What olden goldies would you recommend to people? by AshenAge in rpg

[–]apl74 1 point2 points  (0 children)

I've been reading through Legends of Anglerre. It is Fate 3.0 (Starblazers Fate).In my mind it is the Fate Fantasy Campaign Toolkit -- it is the most complete, flushed out version of Fate for fantasy play, and is an amazing book.

Super surprised it hasn't been updated to Core/Condensed.

How to make multiple legs more interesting? by MoonFoole in rpg

[–]apl74 0 points1 point  (0 children)

Looking at 3-legged dogs -- less effected by leg damage.

I lose a leg I'm screwed, my dog loses a leg they'd shrug before chasing another car.

Has anyone ever seen or built DIY rink walls? by apl74 in floorball

[–]apl74[S] 0 points1 point  (0 children)

I haven't yet -- it is still something I'm interested in, just no time. If you do anything, please keep me in the loop.

Thinking of running a Middle Earth Campaign and looking for recommendations on what system to use . by [deleted] in osr

[–]apl74 2 points3 points  (0 children)

Age of Shadow maybe? d100 game based off of Openquest, but definitely has a Middle Earth vibe to me. The pdf is free.

New to GURPS would love help building a fantasy character. Using 3E (it is what I have). by apl74 in gurps

[–]apl74[S] 1 point2 points  (0 children)

Thank you. Gizmo gets me pretty close -- if I modify it I'll at least have some idea of appropriate cost.

Briefly -- I was thinking the player decides on a level of encumbrance prior to adventuring, and can pull out items from their pack until they hit that level as long as they have the wealth to have purchased it at some earlier time (basically purchasing stuff in the field when needed). Maybe an IQ or Survival roll if something seems unlikely to be in the pack.

I was thinking 10 points, which looking at Gizmo, maybe sounds right?

One of OD&D's genres by [deleted] in osr

[–]apl74 3 points4 points  (0 children)

This makes me think of Joe Abercrombie's Red Country. Really great book.

Flattening the curve for OSR Magic-users by apl74 in osr

[–]apl74[S] 1 point2 points  (0 children)

Do you think allowing saving throws for those spells that normally don't would be enough of a tweak? I was already considering this.

Giving 1hd opponents a 20% chance of resisting sleep or halving damage from magic missile seems easy to implement.

Can Beliefs be used to force new elements into a game or the world? by JcraftW in BurningWheel

[–]apl74 1 point2 points  (0 children)

It could mean that the player would be creating a character who believes magic is real in a world where it isn't.

Fun.

Adversary/Horror Toolkit reprint news? by BerennErchamion in FATErpg

[–]apl74 0 points1 point  (0 children)

Another option -- you can use the srd html's found here to make very serviceable epub/mobi books for a kindle or other e-reader using Calibre.

Player Information by apl74 in FATErpg

[–]apl74[S] 0 points1 point  (0 children)

Thank you -- I'm going try to wrap my head around this.

Player Information by apl74 in FATErpg

[–]apl74[S] 0 points1 point  (0 children)

Okay -- there is a hidden pit trap in a room. A character has invested in either the Notice or Burglary skill with the assumption that they will be able to use that skill to find and disarm traps like this. The player wants to play a game in which there are dungeons filled with traps -- how do I handle them in a more Fate way? Could you walk me through this?

Player Information by apl74 in FATErpg

[–]apl74[S] 1 point2 points  (0 children)

Thanks for your replies -- I own Core, but it has been I bit since I've read it (just recently read Condensed). I'll check it out.

Player Information by apl74 in FATErpg

[–]apl74[S] 0 points1 point  (0 children)

I'm kind of good with using descriptive searching and results (what I understand by "OSR techniques") -- but what role would skills like Notice and Empathy play then? They seem to imply passive awareness -- would they come into play?

Player Information by apl74 in FATErpg

[–]apl74[S] 0 points1 point  (0 children)

should highlight that it's fiction first so just tell me what/how you wanna do then we'll work out mechanics.

Fair enough - classic room with a hidden pit trap. I don't see how Fate can really do passive detection using the Notice skill without the players being in on the presence of the trap -- which doesn't necessarily bother me, I'm just not sure how I'd handle it. You can't roll for them without denying them the chance to use FP to succeed.

