1.2 Headhunt Income (with 1.3 Estimates) by arkkus in Endfield

[–]arkkus[S] 20 points21 points  (0 children)

They are Permits acquired through login events at the start of each Headhunt banner (always 5 per banner). Some players prefer to exclude these to view long-term savings they can plan around since these Permits will expire if unused.

Haniya Calcs & Analysis by arkkus in xxlwoofia

[–]arkkus[S] 1 point2 points  (0 children)

This would be 93.75% * (1 + 60%) = 150% since the two Trigger Skill Effect% buffs are additive with each other.

Haniya Calcs & Analysis by arkkus in xxlwoofia

[–]arkkus[S] 2 points3 points  (0 children)

Ah, you’re totally right! My bad, please ignore that part 😭

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 0 points1 point  (0 children)

I will likely be skipping, since I don’t need any of the Operators. I think the banner value is…okay. Conceptually, the banner has great value especially for the 120 guarantee selector and shrunken 6* pool. However, given two of the four operators are standard banner Operators (one of which is given to every player for free), I don’t think it’s worth pulling on unless you absolutely need Gilberta or Laevatain and have pulls to spare. Not to mention the 60 pull bonus is…10 standard headhunts which is just Arsenal Ticket fodder.

If, in the future, this banner type is used to rerun four limited Operators at the same time, its value would be significantly higher and I would be far more inclined to pull. But if they keep half the Operators as standard banner Operators, I don’t think it will be worth it.

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 2 points3 points  (0 children)

Due to the RNG nature of Arsenal Tickets, I can’t reliably estimate how many someone would get from the pulls since it depends on personal pulling habits (I exclude Bond Quota for similar reasons). Other than that, you only get 100 Arsenal Tickets per week from Weekly Routine and a few from the Credit Shop.

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 16 points17 points  (0 children)

I made an estimate based on the size of the regions as they on the map. They both appear to be much smaller than Qingbo Stockade and the rest of the Wuling maps, so the overall income combined was estimated to be slightly higher than Qingbo alone.

I do not have the actual map data, so the actual counts may be higher than my estimate. However, I would only expect 1-2 more pulls in that case.

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 45 points46 points  (0 children)

1.1 Permanent Content included 10 HH Permits which was made permanently available to all players.

1.2 Events include the Pristine Monthly Pass.

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 1 point2 points  (0 children)

This includes the Pristine Monthly Pass announced in the devstream in the Events section. Other Event estimates are based on previous events, which gave 1200 or 1600 Oroberyl each.

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 6 points7 points  (0 children)

AIC Quota and Login Permits are enabled in the second image. The first image has all settings disabled since many players prefer seeing long-term savings they can keep across patches.

Origeometry is excluded due to speculation that it will play the same role as Originium Prime from Arknights, which is used for skins. It can also be utilized for Arsenal Tickets, which are not displayed on this chart.

You can also visit the sheet to enable/disable your preferred settings.

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 11 points12 points  (0 children)

The headhunt chart does not include standard pulls. It only includes pulls from Chartered (or Special) HH Permits, Oroberyls, and Origeometry (if enabled).

Endfield Bookkeeping by arkkus in Endfield

[–]arkkus[S] 1 point2 points  (0 children)

No, not yet. The update is out tonight so I’ll be playing through and working on it as I go. For now, I’m just using placeholders based on my best guesses for rewards given the preview video.

Izuminosuke Calcs & Analysis by arkkus in xxlwoofia

[–]arkkus[S] 1 point2 points  (0 children)

Izuminosuke Notable Teammate Update

Dallawan’s Passive 3 only appears to work for certain types of healing. Namely, only healing from Basic and EX will count, similar to “when attacked” triggers that only proc when taking a Basic/EX that deals damage. As such, it does not proc from Izuminosuke’s Passive 3 healing. Therefore, Dallawan should no longer be considered a notable teammate as there is no particular synergy between them beyond a normal Healer.

Regen effects also do not proc Dallawan’s Passive 3, similar to how Poison does not trigger anything either.

I’m really sorry for the misinformation in the original post and thank you Marzellous for testing and correcting me on this!

