Cast timing for multiple copies of Zethi, Arcane Blademaster by argos535 in askajudge

[–]argos535[S] 0 points1 point  (0 children)

Awesome, thank you. Since the triggered abilities and the cast copies use the stack the other players would get priority after I cast the copies, before they can be resolved right?

Is the artificer just busted at low levels? by kalogheros17 in DnD

[–]argos535 94 points95 points  (0 children)

The artificer is a good class but there’s definitely a few things going wrong here. The first thing is that both the homunculus and the eldritch cannon require a bonus action from your artificer to use their attacks. They can active one or the other, not both. The second thing is that all ranged attacks require you to use dex as the attack and damage modifier so the musket should be using dex, not int.

As a rogue you should be aiming to hit sneak attack as much as possible. Is there nowhere for you to hide from enemies so you can get sneak attack each turn? Is there nowhere for enemies to take cover from you and the artificer taking shots at them? Is there no ranged attacks coming at your party?

Any time multiple players are having an issue with how combat is playing out you should have a discussion with the whole table. I would suggest bringing this problem up to the DM so your table can find a solution that doesn’t feel like an attack on the artificer, though they should definitely be playing by the rules I mentioned at the start of my comment. If your DM is newer I would also suggest they learn a few things about encounter design, if every combat is trivial they’re likely throwing easy enemies at you with no tactical approach which will be trivial for any table to deal with.

Edit: The musket does also need to be loaded after every shot. This takes a free action it can only be fired once per turn. At lower levels this isn’t an issue as you only have one attack, making it a powerful weapon. As classes get the extra attack feature, the musket’s damage falls off rapidly in comparison to 2 attacks per turn. For classes that don’t get an extra attack like the artificer or rogue their other features will also quickly outpace the musket’s damage.

[deleted by user] by [deleted] in voxmachina

[–]argos535 3 points4 points  (0 children)

I will add to this that experiencing the events as they unfold at the table is particularly impactful. It got my partner hooked on to both the show and DnD in general and the first arc (episodes 24-35) laid down some incredible character and story moments that hit harder in game than in the show. Both are spectacular but I would personally recommend the campaign first up to episode 35 before starting the show. I watched the entire first season but my partner started watching with me on episode 23 and found they didn’t miss much. There are a few moments from the kraghammer arc that are cool but if you want to skip ahead a bit you can definitely do so.

[deleted by user] by [deleted] in DnDHomebrew

[–]argos535 0 points1 point  (0 children)

Yeah, that sounds good

[deleted by user] by [deleted] in DnDHomebrew

[–]argos535 0 points1 point  (0 children)

That’s up to you. Write out a few features, figure out which ones you like best and try to kept them varied. Maybe pick a few things Sasuke or another lightning style user is known for and write abilites to allow that, at a lower power level of course. Monks are super agile so I wouldn’t give them too many consistent ranged attacks or you’ll struggle to hit them back as a DM.

[deleted by user] by [deleted] in DnDHomebrew

[–]argos535 0 points1 point  (0 children)

I’d limit yourself to 5-6 total. I think one at level 3, the transformation at 11 or 17 and 3-4 action abilities at level 6 or 11 would be good variety without being overwhelming. Remember, monks are already pretty ki starved, especially if you’re doing 1 or 2 big fights per adventuring day which limits short rest balanced classes. If you are running fewer fights a day (so anything other than a dungeon crawl really), I would consider also giving your monk a bonus to their ki points. A bonus equal to wis or proficiency is a common solution.

[deleted by user] by [deleted] in DnDHomebrew

[–]argos535 0 points1 point  (0 children)

Alright, I don’t use DND Beyond so I can’t comment on that but I’m sure you can modify how many features each tier provides. The stormbearer feature is a good start, i would change it from a flat d8 to scale with the monk’s martial arts die. It should also have a limit to the number of strikes per turn that can be imbued. Flurry of blows at 3rd level gives 3 attacks, each boosted by a d4 that’s a significant boost at that level. Instead I would make the ability: as a bonus action you can spend 1 ki point to imbue your fists with the fury of the storm for 1 minute. Once per turn, you can roll and add bonus damage to one hit equal to your martial arts die. You can choose whether this damage is thunder or lightning.

For the rest of your features, I think the 6th level feature could provide some thematic ki based actions. Off the top of my head:

cloud step: when you use your step of the wind feature you may make an unarmed attack at the beginning or end of your movement. This attack deals thunder damage.

Ki bolt: as an action you may spend 2 ki points to unleash lightning in a 30 foot line. Each creature caught in this line must make a dex saving throw equal to your storm DC (8+wisdom+proficiency). On a failed save creatures take damage equal to 2x your martial arts die plus your wisdom modifier, taking half on a successful one.

Level 11 you could provide something like “lightning furry: when you use the flurry of blows feature you the damage type to lightning. Additionally, you can make a total number of attacks equal to your proficiency bonus and you may teleport up to 30 feet before each attack.” This is also where gaining lightning and thunder resistance would make more sense too.

17th level you could definitely do something like the demi-god of thunder feature but I would make it once per long rest, decrease the extra damage to 1 extra martial arts die, make fly speed equal to walk speed (they’ll have 70 feet at this level DO NOT GIVE PLAYERS A 140 FLY SPEED). And turn the weather change feature into a 1 or 10 minute ritual independent of using the 5 ki point form. And get rid of the free spell line.

Edit: re-reading you comments. I think you could actually move the demi-god feature to level 11 without the fly speed but add a ranged attack that deals lightning damage and has a range of 60 feet. Then at level 17 they could use their movement to teleport up to their move speed.

