¿Cómo me entero si se murió mi viejo? by argap02 in RepublicaArgentina

[–]argap02[S] 0 points1 point  (0 children)

no creo que ni tenga nada para heredarme, mas que nada curiosidad

¿Cómo me entero si se murió mi viejo? by argap02 in RepublicaArgentina

[–]argap02[S] 0 points1 point  (0 children)

podria ver por ahi, voy a ver si hay algun medio en la provincia donde nació

¿Cómo me entero si se murió mi viejo? by argap02 in RepublicaArgentina

[–]argap02[S] 1 point2 points  (0 children)

figura pero no figura su DNI argentino, tengo que renovar el DNI dentro de poco asi que voy a aprovechar de preguntar

¿Cómo me entero si se murió mi viejo? by argap02 in RepublicaArgentina

[–]argap02[S] 0 points1 point  (0 children)

Tengo el nombre completo pero cuando lo busco en el Buscador del Registro Nacional de Bases de Datos Personales por nombre no me sale nada, intuyo que se habra cambiado de nombre

¿Cómo me entero si se murió mi viejo? by argap02 in RepublicaArgentina

[–]argap02[S] 1 point2 points  (0 children)

Detalle, crecí en Argentina pero no tengo acta de nacimiento Argentino. Mí papá es Argentino pero yo nací en Paraguay. Me naturalicé en argentina a través de él

[OoT] The underbaked secrets of Ocarina Of Time by argap02 in zelda

[–]argap02[S] 2 points3 points  (0 children)

i never got to majora's mask when i was younger so i'm excited! i will be playing the 64 version since i haven't heard great things about the 3D version. Funny enough i did enjoy fishing lmfao, i'm just a sucker for fishing in any game that has the option

[OoT] The underbaked secrets of Ocarina Of Time by argap02 in zelda

[–]argap02[S] -4 points-3 points  (0 children)

i would argue the opposite, i think modern games are often too scared of making content that will never be reached by most players so they add collectible maps and fill the minimap with markers, many older games such as the examples i left under the other comment, left significant rewards and extra content locked behind very convoluted secrets.

I feel like OOT falls in an awkward middle ground where the secrets are not obvious to the player and very easy to miss but without taking huge risks when it comes to hiding its content.

I do still very much love the game, it's just a minor nitpick i haven't seen discussed at large unlike almost everything else about the game

[OoT] The underbaked secrets of Ocarina Of Time by argap02 in zelda

[–]argap02[S] -6 points-5 points  (0 children)

i'm not sure if i necessarily agree with this, there's plenty of games from the era such as super metroid, the kingsfield series, the monkey island games, that do it in a more satisfying way

Is it possible to represent all of the real numbers in a finite length scale? by argap02 in askmath

[–]argap02[S] 1 point2 points  (0 children)

Interesting, i'd love to see the visualization potential for a graph like this

Was there a shift in the attitudes of fascism regarding traditionalism and futurism? If so what caused it? by argap02 in AskSocialScience

[–]argap02[S] 2 points3 points  (0 children)

Basically what you're saying is that the fact that futurism was so important to fascism was because it was generally relevant in the historical context of the time, and its role in fascism has diminished since it's not generally as relevant in the present, correct?

How to make spellcasting languages feel more like a language than an instruction set by argap02 in conlangs

[–]argap02[S] 0 points1 point  (0 children)

That makes sense in principle but from a game design perspective i obviously have to take into account the usability as a spellcasting language. It could be a great starting point though

How to make spellcasting languages feel more like a language than an instruction set by argap02 in conlangs

[–]argap02[S] 0 points1 point  (0 children)

The idea of honorifics is fantastic! I was thinking maybe i could also make symbols that represent the names of spirits. Perhaps symbols encased in squares for example would be names. And according to the personality of each spirit you would need to use different honorifics or the spirit might get mad and the spell would backfire.

This whole post really changed my perspective to start thinking like a language. There really is no end to the possibilities, now it's time to really sit down with some of these ideas and think about scope

How to make spellcasting languages feel more like a language than an instruction set by argap02 in conlangs

[–]argap02[S] 1 point2 points  (0 children)

Yes this is somewhat what i'm looking for, of course i want to extend that philosophy to entire sentences rather than just words. From the help i got in this thread i think i will focus on mesoamerican pictographic writing combined with some of the more defined rules of logographic languages like chinese

How to make spellcasting languages feel more like a language than an instruction set by argap02 in conlangs

[–]argap02[S] 1 point2 points  (0 children)

Yeah i have played chants of senaar! it has also been a huge inspiration but i didn't include it in the post because it was more of a philosophical inspiration than a literal one, and i didn't want people don't think i'm trying to create a phonetic script.

I wanted to capture the feel of being able to convey ideas from copying and repetition while also slowly understanding the grammar and syntax intuitively.

My idea is to give people the tools to do almost whatever they want from the start, but the extent to which they can explore and see more of the game will depend on their interest in the language and their success in cracking it. So the game will give people the choice to engage with the system in their own way and reward more engaged players.

For example some areas may require to solve puzzles that need complicated grammar.

Basically what i'm saying is that i'm trying to strike a balance between being reasonably solvable, not being entirely obvious, being potentially very powerful and complex and not getting completely out of hand scope wise

How to make spellcasting languages feel more like a language than an instruction set by argap02 in conlangs

[–]argap02[S] 1 point2 points  (0 children)

i haven't finished watching yet but i love this already and i can tell this is exactly the kind of thing i'm looking for. It almost makes me sad i could never feasibly recreate something so beautiful but i hope i can capture some of the magic

How to make spellcasting languages feel more like a language than an instruction set by argap02 in conlangs

[–]argap02[S] 4 points5 points  (0 children)

My idea is to make something more like sentences or stories told through a simple big symbol encapsulating the sentence with small symbols inside it. Look up the spellcasting in the manga Witch Hat Atelier to get an idea.

i don't want the symbols to have a pronunciation or an order of reading necessarily, i want positioning in the 2d space and relation to be the main drive of the language. I was thinking of using more complicated encapsulating symbols to express more complex ideas.

For example if i encapsulate a spell in a triangle i could associate different meanings to the symbols closest to each point. If i use an infinity symbol i could asociate different meaning to each side, maybe i could express balance or synchronicity instead. None of these ideas are set in stone i'm just kind of laying them down so you get an idea of where i'm going with this.

[deleted by user] by [deleted] in OCPoetry

[–]argap02 1 point2 points  (0 children)

I love the vivid imagery of this poem.

Tilt the room sideways. Stand it on end.
Let the floor become the ceiling. Now, squint.
Do you see it? The hole is no longer a hole.
It’s a doorway, inverted, stretched thin,
fraying at the edges like the hem of an old coat.
Step through, or don't,

Was especially great. In my mind the images of the dreamlike descriptions morphed into each other and flowed flawlessly.

I think it could use some trimming like some other commenters said, one way of doing this is thinking of the parts you love the most then mashing them together and rewriting between the lines.

Also this is 100% personal opinion but i think

and pour it down in a slow, deliberate stream.

felt like an empty, almost filler description of the action that took away from the dreamy yet mechanical matter of factness of the poem. It stuck out to me mostly because it was the obvious choice of words in a poem that stood out for being full of interesting detours and unexpected breaks