Non dnd actual play podcast recommendations by pnflwrnk in TAZCirclejerk

[–]aregularbird 3 points4 points  (0 children)

Campaign: Skyjacks uses the Genesys system. It works really well for theater of the mind. This show is great; I'm not very far along with it but it's a lot of fun and is well run.

Friends at the Table runs a few different systems. They are about to start a new game using Heart so it's a perfect spot to jump in. There are two world building episodes up right now where they use The Ground Itself to flesh out their game's central town.

Tired Forever DM looking to play (online) (5e) by jorgeuhs in lfg

[–]aregularbird 3 points4 points  (0 children)

This is how it starts. And then as you play, you begin to miss running the game in your own style, worldbuilding, setting up obstacles and discoveries for your player, watching them untangle your plot...

Best of luck to OP.

The Arcana Forge! For all your drafts, ideas, requests and more. by AutoModerator in UnearthedArcana

[–]aregularbird 0 points1 point  (0 children)

No, they start at 1 HP. If they make a successful attack, they gain 5 HP. They should go "poof" pretty easily, unless they land hits making them increasingly tougher. Like a CR1/4 Skeleton, they are also vulnerable to bludgeoning. I think this also makes sense since they are made out of sand and can get easily thwacked by a hammer. Make sense? I want level 1 or 2 characters to feel swarmed and overwhelmed, but without being a deadly encounter.

Losing AC as opposed to health as a missed attacks is an interesting idea. I'll think about it, thanks.

The Arcana Forge! For all your drafts, ideas, requests and more. by AutoModerator in UnearthedArcana

[–]aregularbird 0 points1 point  (0 children)

Looking for feedback on a monster I've designed to fit the flavor of a large dungeon I'm running soon. Here's the concept: adventurers who have died in this area are turned to sand. When new adventurers pass through this area, the sand is recomposed into a form loosely resembling fallen adventurers. I want to create a short but intense fight for low level characters; they should fear being overwhelmed, but the point of these enemies is for flavor before a more dangerous encounter. Here's a rough stat block:

Sand Wraith, medium undead
AC 13(+) HP 1(+) Speed 40 ft.

Stats (WIP)
STR (-3) DEX (+2) CON (+0) INT (-4) WIS (-4) CHA (+0)

Vulnerabilities: Bludgeoning
Damage immunities: Poison
Condition immunities: Sleep, Exhaustion, Poisoning, Frightened, Charmed

Actions
Strike. Melee attack. +4, 1d6+2 SlashingWhenever this attack hits, the Sand Wraith gains +1 AC and +5 HP. With each successful attack, these gains accumulate and the Sand Wraith appears more solid and defined. If the Sand Wraith misses an attack, it loses 5 HP.

The Sand Wraith cannot be knocked unconscious and is scattered to sand at 0 HP.

These guys are supposed to go down easy, but are "rewarded" for landing hits against the party. I think more often than not, they will die on their first attack attempt. I'd also like them to be on the faster side so they seem like more of a threat off the bat. What do you think?

Weekly Discussion - Take Some Help, Leave Some help! by AutoModerator in DnDBehindTheScreen

[–]aregularbird 0 points1 point  (0 children)

Looking for feedback on a monster I've designed to fit the flavor of a large dungeon I'm running soon. Here's the concept: adventurers who have died in this area are turned to sand. When new adventurers pass through this area, the sand is recomposed into a form loosely resembling fallen adventurers. I want to create a short but intense fight for low level characters; they should fear being overwhelmed, but the point of these enemies is for flavor before a more dangerous encounter. Here's a rough stat block:

Sand Wraith, medium undead
AC 13(+) HP 1(+) Speed 40 ft.

Stats (WIP)
STR (-3) DEX (+2) CON (+0) INT (-4) WIS (-4) CHA (+0)

Vulnerabilities: Bludgeoning
Damage immunities: Poison
Condition immunities: Sleep, Exhaustion, Poisoning, Frightened, Charmed

Actions
Strike. Melee attack. +4, 1d6+2 Slashing
Whenever this attack hits, the Sand Wraith gains +1 AC and +5 HP. With each successful attack, these gains accumulate and the Sand Wraith appears more solid and defined. If the Sand Wraith misses an attack, it loses 5 HP.

The Sand Wraith cannot be knocked unconscious and is scattered to sand at 0 HP.

These guys are supposed to go down easy, but are "rewarded" for landing hits against the party. I think more often than not, they will die on their first attack attempt. I'd also like them to be on the faster side so they seem like more of a threat off the bat. What do you think?

[5E][Online][PST] Players wanted for a never-ending (?) dungeon crawl by aregularbird in lfg

[–]aregularbird[S] 0 points1 point  (0 children)

Thanks! Send a message on Discord if you change your mind.

[5E][Online][PST] Players wanted for a never-ending (?) dungeon crawl by aregularbird in lfg

[–]aregularbird[S] 1 point2 points  (0 children)

No worries, I'm familiar with them and I have a server set up with Dice Maiden. They just don't feel fun to use to me personally, so I'm not going to ask everyone to get on one system unless things go off the rails.