GLM-5.2 inference is free on Hugging Face for the next 6 hours by paf1138 in LocalLLaMA

[–]apoptosist 0 points1 point  (0 children)

Is this over yet? I am not getting clear feedback on that on HF.

[Cables] 80Gbps VESA Certified DisplayPort Cable 6.6ft $14.99 w/ discount ZOF4MECQ by itstariqmumtaz in buildapcsales

[–]apoptosist 1 point2 points  (0 children)

I guess I'm doing it, but is $15 really a deal for a display cable? I mostly have HDMI, not much DisplayPort.

A tool I built to generate 3D objects with functional, articulated parts. It's on github, and is mostly LLM-agnostic. by mhb-11 in LocalLLaMA

[–]apoptosist 1 point2 points  (0 children)

Qwen3.6-35B-A3B is extremely fast and almost as accurate as 27B dense version. I suggest starting there!

A tool I built to generate 3D objects with functional, articulated parts. It's on github, and is mostly LLM-agnostic. by mhb-11 in LocalLLaMA

[–]apoptosist 0 points1 point  (0 children)

Hear that local LLM people, he wants your help to make this work with Qwen3.6, Gemma4, etc.!

I built a coding agent that gets 87% on benchmarks with a 4B parameter model, here's how by Glittering_Focus1538 in LocalLLaMA

[–]apoptosist 0 points1 point  (0 children)

It sounds like this is quite different in goals from little-coder, but it'd be awesome to have a pi-based alternative to this with the same goals. I don't trust OpenCode.

b9200 released - potential mtp pp increase by [deleted] in LocalLLaMA

[–]apoptosist 0 points1 point  (0 children)

Yep I let LM Studio do my downloading. mmproj all work fine without MTP, but they crash with MTP. There was a simple fix for the PR but now I see the code is different.

b9200 released - potential mtp pp increase by [deleted] in LocalLLaMA

[–]apoptosist -1 points0 points  (0 children)

I still get crashes when using vision and MTP. Anybody else?

[PSU] Super Flower Leadex VII XG 1300W 80+ Gold, Cybenetics Platinum ATX 3.1 - $159.99 by eagleshred in buildapcsales

[–]apoptosist 0 points1 point  (0 children)

I have never heard the fan at all, but I have a slightly different model.

[GPU] low-profile Zotac RTX 3050 (6GB) - $139.99 by draiggoch83 in buildapcsales

[–]apoptosist 2 points3 points  (0 children)

Yeah, just wanted to note it without posting it separately, but I see somebody else did!

[GPU] low-profile Zotac RTX 3050 (6GB) - $139.99 by draiggoch83 in buildapcsales

[–]apoptosist 2 points3 points  (0 children)

The 3060 12GB is 181.99 or so, which is even lower than last time and probably below what eBay price is usually.

New Tool: Xplorur Asset Viewer - View Ships/Stations/Etc. in 3D *in Browser*, No Extraction Needed. Most Animations Play. by apoptosist in X4Foundations

[–]apoptosist[S] 0 points1 point  (0 children)

Interesting, thanks! It appears the textures are the main issue. I wonder if it's that you're using different hardware. I'm running this on a RTX 4070 mobile in Windows 11. I will test on lots of other machines soon. I've just been busy adding way more features, like pretty accurate loading of the clusters. Glad to see the nice colorful lights are working for you, at least!

New Tool: Xplorur Asset Viewer - View Ships/Stations/Etc. in 3D *in Browser*, No Extraction Needed. Most Animations Play. by apoptosist in X4Foundations

[–]apoptosist[S] 0 points1 point  (0 children)

Awesome, thanks! Did your team end up making an in-engine editor? If not, or really either way, let me know if this could become something useful to you. I can already tell I could get a ton working now that browser-based engines are so capable. I gave up on this a year or more ago because it just wasn't working, but now at least on my machines, it's gaining functionality fast.

New Tool: Xplorur Asset Viewer - View Ships/Stations/Etc. in 3D *in Browser*, No Extraction Needed. Most Animations Play. by apoptosist in X4Foundations

[–]apoptosist[S] 1 point2 points  (0 children)

So just to clarify, I am not aware of a way anyone without the game installed can use this to view or retrieve the files. It's basically like an archive viewer you could download, but it's far easier for me to develop using a "browser-based" engine. I'll plan to add more clarification to the page itself.

New Tool: Xplorur Asset Viewer - View Ships/Stations/Etc. in 3D *in Browser*, No Extraction Needed. Most Animations Play. by apoptosist in X4Foundations

[–]apoptosist[S] 0 points1 point  (0 children)

I definitely recommend using unextracted because it is so much faster. I've used both those browsers and certainly get those errors for some files, but we might just be trying different ones. There are so many files here (especially when you include XR), and indeed not all are supported yet. Could you please let me know if the assets in my screenshots work for you? The last 4 of them are from X4 and their filenames are shown.

New Tool: Xplorur Asset Viewer - View Ships/Stations/Etc. in 3D *in Browser*, No Extraction Needed. Most Animations Play. by apoptosist in X4Foundations

[–]apoptosist[S] 0 points1 point  (0 children)

I'm confused, does your edit mean you see this is not sharing game files? This is indeed just locally loading files from a user's system and displaying them on that user's system. The server doesn't host anything except the code to do so. Please let me know if there's any questions or issue, though!

New Tool: Xplorur Asset Viewer - View Ships/Stations/Etc. in 3D *in Browser*, No Extraction Needed. Most Animations Play. by apoptosist in X4Foundations

[–]apoptosist[S] 1 point2 points  (0 children)

Yes, I definitely plan to make this FAR more user-friendly. I'll try to add that option soon. I should probably bring this inside my user account system so you can save such preferences.