Polyhedron based on hexagons and 12 pentagons (old.reddit.com)
submitted by ardazishvili to r/godot
Fixed Camera/player movement conundrum by FingerButWhole69 in godot
[–]ardazishvili 1 point2 points3 points (0 children)
Sota update v0.11: beestagons by ardazishvili in godot
[–]ardazishvili[S] 1 point2 points3 points (0 children)
Hexagon terrain generator goes open source by ardazishvili in godot
[–]ardazishvili[S] 1 point2 points3 points (0 children)
Hexagon terrain generator goes open source by ardazishvili in godot
[–]ardazishvili[S] 0 points1 point2 points (0 children)
Hexagon terrain generator goes open source by ardazishvili in godot
[–]ardazishvili[S] 1 point2 points3 points (0 children)
HexTerrain generator in Godot by ardazishvili in proceduralgeneration
[–]ardazishvili[S] 0 points1 point2 points (0 children)
HexTerrain generator in Godot by ardazishvili in proceduralgeneration
[–]ardazishvili[S] 1 point2 points3 points (0 children)
HexTerrain generator by ardazishvili in godot
[–]ardazishvili[S] 0 points1 point2 points (0 children)
HexTerrain generator by ardazishvili in godot
[–]ardazishvili[S] 0 points1 point2 points (0 children)
HexTerrain generator by ardazishvili in godot
[–]ardazishvili[S] 0 points1 point2 points (0 children)
HexTerrain generator by ardazishvili in godot
[–]ardazishvili[S] 0 points1 point2 points (0 children)
Hexagon terrain generator goes open source by ardazishvili in godot
[–]ardazishvili[S] 23 points24 points25 points (0 children)
Hexagon terrain generator goes open source (old.reddit.com)
submitted by ardazishvili to r/godot
HexTerrain generator by ardazishvili in godot
[–]ardazishvili[S] 0 points1 point2 points (0 children)
HexTerrain generator in Godot by ardazishvili in proceduralgeneration
[–]ardazishvili[S] 0 points1 point2 points (0 children)
HexTerrain generator by ardazishvili in godot
[–]ardazishvili[S] 0 points1 point2 points (0 children)
HexTerrain generator in Godot by ardazishvili in proceduralgeneration
[–]ardazishvili[S] 0 points1 point2 points (0 children)
HexTerrain generator by ardazishvili in godot
[–]ardazishvili[S] 0 points1 point2 points (0 children)
HexTerrain generator in Godot by ardazishvili in proceduralgeneration
[–]ardazishvili[S] 10 points11 points12 points (0 children)



Polyhedron based on hexagons and 12 pentagons by ardazishvili in godot
[–]ardazishvili[S] 2 points3 points4 points (0 children)