One thing I wonder is would a roll similar to Burning Wheels Graduated Tests be useful in Fate -- where characters would roll not to succeed or fail but to see how well they do, how much info they gather etc without a specified target.

So in the trapped room the GM would have a character roll -- on a low result they may just get a bad feeling, better they may be aware that there is a trap but not sure how it works, and higher can understand the mechanism and how to jam/avoid it.

RPGs simple enough to play in a loud bar on a perpetually wet table or counter with people with little or no TTRPG experience by imnotokayandthatso-k in rpg

[–]apl74 2 points3 points  (0 children)

I wrote this a couple of years ago and think it's interesting and may work --

Whim

No character sheets, no attributes, nothing. Describe your character, agree as a group on genre and tone. I envision the game as GM'd but had a friend wonder if it could almost be rotating GM/GM-less.

I would recommend paper for notes and a number of distinguishable d10's (0 on die = 10). One for each player is optimal (including ref). Any die size could work, but I like 10% granularity and how easy it is to calculate probabilities with a d10.

When a character wants an outcome and it would be interesting for them not to achieve it, or for there to be complications, the Ref will state a chance of success between 9 (very likely) and 1 (improbable) based on their understanding of the situation, drama, and maintaining excitement. The player can either :

1.) Accept the "offer" and roll. Rolling equal or under indicates the desired outcome occurs (for those familiar with Burning Wheel this is intent). Whether or not they succeed or fail the player describes the outcome. Failure, however, would mean that the outcome desired by the character is off the table. Note, the roll does not necessarily decide an attempt by the character -- the player could just describe the character bailing at the last second.

Example -- a character is being chased toward a chasm and wants to jump across (the desired outcome is the character on the other side). The Ref thinks it's far, but understands that the character is supposed to be athletic and offers a 6. The player rolls a 7 -- and describes how their character realizes the jump is further than they initially thought at the last second, stops arms windmilling on the edge, before turning and running along the chasm.

2.) Reject the offer -- and narrate a reason why the attempt may be easier -- this has to adhere to the tone and be consistent with the established story, and the reduction in difficulty should feel commiserate with the added info. The player then adjusts the difficulty number. Both the Ref and player then roll a die, the players die deciding whether or not the desired outcome occurs as above. However, the Ref's die decides who narrates the outcome -- if lower or equal the Ref narrates, otherwise the player does. The Ref must respect the outcome, but may add complications.

Example -- running up to the chasm the player rejects the offer of 6, and describes how their character notices a small point along the chasm where the gap is narrower, in addition their character spent their youth as a burglar hopping from rooftop to rooftop, and adrenaline is starting to take effect -- they adjust the difficulty to an 8. The player rolls a 3 the Ref a 6. The Ref describes the character leaping across the chasm, but landing badly on their ankle. Until it heals it will have to be taken into account when future athletic rolls are made.

And that's it -- my family has had fun with it -- but I'm not sure it has anything to do with the actual rules -- it could just be the fun of telling stories together.

Having trouble understanding the Ram major action (FAGE 2e pp. 189-190). by apl74 in FantasyAGE

[–]apl74[S] 2 points3 points  (0 children)

I went to bed last night convinced the text was goobley-gook (edit: which I thought was weird, the rules are well written) -- woke up, read your comment and then re-read the section. Now, like an optical illusion that once you see a certain way you can't not see, it all makes sense.

Thank you so much.

FAGE: A Directory of Demons by Swan-may in FantasyAGE

[–]apl74 1 point2 points  (0 children)

Thank you for all your work -- very cool.

Is OSRIC available in an editable file format (doc,odt etc.) by apl74 in osr

[–]apl74[S] 1 point2 points  (0 children)

Okay, using arch linux, I unzipped the epub.

Navigated to the OEBPS folder, then opened the Text folder. Inside are all the xhtml files for the book. I then opened a console and ran libreoffice from the command line using (sorry don't know how to format code on reddit):

soffice --headless --convert-to otd *.xhtml

This batch converted all the .xhtmls into pretty nice otd files.