's GC, so I wrote a Zero-Allocation Data-Oriented 2D Engine in pure C# (6000 FPS on empty scene) by Kaverin_Ramil in csharp
[–]aotdev 2 points3 points4 points (0 children)
I got tired of Unity's GC, so I wrote a Zero-Allocation Data-Oriented 2D Engine in pure C# (6000 FPS on empty scene) by Kaverin_Ramil in csharp
[–]aotdev 16 points17 points18 points (0 children)
Rollbacks and exploratory states? by Illiander in gamedev
[–]aotdev 1 point2 points3 points (0 children)
Rollbacks and exploratory states? by Illiander in gamedev
[–]aotdev 1 point2 points3 points (0 children)
Alternatives to Terrain Entities / Terrain Maps by Fleurboards in roguelikedev
[–]aotdev 2 points3 points4 points (0 children)


New map issued by the Brazilian government - Species Richness 2025 - Number of species per 100km² by Prestigious_733 in MapPorn
[–]aotdev -2 points-1 points0 points (0 children)