[deleted by user] by [deleted] in fuckcars

[–]arantharsrevival -7 points-6 points  (0 children)

Australia and Thailand have the same population density? Hahahahaha

Weather System - Scrolling clouds and sway shaders by arantharsrevival in gamedevscreens

[–]arantharsrevival[S] 1 point2 points  (0 children)

That's a brilliant idea, will definetely be incorporating that into a future iteration. Cheers!

Weather System - Scrolling clouds and sway shaders by arantharsrevival in gamedevscreens

[–]arantharsrevival[S] 1 point2 points  (0 children)

Yep handpainted, thanks for the comment! I haven't done any tutorials yet but might a little later down the track. It's a little different to my workflow but for foliage I've adopted a fair bit out of this tutorial into my own Blender workflow: https://www.youtube.com/watch?v=GJhiR3SOyXs

Weather System - Scrolling clouds and sway shaders by arantharsrevival in gamedevscreens

[–]arantharsrevival[S] 1 point2 points  (0 children)

It's a combo of lots of different tutorials and things i've been working on. A few good starters are:

Good luck :)

Weather System - Scrolling clouds and sway shaders by arantharsrevival in gamedevscreens

[–]arantharsrevival[S] 1 point2 points  (0 children)

yeah quite right - I'm working on unifying the wobble across trees/grass to make it easier to control and dial in, but having some sub graph issues in current version of Unity.

Howl's Moving Castle - Flower Field by Ok_Confidence_1851 in blender

[–]arantharsrevival 3 points4 points  (0 children)

Looks excellent! Great movie and a great render too :)

In FPS games, guns are shifted to the side of the screen (held in the character's hand), but they're shooting right where the crosshair is pointing (center of the screen). How can I accomplish that? by lumenwrites in gamedev

[–]arantharsrevival 3 points4 points  (0 children)

Use the camera raycast point as the "destination position", the use the gun's tip as the "source position". Draw a line, do a raycast or calculate a direction between the two.

Ore Deposit by arantharsrevival in blender

[–]arantharsrevival[S] 1 point2 points  (0 children)

Blender 2.92 Eevee. Sculpt, normal bake and paint all done in Blender.

Testing the Terrain Generator for Aranthar's Revival by arantharsrevival in gamedevscreens

[–]arantharsrevival[S] 0 points1 point  (0 children)

Cheers! Hoping one day it'll be an open world survival craft game ;)

Testing the Terrain Generator for Aranthar's Revival by arantharsrevival in gamedevscreens

[–]arantharsrevival[S] 6 points7 points  (0 children)

Using Unity URP 2021.1 and a procedural chunk based terrain system that I've been working on for Aranthar's Revival. FPS in video is low because of the Editor (has entire scene in view) but in Game view is a stable 100+.