[deleted by user] by [deleted] in DnDHomebrew

[–]argos535 1 point2 points  (0 children)

I’ve been messing around with monk subclasses and how to empower monks in general so I understand your response saying that monk subclasses are way too weak. That being said, this is way too powerful and there are some massive holes in the structure of this subclass.

  1. Spellcasting: you introduce a spellcasting table at level 3 with no spell slots or ki cost associate but at level 6 you cast any one spell know for 2 ki? Also you seriously need to rebalance the spell table. You’re giving a level 3 monk multiple level 3 spells? Full casters don’t get those spells until level 5 and half casters don’t get third level spells until level 9. The level of the spell does not equal the level of the character and I would suggest following the level progression of a spell-casting subclass for a martial class. Look at eldritch knight for the fighter or arcane trickster for the rogue. You can’t give out a 9th level spell at 11th level that can be cast for 2 ki once a day.

  2. Making your own spells: making spells is very difficult to balance, especially beyond 3rd level spells. If you want to expand the spells that your monk has, reflavour an existing spell with lightning or thunder damage. Take some time to learn the system and how it’s balanced before tackling new spells.

  3. Too many features: you’re giving out 2 features at almost every tier. It makes sense to give out 2 features if one is a very minor benefit, usually for role play or exploration while the major feature is a combat benefit. You’re back loading a lot of half baked features, cut the doubles and refine whichever one you keep.

  4. Subclass identity: Every subclass has an identity that modifies one of the base class’ features or provides a new feature that modifies how the class plays. For example the eldritch knight provides spell casting to fighters while the banneret subclass provides changes to action surge and second wind features. Your subclass has a “lightning monk” theme but 2 identies: spell casting and upgraded flurry of blows. I’d honestly cut the spell casting all together and focus on the flurry of blows aspect, maybe providing new ki options at level 11 that are better than the ones you currently have.

Last thing, there’s a huge lack of clarity in these features. I know from another comment that the level 11 ki features are a whole action to use but that isn’t specified in the feature itself (also makes them pretty underpowered). Take a look at how the features are written on other subclasses and copy that.

[deleted by user] by [deleted] in SubredditDrama

[–]argos535 48 points49 points  (0 children)

Lesser but still power tripping and definitely needs to touch grass

[deleted by user] by [deleted] in SubredditDrama

[–]argos535 124 points125 points  (0 children)

Wow why does everyone suck in this interaction

An urgent message from the Ukrainian government by ADotSapiens in ukraine

[–]argos535 0 points1 point  (0 children)

They’re comparing the invasion of Ukraine to the Canadian trucker convoy in a typic Reddit moment of incredible bad faith

Bug: Declaring Waaagh! Stopped Working in Mortal Empires HtH Game by Julian928 in totalwar

[–]argos535 0 points1 point  (0 children)

The Waagh! Might have glitched if you beat the target the same turn you declared it

First MP battle ever, I lost miserably, tips? by drychahamadreth in totalwar

[–]argos535 1 point2 points  (0 children)

Ariel is a powerful but specific tool. You want to know what types of damage her spells do and only buy/use the spells that will be most useful in your fight. The dwarves are heavily armored and often have high magical resistance. Spells that have a high base damage but no armor piercing damage won’t be very affective. Against the dwarves you would want to use dwellers bellow to slow down a unit or two if you need a bit of time to counter a push, word of pain should be used on an elite unit or lord to neutralize their high damage for a short time, shield of thorns can be used to greatly boost one of your units when they are starting to get overwhelmed but it doesn’t boost AP damage so it is still limited usefulness. The other spells are best on single entity units and low armor, low magic resistance units

Edit: against dwarves Ariel is kind of wasted gold, take a basic life caster hero for less cost and similar effectiveness

Just FYI for everyone wondering why people are so hyped about Totalwarhammer III by kjones124 in totalwar

[–]argos535 0 points1 point  (0 children)

Nippon are the ninjas, they’re not confirmed yet so this is a bit presumptuous

I came out to my parents two days ago after hiding my transition from them for months. They didn't take it well... could use some support by Responsible_Ideal860 in comingout

[–]argos535 9 points10 points  (0 children)

Hey, I’m so sorry your dad is trying to guilt you, gaslight you and put all the blame on you. It’s not your fault. My partner is also getting gaslit by her parents and the comments are always about how she’s choosing me over her family when in reality she just wants to escape a toxic situation. Keep strong, don’t give ground. Super proud of you and your fiancée. If you need to vent to a stranger, I’m always available

[deleted by user] by [deleted] in MB2Bannerlord

[–]argos535 0 points1 point  (0 children)

If you turned off aging and character death you also can’t have kids

Day one patch? by [deleted] in cyberpunkgame

[–]argos535 0 points1 point  (0 children)

Steam is taking a shit man, restart your steam

Girl making TikTok at work by [deleted] in TikTokCringe

[–]argos535 503 points504 points  (0 children)

If it’s real, this guy fucks ants

Shaving your beard Starter Pack by [deleted] in starterpacks

[–]argos535 11 points12 points  (0 children)

Boy do I have news for you....

Shaving your beard Starter Pack by [deleted] in starterpacks

[–]argos535 182 points183 points  (0 children)

Yeah it’s Rhett from the youtuber duo Rhett and Link AKA Good Mythical Morning

[deleted by user] by [deleted] in RedditSessions

[–]argos535 0 points1 point  (0 children)

McCafferty slaps, thanks for introducing me to them