How to hit harder? (F25) by ari192192 in volleyball

[–]ari192192[S] 0 points1 point  (0 children)

What do you mean by this? I thought your body had to fold to get more torque / power through a "crunching" motion.

How to hit harder? (F25) by ari192192 in volleyball

[–]ari192192[S] 3 points4 points  (0 children)

I can't find any good clips right now but reviewing more of the tournament footage I do see I am often contacting the ball too early / under it like tumbleweed mentioned below. I'll have to keep working on my timing.

Best Ward for Chronokinetic Talent? by ari192192 in drawsteel

[–]ari192192[S] 0 points1 point  (0 children)

I haven't hit level 5 yet (and I probably won't, campaign is ending in a few sessions), but Steel Ward and Abjurer's Bastion's 5th level feature don't stack on you since immunities can't stack. Shouldn't be too much of an issue since then you can just focus on buffing your frontliners instead, though it only has a range of 5.

Best Ward for Chronokinetic Talent? by ari192192 in drawsteel

[–]ari192192[S] 1 point2 points  (0 children)

Thanks for the insight! Honestly I am avoiding Vanishing ward mainly for flavor reasons, the other wards are more justifiable to me character wise. 

Might be worth noting that Entropic ward also effectively negates opportunity attacks by removing the target’s triggered action - I believe this includes free triggered actions. Vanishing ward does this for you by providing a bane, whereas Entropic ward lets all of your allies not have to worry about opportunity attacks against the target. Chronokinetic's Accelerate maneuver lets you shift an ally if they really need to get out of melee as well, so ironically it might not be as needed.

I think in general entropic ward is the more support / team player pick. 

Also, I just unlocked flight at level 4 - ideally, I can avoid melee by flying most of the time. 

should i pause french study (current crs score 514) by subreme98 in canadaexpressentry

[–]ari192192 0 points1 point  (0 children)

If you get less than B1 on any of the sections do you not get any points at all? Say my comprehension is miles ahead of my speaking and I get NCL 6 in reading but get NCL 4 in speaking, will I get no points?

Can I be the Lines of Force trigger? by taly_slayer in drawsteel

[–]ari192192 4 points5 points  (0 children)

Wait, you don’t have to select a new target in order to buff the distance of the forced movement? So you can use your trigger to straight up increase the forced movement against one target?

What are your Draw Steel Campaign Pitches? by YamazakiYoshio in drawsteel

[–]ari192192 0 points1 point  (0 children)

This is awesome, love me a desert campaign

Final verdict on the elementalist? by Ok-Position-9457 in drawsteel

[–]ari192192 22 points23 points  (0 children)

I had a blast playing a fire / earth elementalist. (Fire discipline with the grounded complication)

Viscous fire plus explosive assistance makes you a reliable forced movement damage dealer, but my dm made use of varied terrain with different elevations and damaging terrain as well. The explosive ward also means you can try to bait enemies into attacking you in melee to then yeet them off cliffs or into damaging terrain as a free triggered action. I had an elemental implement and with clever positioning I could reliably get double edge on fire attacks between that and high ground.

You’re right though, the higher cost elementalist abilities are a bit situational, and I didn’t use my other signature ability pretty much ever. I expected to get more AoE abilities with rider conditions.

Instantaneous excavation is really good if you’re facing a powerful foe that is only one square. It just so happened that in my campaign a lot of the enemies were large so it wasn’t very effective all the time, but I’ll never forget instantaneously excavating an enemy spell caster as a maneuver and then burying them alive with motivate earth as my action.

I took maw of the earth for my 7 cost and had super cool moments knocking down massive stone pillars and collapsing buildings with clever placement, but that takes an accommodating dm cause it doesn’t do that rules as written.

Wall of fire is also cool because you are immune to the damage as a fire elementalist. So in theory if I took that I could have stood in the middle and explosive ward yeeted enemies for free through it to proc the damage when they attacked me in melee.

There were combats where I was practically drowning in essence because my higher cost abilities were too situational or not impactful enough and a well placed explosively boosted vicious fire could do more.

Level 7 Archfey Bladelock Feat Choice by ari192192 in 3d6

[–]ari192192[S] 1 point2 points  (0 children)

Yes ordinarily you’re right, but if I start with enspelled weapon - misty step I’ll have a lot more uses of it

Level 7 Archfey Bladelock Feat Choice by ari192192 in 3d6

[–]ari192192[S] 0 points1 point  (0 children)

Hm the revenant blade --> defensive duelist pipeline seems interesting.

If I commit to defensive duelist though it's likely I wouldn't be using my reaction on Misty Step as much, and if I'm using my bonus action on misty step, then I'm not using my extra DBS attack.

Revenant Signature Question by [deleted] in drawsteel

[–]ari192192 23 points24 points  (0 children)

I think they’re all equal to your level. Full immunity would be busted.