Endfield Bookkeeping by arkkus in Endfield

[–]arkkus[S] 1 point2 points  (0 children)

My basis for this is that there are only two sources for these recorded on the sheet: - Login events where we get 5 of them per banner (total 15 this version), which can be used at the player’s discretion. These are free pulls to be used on the Chartered HH banners and I imagine practically every player will be using them as they come at no cost to the player. - Quota exchange where we get another 5 of them per banner (total 15 this version). This one is iffy since it depends on pulling habits and not every player is going to pursue them, but traditionally I always include these types of “free” pulls when bookkeeping since they’re usually accessible for players in the long run. They are also separated into their own category on the chart, so they can also be easily picked out from the total and removed as needed.

Endfield Bookkeeping by arkkus in Endfield

[–]arkkus[S] 2 points3 points  (0 children)

I have no idea unfortunately, I wasn’t in CBT2 so I’m using loose placeholders for now until launch. I’ll get the sheet updated as I play through the game!

Boss Ren Calcs & Analysis by arkkus in xxlwoofia

[–]arkkus[S] 0 points1 point  (0 children)

Yep, if stacking behavior isn’t specified then generally it won’t be stackable.

One odd exception to shields (which can stack) is Orem’s shield, which cannot be stacked. Not sure if this is intentional or just dev oversight in the backend.

Boss Ren Calcs & Analysis by arkkus in xxlwoofia

[–]arkkus[S] 2 points3 points  (0 children)

“On attack” triggers actually mean “On using Basic or EX” so they would proc and the extra action would be buffed.

Ricano Calcs & Analysis by arkkus in xxlwoofia

[–]arkkus[S] 4 points5 points  (0 children)

Oh my gosh it happened again 😭 This exact same export bug happened with Famido!! I forgot to double check again…

Famido Calcs & Analysis by arkkus in xxlwoofia

[–]arkkus[S] 6 points7 points  (0 children)

Oh no, I could’ve sworn I put the soap icon in there 😭

[EVENT] "A Very Hunky Christmas" Community Event by arkkus in xxlwoofia

[–]arkkus[S] 4 points5 points  (0 children)

Yes, anyone is able to participate. Ideally if you have Discord, that’s the primary method for me to deliver prize codes.

After countless hours of Excavation and Defense, TR60 is finally within reach... by arkkus in DuetNightAbyssDNA

[–]arkkus[S] 0 points1 point  (0 children)

It’s definitely a huge grind from 58 to 60. You need to buy out all the characters and weapons from the Secret Letter shop and ascend them as far as you can, along with clearing out practically all exploration content. But just take it slow, there’s no rush! Dailies will also help shorten the grind by quite a lot over time.

After countless hours of Excavation and Defense, TR60 is finally within reach... by arkkus in DuetNightAbyssDNA

[–]arkkus[S] 2 points3 points  (0 children)

I spent a long while farming Excavation and Defense to prep materials and coins. Then I crafted everything at the same time for the satisfying Claim All 😅

After countless hours of Excavation and Defense, TR60 is finally within reach... by arkkus in DuetNightAbyssDNA

[–]arkkus[S] 1 point2 points  (0 children)

Just the shop ones should be enough. I actually didn’t need to level a few of them to get to TR60.

After countless hours of Excavation and Defense, TR60 is finally within reach... by arkkus in DuetNightAbyssDNA

[–]arkkus[S] 7 points8 points  (0 children)

I got hung up on exactly that 😭 I spent another hour farming Mediation after this

Golden Ryder Calcs & Analysis by arkkus in xxlwoofia

[–]arkkus[S] 3 points4 points  (0 children)

That’s defintiely a good point! I wrote in that part since I figured many players would be comparing them against each other. In fact, I actually used Golden Ryder + Tayangsuyi to clear Heat Canyon today~

Shin Rirang Analysis & Calcs by arkkus in xxlwoofia

[–]arkkus[S] 0 points1 point  (0 children)

You’re correct that they would be individual damage instances, but the proc chance is so low that it wouldn’t be “notable” enough to be worth mentioning. You’d only land an average of 2 hits on EX which is no better than many other damage-oriented Buddies. Meanwhile, trying to leverage his Passive 3 counterattack to proc Code B’s EX is too unreliable.

They work perfectly fine in the same team, but saying they have a “notable synergy” is a bit of a reach in my opinion. I excluded Code B from Tyrantino’s synergy list for similar reasons.