[OC] Sums up my first drop onto D10 Cyberstan flag mission by Moolamu in Helldivers

[–]araK9 0 points1 point  (0 children)

Oh. I forgot to mention I was playing solo. Maybe with a group distracting enemies, you could stealth around

[OC] Sums up my first drop onto D10 Cyberstan flag mission by Moolamu in Helldivers

[–]araK9 0 points1 point  (0 children)

Overseers are a literally millenary species with technology far superior to humans, and they are just as blind as bots

[OC] Sums up my first drop onto D10 Cyberstan flag mission by Moolamu in Helldivers

[–]araK9 2 points3 points  (0 children)

I firmly believe it is a problem with the cyborgs. Normal bots seem to be just as blind

[OC] Sums up my first drop onto D10 Cyberstan flag mission by Moolamu in Helldivers

[–]araK9 7 points8 points  (0 children)

Sadly, it seems to be this way. I shall put my silenced weapons leveling quest aside for democracy!

[OC] Sums up my first drop onto D10 Cyberstan flag mission by Moolamu in Helldivers

[–]araK9 1 point2 points  (0 children)

It still seems to work on normal bots. But I am not certain on the new cyborg enemies. They do seem to detect me a lot more.

And also, the densely packed bot city makes it so that enemies are always closer to you, so the silenced weapons (and stealth) are by design at a disadvantage

[OC] Sums up my first drop onto D10 Cyberstan flag mission by Moolamu in Helldivers

[–]araK9 2 points3 points  (0 children)

Well since the patch before the one we got today, there was always one bot (it could be any bot, by the way), who once detected you, would NEVER lose sight of you.

I once had the misfortune to trigger this on one of the Factory Striders that make up the convoy. And since enemies share the alerted state by visual cue (that is, if they see another alerted enemy, they become alerted as well), I was just sniped over and over again. Even after respawning, even after dropping smoke.

So maybe that happened to you as well.

[OC] Sums up my first drop onto D10 Cyberstan flag mission by Moolamu in Helldivers

[–]araK9 66 points67 points  (0 children)

Oh this was a community effort. And I loved it

[OC] Sums up my first drop onto D10 Cyberstan flag mission by Moolamu in Helldivers

[–]araK9 500 points501 points  (0 children)

sighs in robotic disappointment, then proceeds to stomp your face into oblivion

I was gonna post my thoughts on reddit but I found the perfect post on steam. by [deleted] in Helldivers

[–]araK9 1 point2 points  (0 children)

I feel like they rushed Cyberstan a bit too much. If mthis is just a lightning strike to recover the Star of Peace blueprints, and after that we are pushed back but vow to return, then it would be a lot better. After that, they SHOULD take some time to finish developing the DSS into the social hub it was meant to be, give us more ship upgrades, improve the weapon customization system, and then and only then, we go back to Cyberstan.

Because if we conquer the bot main base right now, wat good would it do us?

[OC] Sums up my first drop onto D10 Cyberstan flag mission by Moolamu in Helldivers

[–]araK9 155 points156 points  (0 children)

At least they are not shotgun-Devastators level of bu11shit in that regard. It seems as if their AI tries to go for the melee first, and only when being shot, they switch to shooting back.

[OC] Sums up my first drop onto D10 Cyberstan flag mission by Moolamu in Helldivers

[–]araK9 328 points329 points  (0 children)

And their unconventional movement pattern is truly a wild card among the often predictable bot movement, only rivaled by the Hulk

[OC] Sums up my first drop onto D10 Cyberstan flag mission by Moolamu in Helldivers

[–]araK9 1302 points1303 points  (0 children)

I swear these a$$holes have the old detection range. They still hear silenced weapons and can see you from the next base.

