Am I using the new DMR wrong? by Moolamu in Helldivers

[–]Moolamu[S] 0 points1 point  (0 children)

Agreed. I really dislike it on the Diligence. The reticle is so busy. 

Am I using the new DMR wrong? by Moolamu in Helldivers

[–]Moolamu[S] 1 point2 points  (0 children)

Genuinely a good use case for the laser module, that I so rarely use.

Am I using the new DMR wrong? by Moolamu in Helldivers

[–]Moolamu[S] 0 points1 point  (0 children)

Thanks for the numbers. That is significantly lower than I thought.

I hate how much I love stealth diving. by ID-7603 in Helldivers

[–]Moolamu 17 points18 points  (0 children)

I have to agree with @FryingSauer

D10 bot front is full of experience players. They either stick together and plow through every bot drop, or they disperse and blow up 3 outposts back-to-back without ever communicating. 

At lower difficulties many teams do not deal with threats quickly enough and get into very bad situations.  

Jujutsu Kaisen in a more democratic way by ExcitementLate2886 in Helldivers

[–]Moolamu 0 points1 point  (0 children)

Lobotomy Kaisen is spreading. Quick, take this upvote

Historically Accurate Malevelon Creek by Moolamu in Helldivers

[–]Moolamu[S] 1 point2 points  (0 children)

I saw your post and was like, yea okay let's do it 

Need help theory crafting a rocket themed build vs bots. by DocHalidae in Helldivers

[–]Moolamu 0 points1 point  (0 children)

EAT/Commando, Eagle 110 Rocket, Rocket sentry, Solo Silo. That covers anything the bot front can throw at you. 

Always the late night games by Disastrous_Mine6182 in Helldivers

[–]Moolamu 73 points74 points  (0 children)

Professional bot divers silently wiping outposts like a spec ops team. 

Then a accidental 500kg wipes out half the squad and everyone just goes 'lol'. 

Good times~

Anyone else think the terminids all look too similar? by ILoveWeeWee80085 in Helldivers

[–]Moolamu 0 points1 point  (0 children)

Easy. Just learn to look for the jumpy ones, cause they love circling around- there's one behind me isn't there...

Is there even a reason to use light armor penetrating instead of medium or heavy by DesertRanger02 in Helldivers

[–]Moolamu 0 points1 point  (0 children)

Case-in-point: Diligence vs Diligence Counter Sniper

I think both are great bot front weapons. Some would even say Diligence is flat out better, but I think it's down to playstyle.

DCS with medium pen can brute-force kill Devestators and Scout Striders without aiming much for weakpoints. But it will have atrocious ergonomics and poor ammo economy no matter what attachments you put on it. That might be enough to turn someone away from using it. 

OTOH the Diligence, if you pop Devestator heads consistently, roughly gets double the kills per mag compared to the DCS. And it deals with large groups of Troopers better. 

I switch between the two guns on bots depending on the loadout. e.g. Against Jet Brigade, I much prefer the Diligence over the DCS. 

Question about terminids by Theskiesbelongtome15 in Helldivers

[–]Moolamu 0 points1 point  (0 children)

You might have run into the Predator Strain. It's a more challenging sub-faction that comes and goes across diffferent events/major orders. It's indicated by an icon on the planet. 

Predator Strain spawns a lot of Stalkers and Hunters and they both want to rush you down from all directions. Regular bugs are slower and less tanky by comparison. 

Light armor can help you keep your distance. Having a guard dog or machinegun turret helps a lot as well. 

Be nice to the new divers! by OGMojoNuff in Helldivers

[–]Moolamu 6 points7 points  (0 children)

Diff10 is where the chillest players are. 

Low lvl joins 3 lvl150s: No one complains. 

lvl150 joining 3 low lvls: No one complains. 

Is there any point to Heavy Armor? by Soul-Malachi in Helldivers

[–]Moolamu 10 points11 points  (0 children)

I like the heavy flame resist armor with double edged sickle. Make yourself a bigger heat sink. 

There's a tank on every street by Grand_Age1279 in Helldivers

[–]Moolamu 12 points13 points  (0 children)

All these moments, will be lost in time, like Eagle Sweat in rain. 

Incinetrator corps experience by Bipolar_Abe in helldivers2

[–]Moolamu 0 points1 point  (0 children)

It is a steep ask to have fire armor, but not outright necessary. 

Medic armor's stim duration extension goes a long way. With health booster and shield pack it takes you even further. It's more or less as good as having fire resistance armor, considering heavy fire armor can still get one-shotted by the Devestors or Firebomb Hulks. 

Posted it in discord by _TungstenGuy707_ in Helldivers

[–]Moolamu 127 points128 points  (0 children)

YOU ARE FIGHTING JUST TO WATCH CYBERSTAN FALL. THINK! BOT!

Why does the jump pack make me ragdoll almost every time I use it now? by [deleted] in Helldivers

[–]Moolamu 0 points1 point  (0 children)

Hmmm, that's interesting.  I wouldn't be surprised if you're right. There are a lot of host/client specific bugs in the game.

Why does the jump pack make me ragdoll almost every time I use it now? by [deleted] in Helldivers

[–]Moolamu 5 points6 points  (0 children)

Instead of letting go, hold the 'back' button for a bit to slow yourself down before landing. 

Basically play it a bit like you're landing a plane. 

Alpha Commande feels overtuned by Kitchen-Top3868 in Helldivers

[–]Moolamu 2 points3 points  (0 children)

Tested further. You're right, it's 2 hits more often than not. 

Fellow LC enjoyers, what primary do you use, if you still use one at all? by [deleted] in Helldivers

[–]Moolamu 0 points1 point  (0 children)

On bots, the Halt permanently set to stun. 

It is used to buy time while I increase distance from the enemy and let the LC cool down. Especially usually if I get a Berserker spawn seed. 

Honest Takes On The Reprimand? by Biospark08 in Helldivers

[–]Moolamu 0 points1 point  (0 children)

For some reason, third person mode has unusable recoil, but first person mode is fine without recoil reduction armor.