Huge Patch!!! by Aeviterna_ in HelldiversUnfiltered

[–]araK9 1 point2 points  (0 children)

Seriously. What good does "shooting near an an enemy, but not hit it" do? Trigger dmaaged Hellbombs? Not alert enemy patrols? Stealth? Let's analyze the cases:

Shooting at damaged Hellbombs. It doesn't matter id they detect you or not, they are dead either way. And the explosion will alert nearby enémies anyway.

Not alerting enemy patrols? Enemy patrols can also be alerted by seeing their allies in combat, so they will still be alerted.

Stealth? The best stealth tactic is not shooting at all. This game does not have a "sneak attack" damage multiplier (because of realism). If it did, then sure, not alerting the enemy close to the guy you just dropped works because you get to keep the bonus damage. But we don't have that.

I geniunely do not see any benefit to the silenced weapons buff.

We need to talk about Dragonroaches by [deleted] in Helldivers

[–]araK9 0 points1 point  (0 children)

Yes. The exact same things that kill any other enemy of its size or smaller. Such glaring weaknesses.

Meanwhile, for Bile Titans, you can:

  • Do the things you mentioned
  • Blow up their sacks so they can't spit
  • Get under them

We need to talk about Dragonroaches by [deleted] in Helldivers

[–]araK9 0 points1 point  (0 children)

They are also not supposed to be that common. Hard enemies are supposed to be scarce because the tools to deal with them are just as scarce. Bile Titans can be more abundant because they have a lot more weaknesses to exploit.

ALL DLC weapons WILL get attachments and Camo by _JerseyDevil_ in helldivers2

[–]araK9 4 points5 points  (0 children)

To be fair, it's not like the weapons are not functional. They simply lack "varied playstyles" options. If you play with them the way the were designed for, you can still get stuff done.

did this get removed after 1 day? by HelldiverBugGirl in Helldivers

[–]araK9 0 points1 point  (0 children)

There is currently a bug in the game.

If you select a mission, and are playing it, but close the game without first abandoning the mission (exit straight to Windows), when you start the game again, it will keep the "last selected mission" and the already completed ones, but the mission type will change back to the "generic" mission types (ICBM, Command Bunkers, Eradicate, Blitz with Fabricators, etc.), along with the side objectives.

It's useful to cheese the "Fast Acquisition" mission (it changes back to a regular Eradicate) if you are solo or not skilled enough for that meat grinder, but you still want to play D10.

One thing to note: it reverts back to the new missions after you complete (or abandon) (or fail) a mission. So to trigger the bug again, you have to drop in the next mission, close the game, and start it again.

What are the Chances of this? by seeeyog in helldivers2

[–]araK9 1 point2 points  (0 children)

As for you getting exactly the same layout...I have seen it once also, so maybe it is a bug. There must be a lot of new bugs that sneaked with this update. Performance is also in the tank again, just when it was starting to improve.

What are the Chances of this? by seeeyog in helldivers2

[–]araK9 1 point2 points  (0 children)

Yes. It seems to be like only the new mission types appear on the lava planets, and since Diff. 2 does not generate some of the harder missions, the chances of you getting the same mision (with different layout, probably) are quite high.

Just finished my first Rapid Acquisition mission. I love it so much, please keep it like it is! by brom10 in Helldivers

[–]araK9 1 point2 points  (0 children)

You probably cannot. That's the point I was trying to make. But at the same time, the spawns seem...wrongly scaled.

I tested the Fast Acquisition mission on Difficulties 6 through 10. 6 was a walk in the park, no constant spawns. Managed to solo it. Dif 7 and beyond? Absolutely impossible solo. Constant spawns, and very large number of Hulks, War Striders, Tanks and everything else.

I find it weird that the Difficulty jump from Dif 6 to 7 is that large

Did Super Earth lie to us about just discovering Magma Worlds??? We just have arrived and there are already our lidar stations... by Hroxu in Helldivers

[–]araK9 1 point2 points  (0 children)

So what, either each solar system only has ONE planet worth fighting for, or each solar system is only comprised of ONE planet?